Madden NFL 10: Building a Super Bowl Contender

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  • sportskid84
    Rookie
    • Aug 2009
    • 367

    #16
    I'm going to rebuild the Raiders or Bills

    Comment

    • dat boi Q
      Pro
      • May 2009
      • 611

      #17
      if u want a good team on offense just go get all the fastest players cause speed is the only rating that means something on that game
      SOUTH CAROLINA GAMECOCKS
      SF 49ERS
      ORLANDO MAGICS
      LA DODGERS

      Comment

      • Raven Nation42
        Rookie
        • Apr 2009
        • 110

        #18
        Great article .... look forward to your write up next week
        Raven Nation42
        WhenAllYouWantIsFootball24/7

        Comment

        • kingbrandon56
          Rookie
          • Oct 2009
          • 17

          #19
          I have the chiefs and have done really good. I traded larry johhnson, before he was relaeased in real life. I moved glen dorsey to dt and started to use the 4-3 defense. I signed santana moss as a free agent. I won the super bowl in my third year.

          Comment

          • murdamann10
            Rookie
            • Jun 2009
            • 235

            #20
            Good article, but your going to get nagged on when you choose to make a Superbowl contender outta a team that was just in the superbowl. The bucs, raiders, lions, or rams would have been more interesting.
            Support Louisiana College 'ball!!!!

            LSU----LA Tech----Louisiana-Lafayette

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            • HiTEqMETHOD
              Rookie
              • Sep 2008
              • 209

              #21
              Building a Super Bowl contender out of a Super Bowl contender.....really? You should have just picked the Patriots or Steelers and topped off the ridiculousness of trying to make a contender a contender. You succeeded once you chose the Cardinals.
              I'm all for APF going PES on EA (acronyms FTW!)

              Yankees!! World Series Champs #27!!


              Yankees~HEAT~Miami Hurricanes~Dolphins

              Comment

              • TeamBuilder
                MVP
                • Jun 2009
                • 2214

                #22
                Originally posted by stlstudios189
                well I think the article is meant to be aimed at building your team for the future. just because the Cards were in the Super Bowl last season there is a great deal of work and planing to stay in that position. Good article
                Exactly, that's the point.

                But if many of you are interested in an article about building the Raiders, Lions, Chiefs, Rams etc... into contenders, I can definitely focus on teams like that after next week's article.

                Thanks for reading.

                Comment

                • football5680
                  Rookie
                  • Apr 2009
                  • 449

                  #23
                  the sim with the giants the first couple of years is awful. i think they have something agaisnt eli cause after like year 5 i got rid of him and that is when the giants made their first deep playoff run and i just picked up a rookie.

                  Comment

                  • liquidmuse
                    Rookie
                    • Jul 2003
                    • 16

                    #24
                    I took on the Lions, the worst-rated team, handled all the franchise elements, & then simmed the seasons. I'm in year 20, & I've won 10 Super Bowls. Yes, with the cap on. What i do every year---
                    1st)re-sign my homegrown players if they're over 80, & the "foreign" players if they're over 90. I give the negotiations 3 trys, rounding up to the next 10 million each time. If the agent still refuses, apply the franchise, or just let them go. My paradigm for contracts is based on a 5/5/3/1 template from their rookie year...meaning 5 years, then another 5, etc., all the way till 14 years---then, unless they're over 90, let them go.
                    2)Before free agency, I look @ the depth chart---any guy not needed(the 3rd QB, the 4th RB, etc.), I look to let go to clear space. Under 70 release, over 70 trade for draft picks. If you *really* need cap space, IMO, trade the guys under 80 making a million or more for picks. Sometimes this accrues cap penalties for your next off-season, but eventually this evens out.
                    3)Free agency, I generally make a play @ everybody over 80, except kickers & punters, who I only go after if they're over 90. In terms of contract, I use the same template, & it seems to work out pretty good, in terms of keeping a player effective---i.e., if they have 1 year experience, I sign them to a 4 year contract...10 years experience, a 3 year contract. Whatever rounds up to the 5/5/3/1 template.
                    4)The draft---pre-draft, if a player is under 90 & has 10 years of tread or more, trade them for draft picks. If you get over the allotted 10 picks, just start giving them the pick @ the bottom of your draft(7 & work your way up). Stockpiling picks in the 3-5 range keeps you in good, cheap talent if you've scouted effectively.
                    5)The draft---don't forget to scout before you play or sim your season!---& my preference is essentially to do what I'd do if I was a GM(or George Young)---scout the guys with good name & good college ;o) ...sounds weird, I know, but Jim Druckenmiller never had a chance, while Joe Montana did. Averages out in your favor. I generally prefer the bigger guys on the line & often elsewhere, though it doesn't matter that much, &/or guys from *smart* colleges. In the PS2 franchise, I only picked guys who had IQ scores "good" or above---generally, these guys will maximize whatever athletic ability they may have. In the next gen however, they don't have this feature(yet), so I err on the side of a good school.
                    Lately I've been just going off my "scouted" list during the draft, & it seems my Super Bowl run has increased(If you don't mind picked a 5th round guy in the 3rd, etc.). If a scouted guy is under 70, I ignore him. When the good scouted guys run out, I go to the "available" list, & pick the guy with the most equidistant star out of the 1st 6 or so. I have zero idea what the abrvs. mean outside the star, & don't care that much. But this seems to work good, except for WRs. Most WRs suck. Oh, & I never draft for need.
                    6)signing---I just sign everybody to a 5-year, & if their rating is 69 or below, I just cut 'em(if they're superfluous on the depth chart---for example, the 3rd SS, & I have already have 2 FS & 4 CBs.)...& if you have too many linebackers, they always make good linemen. Safeties make decent corners too(good corners are few & far between). Also be careful---if you move a player to a new position, the computer starts him there, when all you needed was minimum position fodder.
                    7)& clearly, a good coach, coordinators, & QB seem to be key. Matt Stafford for me did very well, but I had my eye on a QB of the future whenever I could, & got Darius Pryor(3rd round?)out of Texas...& now he's won I've lost count how many MVPs. I also hired Mike Tomlin when Schwartz's contract ran out, & he's winning @ a close to 80% clip. If another team outbids you for him in the offseason, up his contract to the next 10 mil. I've found Josh McDaniels, Rob Ryan, Housmenzatta(T.J.), Wes Welker, & Ed Reed to be great coordinators.
                    8)DO NOT buy stuff for your stadium. This seemed to matter in PS2, but next gen seems to be a detriment.
                    9)profit! ;o)

