NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13034

    #16
    Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

    I just noticed the first post does not include the entire insight (at least for me).


    Upon reading the entire insight, I noticed a pretty cool couple of tidbits.

    1) "When throwing the ball inbounds, if you’re the receiver and you’re moving, you will no longer stop to catch the pass"

    and

    2) "There are no longer pump fakes when the clock is under 1.0 seconds. Too often people would frantically hit the Shot Stick or button at the end of a clock, which would log a tap rather than a press, and the result would be a pump fake. Nothing worse than not even getting a shot off when having a chance to win the game."

    There have been so many instances where I rush to get a shot off at the end of a game and end up ball faking instead. That's pretty cool.

    Comment

    • NovaStar
      Banned
      • Aug 2002
      • 3561

      #17
      Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

      Originally posted by Da-Man
      After reading this im now convinced that PastaPadre is an idiot who didnt take time to learn the game properly in terms of the leaners, drifters etc. He said that the game had none but he obviously wasnt using the shot stick.
      I can't believe anyone trusted anything he had to say about a 2k game. He works for EA. Some of the Vets here should have known that.

      Comment

      • chadskee
        MVP
        • Dec 2006
        • 1324

        #18
        Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

        This choice... is soo freakin' hard. AGHHH.

        Comment

        • jeebs9
          Fear is the Unknown
          • Oct 2008
          • 47568

          #19
          Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

          Originally posted by NovaStar
          I can't believe anyone trusted anything he had to say about a 2k game. He works for EA. Some of the Vets here should have known that.
          Who is that guy anyway?
          Hands Down....Man Down - 2k9 memories
          http://www.youtube.com/watch?v=4IHP_5GUBQo

          Comment

          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6185

            #20
            Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

            Originally posted by VDusen04
            I just noticed the first post does not include the entire insight (at least for me).


            Upon reading the entire insight, I noticed a pretty cool couple of tidbits.

            1) "When throwing the ball inbounds, if you’re the receiver and you’re moving, you will no longer stop to catch the pass"

            and

            2) "There are no longer pump fakes when the clock is under 1.0 seconds. Too often people would frantically hit the Shot Stick or button at the end of a clock, which would log a tap rather than a press, and the result would be a pump fake. Nothing worse than not even getting a shot off when having a chance to win the game."

            There have been so many instances where I rush to get a shot off at the end of a game and end up ball faking instead. That's pretty cool.
            Also liked that part about players being forced to pick up their dribble if they try to go baseline repeatedly and are stopped.

            DC is happy about something 2k related (the Date is 09/29/2009-must make a note of this).....jk DC
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

            Comment

            • Eman5805
              MVP
              • Mar 2009
              • 3545

              #21
              Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

              There are no longer pump fakes when the clock is under 1.0 seconds. Too often people would frantically hit the Shot Stick or button at the end of a clock, which would log a tap rather than a press, and the result would be a pump fake. Nothing worse than not even getting a shot off when having a chance to win the game
              Amen, amen. I had this happen to me once and I nearly broke my controller.

              Comment

              • NovaStar
                Banned
                • Aug 2002
                • 3561

                #22
                Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                Originally posted by jeebs9
                Who is that guy anyway?
                He runs a website that gives out game information. He historically has promoted ea games. Back when APF first dropped he tried the same thing in regards to giving "unbiased" info. When it comes to his opinions and reviews he has more ea slant than a Kwame fade.

                There is nothing wrong with that but tell people that.

                Comment

                • chrisc50
                  Rookie
                  • Aug 2009
                  • 175

                  #23
                  Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                  Good read. They made great improvements inn this game and they step up every year. The alley-oops from the sideline/baseline sounds great and can't wait, the adjustments to the shot stick, etc. Can't wait only a few days left.

                  Comment

                  • RayAP19
                    Banned
                    • Oct 2006
                    • 2668

                    #24
                    Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                    So does this mean they have special jumpers for situations where time is running out? I didn't see any in the demo.

                    Comment

                    • VDusen04
                      Hall Of Fame
                      • Aug 2003
                      • 13034

                      #25
                      Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                      Originally posted by RayAP19
                      So does this mean they have special jumpers for situations where time is running out? I didn't see any in the demo.
                      My interpretation was simply that they removed the ability to pump fake with 1.0 second left or less. I'm not sure how many people experienced this problem last year but I had it happen on a number of occasions, particularly when using a player with a shooting animation that required a longer-than-just-a-tap-of-a-button release.

                      So many times I'd catch the inbound (my momentum breaking as I caught the rock - something else they fixed) and I'd hurry to shoot with the clock winding down but in my rush, my shooter would simply ballfake and I'd double rush to shoot again and I'd ballfake once more and the game would end. So clearly, having the initiation of the "shoot" button with 1.0 second or less left on the clock being "pump-fake free" is a huge addition for me.

                      Comment

                      • DaChosenOne
                        Rookie
                        • Sep 2009
                        • 130

                        #26
                        Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                        I need 2 read this... gameplay is good in demo
                        "I'll do whatever it takes to win games, whether it's sitting on a bench waving a towel, handing a cup of water to a teammate, or hitting the game-winning shot." Kobe Bryant

                        "I dont want to be the next Michael Jordan, I only want to be Kobe Bryant." Kobe Bryant

                        Comment

                        • fffffffff9
                          Rookie
                          • Dec 2007
                          • 122

                          #27
                          Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                          What's with the screwy terminology?

                          Their runners are actually floaters, the leaners are actually runners, and the drifters (??) are actually leaners.

                          And since when do you downshift a car to get more power? Last I checked, that either slowed your car down or revved the hell out of your engine if you weren't careful letting out the clutch.

                          lol @ computer programming nerds

                          Anyway, with my rant out of the way, there's some good additions here.

                          Comment

                          • jshmoopy
                            Rookie
                            • Aug 2009
                            • 48

                            #28
                            Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                            Originally posted by fffffffff9
                            And since when do you downshift a car to get more power? Last I checked, that either slowed your car down or revved the hell out of your engine if you weren't careful letting out the clutch.
                            Downshifting can increase RPMs and torque. It helps get the car into the power band. But, it is also used for braking and you can blow up your engine if you try to drop too many gears.

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #29
                              Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                              Originally posted by DC
                              You know I am happy
                              Satan: Who turned off the flames? Why is it so cold in here!?!?
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                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47568

                                #30
                                Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                                ^^LMFAO^^
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

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