Madden NFL 10 Patch #1 Available, Post Impressions Here

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  • DarthRambo
    MVP
    • Mar 2008
    • 6631

    #526
    Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

    So, after reading most of the patch #1 Impression thread now...
    Alot of mixed results, but from what I can tell, it has some major flaws inside the patch, making the game worse in some areas.
    Only major things I see that I would like is the no holding on FGs, and toe dragging catches. Oh ya, pursuit angles as well, which I keep reading isn't really fixed anyway.

    Should I DL the patch or not?? I finished first season in my Redskins chise. Finished 10-6, having to win @ SD in my final game to make the playoffs(won by going for 2pts and getting it in final seconds 36-35 Final score!)... Beat the Bears in the wildcard fairly easily, and need to play Giants in divisional, who I lost to twice in the reg season.

    My point is... After playing the entire season, tweaking my sliders and coming up with my own set of "house rules" which include:
    1.) Never throw RB screen passes
    2.) If I intercept a pass, Don't use the turbo button when running so I rarely run them back for TDs.

    I think there is something else but can't remember... those are the main two tho. I have great results, and really no complaints... I think I'll just keep going the way I am now, especially since I finally have a good working slider set for myself. My question is tho, can I DL a roster update without getting the patch??? If not, then oh well, I'll do without the roster update, but it would be nice to be able to get it without the patch.
    https://www.youtube.com/DarthRambo

    Comment

    • ironman136
      Banned
      • Nov 2008
      • 97

      #527
      Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

      Originally posted by bomza
      Thought I was going nuts as well and just left a comment at PastaPadre about this. ABSOLUTELY. Identical to what you say.

      What is going on? Who is testing these things? How can they not see things like this and missing numbers on helmets? I remember either last year or the year before they patched it and the end zones got all screwed up.
      Are you referring to when you are in the open field and on every other stride ( I think) your player sort of "stops running" for like a nanosecond which causes a hesitation of running which allows other people to catch up?

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #528
        Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

        That "hitch" you guys mention is almost certainly fatigue-related, because it doesn't happen in Practice mode. And we know they bumped up the effect of fatigue for this patch.

        Just saying...and it doesn't happen only to the ballcarrier.

        Edit: That's EXACTLY what it is...turned fatigue off and just did a breakaway from the 2 yard line (2 controllers, defense did FG Block and WR had a free run). No hitch at all.
        Last edited by bcruise; 09-29-2009, 08:41 PM.

        Comment

        • bulls23
          Banned
          • Jan 2007
          • 1740

          #529
          Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

          Originally posted by ironman136
          Are you referring to when you are in the open field and on every other stride ( I think) your player sort of "stops running" for like a nanosecond which causes a hesitation of running which allows other people to catch up?
          Sounds realistic to me to simulate fatigue. I like it.

          Comment

          • Glorious Arc
            MVP
            • Sep 2008
            • 1875

            #530
            Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

            I have yet to see it happen with players who were in pursuit of my player. So far, it has only happened when I was 15-20 yards ahead of the defense with Chris Johnson(he was still fast enough to score several times) It happened on a kick return when I used the Eagles(demps FS) he had 25 yards on the return team and it was like he got a flat tire and the CBs came flying by and tackled me at the 20 yard line(starting kick off btw). It has happened on a big pass play where a LB was covering Jordy Nelson and was in man(compeltely out of coverage) and it was a streak route. The moment he got the ball he started the lag step.

            It happened a couple of other times with my friend who was playing against me in each match but I dont recall those specific moments(besides the action camera where it bouced in and out)

            If it was fatigue, then why have I only seen it happen to my(or my friend's) ball carrier when they have a huge lead on the other team?

            If it is real time fatigue...Why not tell us they were adding it in? It is a major change(bigger then the likes of the slant route with the HBs) that they didnt bother to tell us was happening.

            Comment

            • LAKE4742
              MVP
              • Aug 2008
              • 1325

              #531
              Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

              Originally posted by bcruise
              That "hitch" you guys mention is almost certainly fatigue-related, because it doesn't happen in Practice mode. And we know they bumped up the effect of fatigue for this patch.

              Just saying...and it doesn't happen only to the ballcarrier.

