View Single Post
Old 11-30-2009, 01:58 PM   #37
Glorious Arc
MVP
 
OVR: 26
Join Date: Sep 2008
Blog Entries: 1
Re: Madden needs even more streched ratings.

Quote:
Originally Posted by Tito78
What makes you so sure that a game's rating system has to be based on numbers. For all we know, what seperated one player from the next, in 2k8, was the fact that some players had more abilities than others. It was more simplistic; the simplicity in my speculation is what makes it superior and more practical when compared to Madden's system.

In my opinion, EA needs to take a page out of 2k8's book and simplify the rating system. Some of these ratings seem serve the same purpose. We have run blocking strength, pass blocking strength as well as strength; WHAT FOR ! Shouldn't the strength rating be enough? We have agility and elusivesness, why ? We have awareness and play recognition; that's the same difference ! We've got breaking tackles and trucking; that's the same thing !We've got pass blocking and run blocking footwork and agility; again, what for ?

Think about it like mixure of colors. You can use many different combos of 2 colors and get vastly different results from each combo. If you try to create different colors with combos of 6 or 7 colors, the results more often that not, will end up being different shades of brown.
We know they have numbers because every game engine requires data to be used to perform its actions. It could have been as simple as a player having a 1-4 in a given rating. At level 1 they had basic abilities. At level 2 they perform regular actions. At level 3 they perform advanced actions. And finally at level 4 they are experts and make those eye popping actions.

The difference between madden and 2k8 is madden instead of saying 1-4 they have 40-99. Everyone issue is that madden doesnt have enough animations to properly represent the elite from the scrubs and people have formed an erroneous belief that 2k8 was more complex/better because of the game play. From the franchise perspective,(considering players are rating 1-4 with 2k8 and madden has 40-99) 2k8 is on an elementary level and madden is in high school.

You say that the game needs to simplify its ratings and move to a 2k8 set but how would you have progression work?

Here is an idea of what madden could do with adding in a "weapons system"/adding more ratings for more abilities.
http://www.operationsports.com/forum...coach-m11.html

If more animations were added in that way then the game would become extremely more complex and realistic.

Your issue with some of the ratings being redundant is fair. I have another idea of how to make some of the ratings matter more and make the game more realistic. This would allow for strong players who dont know how to properly use their strength perform accordingly.
http://www.operationsports.com/forum...c-ratings.html

Specifically speaking, footwork and agility arent the same thing. Agility is a physical skill set and footwork is a technical skill. Someone could not be able to change directions well but could have trained to bend properly and move skillfully. It is slightly different with agility and elusiveness. Agility is a physical skill set and elusiveness is the manner in which someone can break a tackle without using a move(in practice elusiveness is more used for the truck stick with players who cant truck) Players who have great juke/spin moves but arent elusive tend to get tackled much faster then someone who is elusive but has average moves(RL speaking not madden because of how madden uses elusiveness)

Last edited by Glorious Arc; 11-30-2009 at 02:01 PM.
Glorious Arc is offline  
Reply With Quote