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oh daveDQ you have to gift me that one man! i was just thinking about doing a space ace one but i'm sure others could do a lot better.
I can do that. I thought you'd like it. I need to finish it up though. Right now all there is is his face on there and autograph. I did Ace because he's one of my favs and not too difficult, giving me some practice before I attempt more involved stuff.
I was just going to try to make one with his make up on the hood, his colors on the car and some stars or something, in other words like the poor mans Ace vehicle, lol
Most of the folks are focused on our next DLC car pack slated for release sometime early December (more info on this insane 10-car monstrosity at a later date) as well as our next title-update for Forza Motorsport 3. There is currently a hefty amount of DLC in the works and this will continue for as far as the eye can see.
Multiplayer Hopper Evolution
The first week (and a half) numbers are in for our multiplayer matchmaking hoppers and they pretty much confirm what my gut has been telling me over many hours spent in multiplayer – first of all, people are playing and playing in droves. Over the past week, we’ve had approximately 1.5 million matchmaking games played globally, with a good chunk of the action happening in the Circuit Racing A Class hopper, followed by the catch-all Drift hopper. You can see how all the hoppers breakdown in popularity and usage below. So based on the initial data of the A Class hopper’s overwhelming dominance, we’ve rolled out a couple more hoppers this week: A Class Pro and B Class. Both these hoppers are designed to split out A Class players into smaller groups and into their own hoppers.
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Secondly, we’ve started a thread and poll to gauge the Forzamotorsport.net community on a hopper they’d like to design for themselves. Basically, if you could design a hopper or game type, what would it be? Obviously, there needs to be consensus. Landin has gone through and selected game types that he’s seen the community suggest already and has created a poll to see which idea will be the most popular. The idea is that there will be a hopper section that will be community feedback driven and we can be very dynamic and flexible with it – updating it once a week, etc.
Multiplayer and Matchmaking Design Vision
Up to now, the hopper list has remained fairly small, static and generic. I’m sorry for any frustration this has caused any of you. For the first few weeks, we had to keep the hopper list small in order to better control and verify the results of our tweaks to matchmaking. This smaller hopper list focused our players (you guys) into a smaller number of larger pools and thus allows us to rapidly iterate on matchmaking settings and ensure higher quality search returns. I’d like to thank you for bearing with us while we collected this data and iterated on matchmaking.
Moving forward, we’re going to continue to fine tune the matchmaking criteria, but we’re also going to begin the next phase of our plan… introduce many new hoppers with a variety of rules. Our goal is to have more than enough hoppers to serve our diverse community while maintaining (and even increasing) the quality of our matchmaking results. Most new hoppers will be completely data driven. For example, if the data shows that one hopper is getting more than enough players to maintain quality matchmaking (i.e. Circuit Class A), we will attempt to fracture its numbers into two or three hoppers by introducing variants of the original. Hopefully, these variants will bleed off a significant percentage of the players in the original while also providing much needed variety. This will involve lots of experimentation and iteration. Players will “vote” with their actions. The data will tell us if a variant is popular or should be further evolved.
Advanced matchmaking, hoppers, the Xbox party system, private lobbies and advanced host rules are actually a suite of features that were designed to work together. When matchmaking is fully dialed in and the pool is large, players can find others with similar interests and skills. From here, they can form a party or better yet add new like-minded players to their friendslist or favorites. Then, as a party or group of friends, they can create advanced private lobbies. And finally, from these advanced private lobbies we will find new hopper variants to introduce.
Between our ability to collect usage data, tweak server parameters and add new hoppers; we have an incredibly powerful toolset to continually and rapidly iterate the Forza Motorsport 3 multiplayer experience. Over the coming weeks it will evolve to better serve the needs of our entire community based on how you play. In the coming months, as the number of people in the larger community continues to grow in both size and diversity, so will the number and diversity of the hoppers.
Zune, Pre-Order and VIP Cars Gifted - Some of you have already noticed messages popping up in the bottom right corner of the screen alerting you that a new gift was received. I can confirm that by the end of the night all cars will have been gifted. This includes the three Pre-Order blog cars, the first batch of VIP cars, and the Zune HD Audi Touring Car. Check your message center and receive your gift! If you're having problems shoot us an e-mail at forzafb@microsoft.com and we'll do our best to get things sorted out.
Official Turn 10 Time Trial Competition: Starts Now!
When: Now until Friday November 13th at 12:00PM PST
Where: Time Trials in Forza Motorsport 3.
How: Navigate to the “Leaderboards” menu and scroll down to “Time Trial”. Scroll down to “Sedona Raceway” and select “Press A to Start Race” at the top of the leaderboard. Set your best possible lap time!
Available Prizes:
• Subaru Impreza S204 Unicorn Gift Car
• Sedona Raceway Themed Mines R34 Gift Car
• In-Game Credits
Prize Structure:
Note: Results taken as of 12:00PM PST on November 13th
Top 10: Subaru Impreza S204 Unicorn Car, Sedona Mines R34 and 500,000 credits.
Top 50: Sedona Mines R34 and 200,000 Credits
Random 50: A random selection of 50 players from position 50 to 500 will receive the Sedona Mines R34.
Turn 10 Bonus: Both Landin and I will be setting our best laps on this leaderboard. If you happen to place next to either of our gamertags (“chespace T10” and “TurnTenStudios”) you’ll get yourself a Subaru Impreza S204 Unicorn car!
T10 is going about the hoppers all wrong. They offer a choice of a turd or poop and then wonder in amazement at people's love of turds over poop. It also ignores all those who would choose to starve rather than eat poop or turds.
While the community is at its fullest they should have offered a cornucopia, a smorgasbord of hoppers. Give gamers all kinds of choices and from there start cutting the ones that aren't popular. That is the only way they would know what people really like.
Also funny that T10 went about trying to make this game so 'accessible' and then has to give a paragraph on how to find the Time Trail mode for the contest...a mode I bet a majority of people didn't realize existed or knew how to access it. In Forza 2 it was its own big menu option, not some hidden key press buried in some remote sub menu...that is so Windows.
Getting the FXX for free at level 35 is like a cheat code. It's a beast, even better than the veyron. I can shred the R3 class even with like a 100 points difference in PI.
Picked it up finally.(whats that two weeks?) anyway...
All in all. GREAT.
21 'areas' where the tracks are isn't enough for all the complaining that there weren't that many with Forza 2.
YES. There are variables and reverses but it's just not enough.
Cars though are in abundance and are lovely to drive/look at.
Handling is the best I've experienced in so far in a racer.
TWo things i just wish made it in though that would herald this as one complete and amzing racer to beat.
1)weather effects and night time driving. Yes I know not really the place but why not?
2)Real nascar venues for the stock cars and more "areas' in general to race in like tokyo city etc...
I'm holding out until gran turismo hits to see if it does the two things i think are needed most in a complete racing game. so far PGR4 has been the only game to really nail the "content" stuff i mentioned properly albeit it being more of a arcade racer.
Right now Forza Motorsport 3 beats Forza 1 and 2 easily. the quality in the game is there by boatloads.
Will it be as classy as Gran Turismo 5 though? don't know. haven't played shift but i doubt it's any better unless it has the content i mentioned...
Score?
9.2 IF you're happy with the amount of tracks....
8.9 IF not...like me
Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
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