              Edit: That's EXACTLY what it is...turned fatigue off and just did a breakaway from the 2 yard line (2 controllers, defense did FG Block and WR had a free run). No hitch at all.
              Wrong. It does happen in Practice mode. I just turned fatigue off, and it still happened. My guess: Directly related to pursuit. Another cheap way to get results.

              Listen EA: JUST GIVE THE PLAYERS THEIR RATINGS, AND MAKE THE ENGINE POSSIBLE TO SHOW THE DIFFERENCE BETWEEN THEIR RATINGS, REALISTICALLY. STOP TRYING TO HELP NOOBS AND CASUALS WITH THIS BS. IF YOU WANT THEM TO HAVE AN EASIER TIME, MAKE A FOOTBALL GAME THAT IS NOT PROMOTED AS A SIM.

              Pass this message along to all of the other devs, too. Thanks.

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #532
                Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                Originally posted by LAKE4742
                Wrong. It does happen in Practice mode. I just turned fatigue off, and it still happened. My guess: Directly related to pursuit. Another cheap way to get results.
                Okay....what team, players and play are you using to see the hitch in practice mode? Because I don't see it at all. I can even do the old "run circles around the defense" thing for a while (with a fast WR), which should NEVER happen with that hitch. If they were really getting slowed down in real-time, I would not be able to pull that off.

                Default All-Pro settings, btw.

                Comment

                • LAKE4742
                  MVP
                  • Aug 2008
                  • 1325

                  #533
                  Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                  Originally posted by bcruise
                  Okay....what team, players and play are you using to see the hitch in practice mode? Because I don't see it at all. I can even do the old "run circles around the defense" thing for a while (with a fast WR), which should NEVER happen with that hitch. If they were really getting slowed down in real-time, I would not be able to pull that off.

                  Default All-Pro settings, btw.
                  Since others have posted about this as well, it doesn't matter who I'm using. Jags, BTW.

                  Anyway, just for you, I loaded it up AGAIN. Practice mode. Jags. Picked some plays. Ran some random plays.....and voila, it happens. But, I only did it for you. Only for you! Because I want to make sure I'm not going crazy. So, I tested some more...strictly FOR YOU. And. It. Happens. Still.

                  I notice it more frequently after a much needed cut. It doesn't "seem" to happen on every play. But, the point is: IT HAPPENS. Again, without you asking for more proof, this post would not have been possible. So, thanks. I did it all for you! FOR. YOU.







                  Just kidding. But, yeah, it happens. And it's one of the oddest things I've ever seen, in a videogame. Play it in slow motion, and watch as you freeze, but everyone else keeps moving. Crazy. Again, the same effect of Speed Threshold, now forced upon us. If you don't see it, consider yourself very lucky, sir. Go out, and play the lotto.
                  Last edited by LAKE4742; 09-29-2009, 10:56 PM.

                  Comment

                  • Moegames
                    MVP
                    • Jul 2002
                    • 2396

                    #534
                    Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                    Calling us bums? Why you low down dirty &^O()& ) (*^)))*^%% lol


                    btw sent your immature post to the mods, now go get lost, chump :wink:
                    Originally posted by MoneyGames
                    *sigh*
                    Hello to all you OS bums, its been a while since i have come here to post but i am back

                    madden 10= shtty boo boo

                    this game is a slight inch better than 09 but i expect greatness from the only football game out.

                    the flat coverage on this game is horrible, i can hit the flats ANYTIME!!!! they are ALWAYS and i mean ALWAYS open. i hate how EA comes out with the patches to help tune the game but instead make it worse.

                    I feel like this game is getting more and more like head coach. EA, how hard can it be to make a game where strategy(playcalling, subs, gameplan, etc) + user ability are equally important???? the user ability in this game has been greatly diminished and all these OS bums like it because they have no stick!!!

                    I am absolutely raw at this game!! just as good if not better than i was on 09, and i making a lot $ playing this game, but i am slowly becoming fed up with it and ready to hang it up.

                    thank god for NBA 2k10
                    ..You win some, you lose some

                    Comment

                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #535
                      Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                      Originally posted by LAKE4742
                      Since others have posted about this as well, it doesn't matter who I'm using. Jags, BTW.

                      Anyway, just for you, I loaded it up AGAIN. Practice mode. Jags. Picked some plays. Ran some random plays.....and voila, it happens. But, I only did it for you. Only for you! Because I want to make sure I'm not going crazy. So, I tested some more...strictly FOR YOU. And. It. Happens. Still.

