|
Quote: |
|
|
|
|
Originally Posted by KBLover |
|
|
|
|
|
|
|
|
Well you wouldn't like playing RPGs then - they are very number oriented.
However, in sports, players ARE graded and often those grades are expressed in numbers.
And, all real world stats would do is become the ratings. From a programming standpoint, there's no other way, unless you want all players to be the same.
If two players run at different speeds, one has a higher speed rating than the other. Whether or not you see it in the GUI is another issue.
Otherwise, how is the game to know to make one guy animate faster than the other?
BTW, there was a Mario game with ratings, Super Mario 2 I believe - Luigi had a 4 in jumping (highest rating) while Toad had a 4 in lifting (highest rating), etc.
So even in platformers, there are ratings.
DMC has one (different stats of weapons), Symphony of the Night did (Alucard's level, weapon stats, monster stats)
Just because I couldn't pull up a screen with all of Alucard's exact "ratings" doesn't mean the game just some how magically knew what to do.
I haven't played APF2K8, but I'm willing to bet those abilities set or modify player ratings so that those differences can be expressed in the game.
|
|
|
|
|
|
Well of course there are numbers. lol There has to be, but just because they are there doesn't mean they should be displayed to the user. I find it highly amusing that games that attempt to simulate a sport (this is all sports games, whether sony, EA, or 2K) continue to display numbers that have nothing to do with representing the sport to their end users. It just smacks of laziness.