                    Comment

                    • BZito75
                      MVP
                      • Apr 2003
                      • 1472

                      #25
                      I think the real way to build a team is through a fantasy draft.....
                      Twitch Username: CEspo723

                      Comment

                      • jinc1019
                        Rookie
                        • Jul 2007
                        • 185

                        #26
                        Re: Madden NFL 10: Building a Super Bowl Contender

                        I agree but...that's not really the point of this particular forum....
                        "People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." - Rogers Hornsby


                        TEAMS:
                        Baseball: Red Sox
                        Basketball: Celtics, Duke, U Richmond
                        Football: Duke, U Richmond (FCS)

                        Comment

                        • Madden Head
                          Rookie
                          • Aug 2009
                          • 101

                          #27
                          Re: Madden NFL 10: Building a Super Bowl Contender

                          Are you talking about siming the games, or do you play them out? What settings do you use?

                          I started a 49ers franchisae the other day. All I did to change the team was sign Garcia and Lorenzo Neal out of the free agency and I am destroying the chompetition. A joke my friends and I are making is that as the user, I am not making "decision to hurt the team." [note the lack of an "s" at the end of decision. This goes back to Mike Singletary's speach after his first game as head coach last year. You can see that great post game speech here.] As the user, I can be smart with the football as the QB and not go into panic mode that Alex does in real life.

                          I don't know. I would like guides like these to matter, but until ratings matter, and franchise gets some head coach/last gen madden love, I have a hard time playing franchise mode for very long. The general guide to "rebuild" a team in Madden 10 is to get fast linebackers, corners, receivers and backs along with a good QB. You can save money and draft picks by using bad O and D linemen. When playing, don't send a lot of blitzes. The computer AI is really good at picking up the blitz and you are really just taking players out of coverage. The computer tends to have a hard time against heavy zones. Control a defensive linemen to rush the passer and you shouldn't have too much problem stopping even the best computer controlled teams. When you have the ball, just call a balance of run and pass so you can mix in the play action. Use drag and post routes to attack man. Use curl, slant, and verticle routes to flood a zone and find receivers that bleed between those zones. The plays named "Verticles" have one route by the TE or nickle WR that runs a long corner route that often opens up the middle of the field. These are the very plays that Vernon Davis in real life has run to score at least half of his 9TDs this year, 3 in one game all on the same route combo.

                          My point? If you want to play a realistic franchise, you can and don't really need a guide to do so if you understand what is "realistis" and if you want to "beat Madden 10" you can just cheese the hell out of it. Either way, you should win because the computer is bad at this game.
                          [...] but what do I know? I'm just another Madden Head.

                          Comment

                          • JayInSaratoga
                            Rookie
                            • Aug 2009
                            • 233

                            #28
                            Re: Madden NFL 10: Building a Super Bowl Contender

                            I agree with some of the moves on offense. Bringing in a player like Bush, who hasn't lived up to his draft status, makes sense as a decent compliment to a power runner like Wells.

                            But I don't think the author understands the difference between the 4-3 defense and 3-4 defense.

                            Comment

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