                      I notice it more frequently after a much needed cut. But, the point is: IT HAPPENS. Again, without you asking for more proof, this post would not have been possible. So, thanks. I did it all for you! FOR. YOU.







                      Just kidding. But, yeah, it happens. And it's one of the oddest things I've ever seen, in a videogame. Play it in slow motion, and watch as you freeze, but everyone else keeps moving. Crazy. Again, the same effect of Speed Threshold, now forced upon us. If you don't see it, consider yourself very lucky, sir. Go out, and play the lotto.
                      Two things:

                      1) The sarcastic tone really wasn't necessary. I was simply trying to do the exact same thing you're doing, so that I might see the same thing as you. Because we clearly aren't on the same page here.

                      2) You might want to pick your shots a little better. It may not be the greatest video quality (well, that's pretty much a guarantee), but I can take video of what I'm seeing in order to prove myself. Can you?

                      For starters (and I do have a webcam so I'm not limited to these highlights) watch this:

                      <object width="640" height="360">

                      <embed src="http://cdn.www.easports.com/static/110.4.1/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/madden10/3475018/791A0001_5_FLV_VIDEO_jjw.flv&link=http://www.easports.com/media/play/video/9793311&linkfromdisplay=true&linktarget=_top&image =" width="640" height="360"></object>EA Sports: Madden NFL 10 Video Highlight


                      Keep an eye on Broncos CB #21 Andre' Goodman - he's the key in showing what's happening. Goodman, a 92 SPD, is actually keeping up with (and IMO slightly gaining on) 99 SPD Hester!

                      How? It's no speed cheat - Hester was fatigued to yellow from the play I ran before this - the opening kickoff return. He didn't field the ball, but I kept the return going long enough that he had to run around for a bit. That set up the play you see above - a simple slant where Hester beat Goodman and took off.

                      From the time they fall in line to about the 45 or so, Goodman isn't missing a step with Hester, and, like I said, I think he actually gains a step or so. But things change after that - Goodman slows down, and really bottoms out around the time Hester hits the 15. Meanwhile, that's Champ Bailey blowing by him in the end.

                      Goodman. Is. Getting. Tired. Just like Hester.

                      You can see the setting is all-pro (not custom) if you view the video's main page - there is no hocus-pocus going on here. There is one thing I did for the purposes of showing the effect though - turned up fatigue to 100. You won't normally see totally fresh players getting gassed halfway down the field like this, but it was the only way I could show the effect in one play.

                      Anyone care to comment on this? Believe me, this is not easy to duplicate (I'm tired of running FG Safe Man), so I hope someone at least takes notice.

                      Edit: One other thing to add: If you look REALLY close, it seems like Goodman's running animation changes just slightly around where he hits the 50. Before that he's more upright, but after he kind of looks like he's plodding. Watch for his head and arms to drop just slightly - just before he starts slowing down.
                      Last edited by bcruise; 09-30-2009, 01:39 AM. Reason: addition

                      Comment

                      • NYBorn81
                        Pro
                        • Aug 2007
                        • 502

                        #536
                        Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                        The hitch thing does happen. I dont have a webcam so I cant capture it, but as I've said before, its usually seen during run plays in the open field and kickoff returns. Its like a freeze in motion, and it looks terrible.

                        Comment

                        • LAKE4742
                          MVP
                          • Aug 2008
                          • 1325

                          #537
                          Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                          Originally posted by bcruise
                          Two things:

                          1) The sarcastic tone really wasn't necessary. I was simply trying to do the exact same thing you're doing, so that I might see the same thing as you. Because we clearly aren't on the same page here.

                          2) You might want to pick your shots a little better. It may not be the greatest video quality (well, that's pretty much a guarantee), but I can take video of what I'm seeing in order to prove myself. Can you?

                          For starters (and I do have a webcam so I'm not limited to these highlights) watch this:

                          <OBJECT height=360 width=640>
                          &nbsp
                          <embed src="http://cdn.www.easports.com/static/110.4.1/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/madden10/3475018/791A0001_5_FLV_VIDEO_jjw.flv&link=http://www.easports.com/media/play/video/9793311&linkfromdisplay=true&linktarget=_top&image =" width="640" height="360"></OBJECT>EA Sports: Madden NFL 10 Video Highlight


                          Keep an eye on Broncos CB #21 Andre' Goodman - he's the key in showing what's happening. Goodman, a 92 SPD, is actually keeping up with (and IMO slightly gaining on) 99 SPD Hester!

