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Old 11-25-2009, 08:49 AM   #20
carnalnirvana
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Join Date: Jan 2007
Location: brooklyn, ny
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Re: Madden needs even more streched ratings.

how can games get this right ?

a questions the devs need to answer is ........whats the difference between A. Johnson and S. Holmes, how can a game simulate that?

i think the difference lies in how their QB plays, shaub may throw higher passes making johnson jump, he may throw deep letting his guy go and fight for the catch or to the sidelines knowing his guy can get both feet in

big ben, should run screen passes, short routes to let holmes use his elusiveness, most of his deep routes should be angular and in 1 on 1 coverage where he can make a play but its not in major jumpball traffic


and this all comes back to playbooks and how plays are called and how plays are designed
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