Backbreaker Fact Sheet and Screenshots

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  • SeaNNyT
    Pro
    • Jul 2006
    • 657

    #31
    Re: Backbreaker Fact Sheet and Screenshots

    Hopefully there is a fileshare system built into the game, similar to 2k's share system.

    Or else people will have to make each team if they want a NFL, NCAA experience. Or alternatively use 360 datel and xport360 to share files, which can be a hassle.
    S E A N N y T

    Comment

    • Hova57
      MVP
      • Mar 2008
      • 3754

      #32
      Re: Backbreaker Fact Sheet and Screenshots

      If game does look good and play well i suspect come madden 13 it will be in ea. I think some questions has to be asked . how is the running game? How is blocking ? Will be able to transform into a sim type game or just arcade? How easy is it to code for what EA wants to do?

      Comment

      • Hova57
        MVP
        • Mar 2008
        • 3754

        #33
        Re: Backbreaker Fact Sheet and Screenshots

        offensive and defensive line play has been made such a big deal the last couple of years I wonder how well it is. looks good I wonder if player models can be slimmed down

        Comment

        • brza37
          Pro
          • Oct 2008
          • 748

          #34
          Re: Backbreaker Fact Sheet and Screenshots

          Originally posted by TheWatcher
          If it has no franchise I couldn't care less. It's really strange to me how some people have made a franchise mode more important than what goes on between the white lines. That perplexes me to no end. It's almost like they don't care if the game plays terrible, just so long as they can play 20+ fantasy seasons with fake rosters... I don't get it.
          I don't put franchise above gameplay. If that was the case I could just as well play a text based game. But I think one without the other is useless. In my opinion you need both in order to have replay value.

          Commissioner of Sim Madden League Europe. Established league for sim players in Europe. Join here:
          SML - Europe PS4 Madden Online Franchise

          Comment

          • CreatineKasey
            MVP
            • Sep 2007
            • 4897

            #35
            Originally posted by TheWatcher
            If it has no franchise I couldn't care less. It's really strange to me how some people have made a franchise mode more important than what goes on between the white lines. That perplexes me to no end. It's almost like they don't care if the game plays terrible, just so long as they can play 20+ fantasy seasons with fake rosters... I don't get it.

            But I'm from the old school where Season mode was the important thing and I guess that's always been enough for me. That never trumped the game on the field. The mode could be spectacular, but if the game didn't play well it was pointless because I'd never stick around to finish a season.
            Watcher, you're right on. We can do some of the franchise type stuff outside of the game if we really really want to, but we cannot in any way fix gameplay that's bad on our own.
            Xbox Live Gamertag: CreatineKasey

            M - I - N - N - E - S - O - T - A

            Comment

            • FroznYogurt
              Rookie
              • May 2009
              • 465

              #36
              I heard they cut $10 off the usual $60 price tag, so it's going to be $50.

              Comment

              • FroznYogurt
                Rookie
                • May 2009
                • 465

                #37
                Yeah right here, 3rd bullet. Publisher is 505 games, and it may be set for April 27th 2010. http://www.pastapadre.com/2009/11/21/the-line-drive-1121

                Comment

                • TheWatcher
                  MVP
                  • Oct 2008
                  • 3408

                  #38
                  Re: Backbreaker Fact Sheet and Screenshots

                  Originally posted by brza37
                  I don't put franchise above gameplay. If that was the case I could just as well play a text based game. But I think one without the other is useless. In my opinion you need both in order to have replay value.
                  I just think hardcores have become spoiled with franchise modes, which is kinda weird since in Football games there have always seemed to be so many complaints about their functionality.

                  Replay value really is an individual perception. For example, I don't like playing with fake rosters in an NFL game, so I personally see no replay value in franchise modes beyond one season. I get no satisfaction from building fake players for 20+ seasons. I want to be able to do what coincides with the real NFL, meaning having the exact rosters, etc... This would be no different for me with BackBreaker.

                  For me, replay value is in how well the game plays, and if it plays well enough for me to keep coming back and playing again. So I think there are at least two ways to view this.

                  Comment

                  • CreatineKasey
                    MVP
                    • Sep 2007
                    • 4897

                    #39
                    Re: Backbreaker Fact Sheet and Screenshots

                    Originally posted by TheWatcher
                    I just think hardcores have become spoiled with franchise modes, which is kinda weird since in Football games there have always seemed to be so many complaints about their functionality.

                    Replay value really is an individual perception. For example, I don't like playing with fake rosters in an NFL game, so I personally see no replay value in franchise modes beyond one season. I get no satisfaction from building fake players for 20+ seasons. I want to be able to do what coincides with the real NFL, meaning having the exact rosters, etc.

