People are saying they have, but in my only PnR attempt, I got a layup. This was with a good offensive team against a bad defensive team though. I think a fair assessment would be to test this with a middle of the pack PnR team vs. Sacto and Boston, and gauge the results over the length of the entire quarter.
NBA 2K10 Patch Available, Post Impressions Here (360)
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
People are saying they have, but in my only PnR attempt, I got a layup. This was with a good offensive team against a bad defensive team though. I think a fair assessment would be to test this with a middle of the pack PnR team vs. Sacto and Boston, and gauge the results over the length of the entire quarter. -
Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Before downloading the patch I had one quarter using TOR vs ORL and then the same matchup with the patch installed. Everything on default (except fouling), 11 min quarter, pro difficulty. Consider that I played as a jerk (lot of lead passes and P&R, soft defense) in both games on purpose.
I can surely confirm that that game plays much better and look and feels much more realistic and legit. You definetely have no more the feeling of being cheated by the CPU on offense and sabotaged by your teammates on defense. As regards the gameplay, the patch seems to deliver on the whole what promised .
What deliver more: a LOT of contact, which was even more evident after having just played a game pre-patch. Therefore, as someone said, you will see a lot of apparently new animations
What deliver less: FG% still quite high (61% for the CPU and 55% for me at halftime) so as PIP (32 on 66 for teh CPU and 38 on 62 for me). However, as I said before, you have to take into account how I approached the game (aka jerkly). I would say that even this could be positive, because the patch doesn't play defense for you.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
I think I found a crazy glitch. 1st game after the update, 2nd quarter, I shoot one up with Granger and they call a foul and I make the basket. Everyone acts like no foul was called and run upcourt, stadium announcer says at the line to shoot 2, but its as if there was no foul called.
Thats cool, but now I cant control any players. The game goes into CPU vs CPU mode, and to boot, nobody can make a shot so its CPU running up and down the court missing shots. I call a few timeouts to get it right, but nothing works. I go into settings, and the game still shows my controller on the pacers.
Finally, the CPU team makes a shot but now my guys will not inbound the ball and they keep getting 5 second violations. I tried to call a few time outs but to no avail I had to quit. either way, I missed out on a quarter because of this so even if I fixed it, the game was ruined.
has anyone experienced anything like this or is this a bug with the patch?Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
My english isnt the greatest but I will try: In Boston the Broadcast Cam started "stuttering", and in Toronto the same when those "disco" lights went on, it stopped when they went off. No problems in Atlanta. Dont know what to say more...Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Glad to hear so many positive reviews (from the posters I know and trust at least), can't wait to try it out once the patch drops for PS3."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
People are saying they have, but in my only PnR attempt, I got a layup. This was with a good offensive team against a bad defensive team though. I think a fair assessment would be to test this with a middle of the pack PnR team vs. Sacto and Boston, and gauge the results over the length of the entire quarter.
Scoring on them is fine, getting through is fine as well, but it was just unusually at the offenses advantage no ifs ands or buts.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
I'm actually playing there now in my NBA Today game and I have noticed no frame rate slowdown whatsoever. I take that back actually, during actual gameplay: NONE. A brief moment after timeouts: Yes, but its only for a second or so and I've noticed no frame rate issues during actual gameplay.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Oh yeah, i almost forgot:
The glitch where the game freezes ant the freethrow animation, u know where the Ref wont pass the ball and the player on the bench shake their heads like mainacs? Its still there, even more often, I had it 4 times in 3 games...of course its solved woth a timeout, but still annoying.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
I'm actually playing there now in my NBA Today game and I have noticed no frame rate slowdown whatsoever. I take that back actually, during actual gameplay: NONE. A brief moment after timeouts: Yes, but its only for a second or so and I've noticed no frame rate issues during actual gameplay.PSN & Xbox Gamertag - TheCrenshaw
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Currently playing Madden 23(XBX) and FFXVI , and PGA 2K23(PS5)Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Feels like CHRISTMAS DAY. I didnt have to pause once to check on my teammates. infact, I had to pause to make sure I wasn't missing any instances. Double and triple takes on that front.
