1. The CPU blitzes too much. Worse, it blitzes more when it gets behind which just causes a bad situation to get worse for it.
2. QB's will throw into coverage, even double coverage when pressured instead of tacking the sack, tucking the ball and running, or even throwing it away. This leads to an exceptionally high interception rate.
3. Interception slider cannot stop all interceptions. When the interception slider is set to 0, then it should be impossible to make an interception. Instead, CB's can still make INTs at alarming rates (even with high QB accuracy / WR catching). Interceptions need tuned such that the gamer can have control of them properly via the sliders.
4. Weather conditions have an alarming affect on fumbles. The weather is definitely going to have an affect on games, but the amount of fumbles caused by weather is completely out of balance with what's seen in a typical NFL game. We can control Fumbles via the fumble slider, but if you tune it for weather conditions then you never see fumbles in clear weather conditions, and if you tune it for clear weather conditions you see too many fumbles in rainy/snow conditions. The rainy/snow effects on fumbles needs to be tuned down to about half of whatever they are currently set.
5. The offsides and false starts penalties need to be more sensitive. Even at 100 on both you rarely see a false start (maybe 1 every 3 games on 15 minute quarters) and I have yet to see an offsides penalty ever. Offsides need to be tuned so penalties actually occur at times.
Are there others I left out?
These aren't really big changes. They should all be configuration changes. If these changes were made it would allow us to create more realistic sliders and a more realistic gameplay for offline franchises.

Comment