Somebody who's played this game 100+ time is just flat out going to have a better team, irrespective of their coaching and strategic abilities.
Quick Hit Football Interview
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Also, his answer about teams "regressing" kinda bothered me. While I understand that this is supposed to be a Football "RPG". The fact that my team just perpetually gets better (and nobody retires, nor do you get new players, right?) kinda divorces this from any GM simulation or franchise mode, where the idea is that you need to do your job well both to improve AND even sustain your level of skill.
Somebody who's played this game 100+ time is just flat out going to have a better team, irrespective of their coaching and strategic abilities. -
Re: Quick Hit Football Interview
I agree with this. That's why I wrote the question to be asked. Right away when I started this I thought "wait.. there's no consequence for LOSING!". Honestly, a league or tournament mode will need to fuel the competitive fire that drives online competition. At this point I don't even care if I lose... what does it matter? I get points either way.Also, his answer about teams "regressing" kinda bothered me. While I understand that this is supposed to be a Football "RPG". The fact that my team just perpetually gets better (and nobody retires, nor do you get new players, right?) kinda divorces this from any GM simulation or franchise mode, where the idea is that you need to do your job well both to improve AND even sustain your level of skill.
Somebody who's played this game 100+ time is just flat out going to have a better team, irrespective of their coaching and strategic abilities.
One positive note is once you get up to higher levels it takes a much longer time to gain them.. so this means that once you get to a certain point, many teams level off and it is more about wins and losses than fantasy points.
I'm already noticing some of this at level 15. Also, I've read stories about coaching upsets, beating guys 20 levels above them, so its possible. I'm guessing it is tough though.Xbox Live Gamertag: CreatineKasey
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Re: Quick Hit Football Interview
I beat people +10 coaching level higher than me and they give me like +5 more FP then my level. The only problem is them quitting on me which is why I quit the game. Remember Casey, I got good in that game in 1 day...I agree with this. That's why I wrote the question to be asked. Right away when I started this I thought "wait.. there's no consequence for LOSING!". Honestly, a league or tournament mode will need to fuel the competitive fire that drives online competition. At this point I don't even care if I lose... what does it matter? I get points either way.
One positive note is once you get up to higher levels it takes a much longer time to gain them.. so this means that once you get to a certain point, many teams level off and it is more about wins and losses than fantasy points.
I'm already noticing some of this at level 15. Also, I've read stories about coaching upsets, beating guys 20 levels above them, so its possible. I'm guessing it is tough though.Comment
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Re: Quick Hit Football Interview
lol! I would like to point out to everyone that the game does emulate each position real well. I've built a defensive team, and it shows. There is more than one way to find success on the field on Quick Hit. It's fun to see your run stuffing DE blow up his LT and kill a run play even though they outman you at the position and such.Xbox Live Gamertag: CreatineKasey
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Count me in! Downloading the file now...thanks for a heads up on this!NCAA BBALL10 PS3
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Re: Quick Hit Football Interview
if possible, add me to your friends list... OS guys. My screen name is the same on QH. I'd like to get some full games in.Xbox Live Gamertag: CreatineKasey
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Joined and played a game. Look, for a free coaching simulator, it's certainly good enough to appeal to some people.
It seems to me that the selling point of this is that it's browser-based. In other words, anyone should be able to play it in a lot of different locations. However, the fact that you need a 70MB download and install seems to detract from that a TON, b/c I CAN'T simply log into any computer and play a game.
Beyond that, you're left with something that's free, but also lacks depth of playcalling, substitutions, onside kicks, and so on. Not even to mention GM stuff like trades, free agents, and even drafts and retirement. While it is a football RPG, once the play starts, everybody's number turns to "00" for some reason, so I have no idea about the name of the guy who just made a play, and it doesn't even display it for you immediately following the play, so I don't have a personal connection with the players on the field.
Not trying to bash a free upstart product, just pointing out some of the not-inherently-obvious shortcomings with the game that anybody playing it would notice on their own the first time they fire it up.Comment
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Re: Quick Hit Football Interview
Good analysis. I agree with much of what you wrote, but do take note that the game is still in the beta stage, meaning you are playing an incomplete product. I find this weird myself given that they are airing national commercials and really pushing advertisement hard on an unfinished product, nonetheless it has potential. This format can be continually updated, so the game will always be improving... something console based games cannot do. It also has very little risk to try, only your timeJoined and played a game. Look, for a free coaching simulator, it's certainly good enough to appeal to some people.
It seems to me that the selling point of this is that it's browser-based. In other words, anyone should be able to play it in a lot of different locations. However, the fact that you need a 70MB download and install seems to detract from that a TON, b/c I CAN'T simply log into any computer and play a game.
Beyond that, you're left with something that's free, but also lacks depth of playcalling, substitutions, onside kicks, and so on. Not even to mention GM stuff like trades, free agents, and even drafts and retirement. While it is a football RPG, once the play starts, everybody's number turns to "00" for some reason, so I have no idea about the name of the guy who just made a play, and it doesn't even display it for you immediately following the play, so I don't have a personal connection with the players on the field.
Not trying to bash a free upstart product, just pointing out some of the not-inherently-obvious shortcomings with the game that anybody playing it would notice on their own the first time they fire it up.
Xbox Live Gamertag: CreatineKasey
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Re: Quick Hit Football Interview
Kasey is right though, the clock milking definitely needs to be addressed.
I've got a team with Tony Dorsett and Dexter Manley as my legends. I love how if you feed it to Dorsett enough he eventually breaks one or two long ones.
Wish you could pull back the camera in this game, too. And audibles.
Those are the two things I'd like most.Last edited by jyoung; 11-06-2009, 10:41 PM.Comment
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Re: Quick Hit Football Interview
Damn, just had my first close game.
Had the ball down a TD with 0:20 to go but pulled it out 22-21 with a 80-yard TD by Dorsett and a two-point conversion with 0:06 left.
Dorsett's stats:
My secondary is getting torn up and my QB sucks, so I think I need to boost those positions.15 carries
201 yards
3 TDs
So far I've seen Dan Fouts and Randall Cunningham, both of whom have shredded my secondary.Comment
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Re: Quick Hit Football Interview
See here's what sucks about the milked clock:
I just played a half where I had 0:09 seconds of possession.
Thankfully Dorsett was good enough to take the one play I had to the house for a TD as the half expired.
Final time of possession: 10:55 (him) to 1:04 (me).
Only reason I won this game (20-13) is because Dorsett is god and broke long TD runs with the few possessions I had.Last edited by jyoung; 11-07-2009, 12:33 AM.Comment

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