I got one 10 minute qrt, DEFAULT everything PRO game.
Pistons (cpu) vs. Magic(user)
-first off on a presentation front:
HIGHLIGHT custom music works for end of qrt breaks.
HALFTIME kicks in for the entire halftime sequence.
POTG kicks in as the game ends, and that music stops after the POTG highlight/montage. Entering the game track highlights its the 2k10 music.
Player music works. I set Dwight to have superman theme and that plays for made FGs. (not FTs)
Onto the game, first off. THIS IS HOW THE GAME SHOULDVE RELEASED. I'm just a happy little schoolboy right now lol
IN game Screenshots are finally working:
Playing on Default PRO, even with default FOUL sliders and living rosters. A few things come to mind.
-STAMINA -now needs to be adjusted down. guys just dont tire that much
-SHOOTING sliders- CPU shooting slightly above what they should. User shooting just a pinch above that. I will alter sliders on those real soon. CPU around 47/48/49 and user 48/49/49.
-FOUL sliders- I may have to go back to what Pared bad in 75-75-80-80-100. although i did see a charge on default. I may try out everthing-10 on his, wihth 65-65-70-70-90 my next game.
Some video highlights:
I'm the magic. I see Dwight get semi open. prepatch, thats a lead pass for a dunk. NOW.. its a deflection and TO. BE smart with your passes folks!
Here I take control of Dwight and help out on the double team. I HAVE CONTROL OF MY PLAYER. It's accurate, precise, effective. im amazed.
not too common but a perfectly executed fastbreak type play. Animations are not a hinderence here..
this replay starts too soon but I take vince, get around one guy, and charlie is ther efor the CHARGE.. THEY CALL IT!
WHat wouldve been one of those ugly sequences where a double comes and a player cuts, BASS , a cpu controlled TEAMMATE, reverbs back to the paint and gets the BLOCK!
I read through this thread and am left astounded at some people. I understand everyone is different and have ideas about what they feel is authentic.
Team Stats:
pistons- magic
final score:
101- 90
46-84 fg 39-78
54% fg% 50%
4-11 threes 2/8
5/8 fts 10/12
32 assists 31
7 turnovers 6
6 team fouls 7
38 total rebounds 31
6 off. boards 5
6 steals 6
3 blocks 6
50 PIP 50
31 bench pts 14
6 second chance 8
10 fb pts 8
Overall, Im quite impressed.
fine tuning just a few sliders and this game is as perfect as we will have seen EVER in NBA video basketball gamesComment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Current framerate issues:
- The hitch on the pass-in after the camera transitions on 2k cam (what is it about 2k cam that causes so much trouble?)
- The first of two free throws is still laggy
- During timeouts, the spotlights still will cause massive framerate drop. I think it would be better without these spotlights at all.
But that is being very nitpicky. For the most part the game runs perfectly.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Solid patch other than the bone head move to make my created draft class players over 1000 years old...Yes I now it was "suppose" to be the birth date but the game is reconizing it as there age and now EVERY prospect I created retires after one year.....We had a workaround already...:
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Current framerate issues:
- The hitch on the pass-in after the camera transitions on 2k cam (what is it about 2k cam that causes so much trouble?)
- The first of two free throws is still laggy
- During timeouts, the spotlights still will cause massive framerate drop. I think it would be better without these spotlights at all.
But that is being very nitpicky. For the most part the game runs perfectly.Comment
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)
Plays seem to set up a little quicker, but its still NOWHERE near what it should be. I still find myself mostly avoiding calling any of the plays besides the quick PNRs and such. There's still that "set up" animation from your ball handler after you select a playcall that causes you to not have control of your player for a moment, but the animation period seems to be reduced a little; still not enough to my liking. FG%s overall are a little better (mainly because of the nice increase in contact animations), but I think this will still need to be slightly tweaked via sliders (but just the main shooting sliders).Comment
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