                          How? It's no speed cheat - Hester was fatigued to yellow from the play I ran before this - the opening kickoff return. He didn't field the ball, but I kept the return going long enough that he had to run around for a bit. That set up the play you see above - a simple slant where Hester beat Goodman and took off.

                          From the time they fall in line to about the 45 or so, Goodman isn't missing a step with Hester, and, like I said, I think he actually gains a step or so. But things change after that - Goodman slows down, and really bottoms out around the time Hester hits the 15. Meanwhile, that's Champ Bailey blowing by him in the end.

                          Goodman. Is. Getting. Tired. Just like Hester.

                          You can see the setting is all-pro (not custom) if you view the video's main page - there is no hocus-pocus going on here. There is one thing I did for the purposes of showing the effect though - turned up fatigue to 100. You won't normally see totally fresh players getting gassed halfway down the field like this, but it was the only way I could show the effect in one play.

                          Anyone care to comment on this? Believe me, this is not easy to duplicate (I'm tired of running FG Safe Man), so I hope someone at least takes notice.

                          Edit: One other thing to add: If you look REALLY close, it seems like Goodman's running animation changes just slightly around where he hits the 50. Before that he's more upright, but after he kind of looks like he's plodding. Watch for his head and arms to drop just slightly - just before he starts slowing down.
                          Whatever. And no, that vid does not accurately illustrate what anyone here is speaking of. I don't have the tools to show you. But, like I said, if you don't see it, good for you. Plenty of others do. Noone is trying to ruin EA, so, you don't have to defend them so hard. You don't see it, cool. Ask Ian, and I'm sure he could explain it himself.

                          Comment

                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #538
                            Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                            Originally posted by LAKE4742
                            Whatever. And no, that vid does not accurately illustrate what anyone here is speaking of. I don't have the tools to show you. But, like I said, if you don't see it, good for you. Plenty of others do. Noone is trying to ruin EA, so, you don't have to defend them so hard. You don't see it, cool. Ask Ian, and I'm sure he could explain it himself.
                            Care to explain why? The issue here is that people think only the ballcarrier is getting tired (or "hitching"), is it not? This doesn't show otherwise?

                            Comment

                            • LAKE4742
                              MVP
                              • Aug 2008
                              • 1325

                              #539
                              Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                              Originally posted by bcruise
                              Care to explain why? The issue here is that people think only the ballcarrier is getting tired (or "hitching"), is it not? This doesn't show otherwise?
                              No, that's what YOU think. Others have simply said, it seems to be a shortcut for better pursuit from the defenders. Noone mentioned fatigue. Because it doesn't look like a fatigue issue (I'd welcome that). As I said, it happens in Practice mode. Very first play, sometimes. It may not be accurate to say it's even the same effect as Speed Threshold. For anyone who's seen it, will tell you it looks like a glitch, bug, hitch, or lag, period. The only reason they would purposefully add something like it, would be to slow the player down, at certain times. Maybe not every play, but on some plays. And no, I'm not so sure it only happens to the ball carrier. WR's are slower sometimes, to ALLOW for better coverage. So, it wouldn't bug me so much, if I didn't like to control my RB. But, I do, and notice it more often.
                              Keep in mind, there's no real acceleration/deceleration, or stop and go motion physics, in this game. There's no real awareness in this game, either. The only way for EA to "fix" these problems, is to mess with players' speed, or to warp their movement, and force them into uncomfortable and awkward looking positioning.
                              Last edited by LAKE4742; 09-30-2009, 02:51 AM.

                              Comment

                              • RogueHominid
                                Hall Of Fame
                                • Aug 2006
                                • 10903

                                #540
                                Re: Madden NFL 10 Patch #1 Available, Post Impressions Here

                                I'm really liking the tuning of the run blocking. The adjustments to pursuit on outside runs and the blocking in general were redone very nicely. The run game is more viable now without being cheesy good.

                                Great job!

                                Comment

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