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Old 11-23-2009, 02:13 PM   #43
RGiles36
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Re: Route Running in Madden 10

Quote:
Originally Posted by LBzrule
I agree, HOWEVER, there are still some ball trajectory issues with respect to the under coverage being able to warp and intercept on passes where guys are 8 to 10 yards behind them or to the side of them. I hate that the most because you cannot trust what you see in this game.
That's valid...especially when trying to read the defense. But when I think of the moon ball, I think of how horrible it looked in M09 and it's nowhere near as bad this year. To me, it's non-existent and I don't play the game with blinders on (for any smart-arses out there). I would like to see more variety in trajectory though.

Quote:
Originally Posted by Valdarez
I still see moon balls all the time on the shorter passes. It's very difficult to throw the fade properly. I attribute it to faulty passing mechanics (i.e. not throwing to a point / based on a route). I can feel where I throw the ball in APF2K8, I can't do that at all even 100 games into Madden 10.
The fade is almost non-existent in Madden. I can get lucky sometimes, but it's never pretty.
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