                    For me, replay value is in how well the game plays, and if it plays well enough for me to keep coming back and playing again. So I think there are at least two ways to view this.
                    Me likewise. A game with very solid gameplay is what keeps me coming back. When you can devise and execute football strategies and get different outcomes.... it becomes a game that feels alive. APF is the best at this IMO. The ebb and flow of a game, along with gorgeous interactions and using football answers to solve football problems makes the game something to behold when playing another person.

                    If Backbreaker can capture that balanced gameplay along with their superior physics and player interactions, they will have a winner in my opinion. People can go on and on about APF not doing as well as expected and I think it had more to do with marketing and less to do with franchise modes.

                    The only people that freak out about franchise are mostly guys who solely play offline franchise still. For me, franchise was a placeholder for online gaming to try to give more meaning to playing the CPU. Now that online gaming is so prevalent and accessible, offline franchise has a much smaller role in my opinion.
                    Xbox Live Gamertag: CreatineKasey

                    M - I - N - N - E - S - O - T - A

                    Comment

                    • marcus82
                      Banned
                      • Sep 2009
                      • 175

                      #40
                      Originally posted by TreyIM2
                      That there highlighted portion is EXACTLY what I believe this game is all about. Been saying it from day 1 after it was revealed that EA turned Natural Motion down to use the Euphoria engine in Madden. I think that they said prove to use that this engine can work in football game by creating your own and we'll see how the numbers play out, as well, and if it is successful, POW, we'll bring it in because honestly, when u think about it, the engine is not proven to work in a sports game, at all. Only GTAIV, Star Wars Unleashed and the upcoming Red Dead Revolver use the engine. That Indiana Jones game was to use it but the game got canned.
                      It would have been foolish to buy the engine and not be able to make a smooth transition into Madden because it could have REALLY messed up Madden and messed with their financial projections if the game would have gotten canned for a year but who knows if this is how it will play out or what have you.

                      Anyway, I want to check this out. The graphics are very weak looking but it goes back to what I believe - It's a demo aimed at EA. As long as they had the basics, I think it serves it's purpose, in that regard, just like the rest of the game sounding very basic, not even mentioning the inclusion of a franchise in the fact sheet. I believe it's all for EA to iron out once they get the engine and Nat. Mot. doesn't have to worry about the particulars and just have to get the game running and playing well.
                      as far as it being foolish for Madden to change engine's - I don't think you understand the process of implementing a new piece of software. EA can do a parallel produciton and testing to ensure that they can get the new engine to work properly and only then would they switch it out. This will cost extra money that EA has decided to keep in its pockets. I'm not upset with the business decision but it means that we will always be stuck with the same old, archaic engine.

                      after reading the fact sheet I have a few issues with the game maybe someone can help me out.

                      1. No canned animations - I'm all for flailing arms and legs after a massive collision but every hit in a football game isn't a knockout blow. There is such a thing as a "sure tackle" wher eyou wrap a man up and take him to the ground. In short we need animated tackles in a football game. besides the animations in madden were never the problem, it was the fact that the animations are triggered randomly and wer void of any football physics.

                      2. Physics - so far i only have read talk about physics as it relates to randomized tackle animations. How does this translate into blocking, pursuit and in game action. the lack of description on these points worries me.

                      3. Experimental Camera Angles - Madden has its flaws but there are some things that they have nailed throug years of trial and error. I'm not sure if wacky camera angles are the best way to win over the footballing audience. There are some things that should be reapplied, in my opinion the camera angle should be straight copy of madden or APF.

                      4.Pass with right analog? - again, we keep going back to madden because the button configuration just works. Deviation just for the sake of deviation doesn't make a whole lot of sense to me. If they truly believe that using the right analog will vastly improve the control of the game and football experience then I say go for it (i doubt that is the case). I know you must try new things in order to progress an idea but make sure it is a progression.

                      I think this type of critique of the game is necessary for the game to be successful. There needs to be competition in the football game market but in order for competition to survive the product has to be on par with the industry leader.

                      I won't even complain about the character modelling. at the end of the day its the gameplay that i'm concerned about

                      Comment

                      • Hova57
                        MVP
                        • Mar 2008
                        • 3754

                        #41
                        Re: Backbreaker Fact Sheet and Screenshots

                        Originally posted by marcus82
                        as far as it being foolish for Madden to change engine's - I don't think you understand the process of implementing a new piece of software. EA can do a parallel produciton and testing to ensure that they can get the new engine to work properly and only then would they switch it out. This will cost extra money that EA has decided to keep in its pockets. I'm not upset with the business decision but it means that we will always be stuck with the same old, archaic engine.

                        after reading the fact sheet I have a few issues with the game maybe someone can help me out.

                        1. No canned animations - I'm all for flailing arms and legs after a massive collision but every hit in a football game isn't a knockout blow. There is such a thing as a "sure tackle" wher eyou wrap a man up and take him to the ground. In short we need animated tackles in a football game. besides the animations in madden were never the problem, it was the fact that the animations are triggered randomly and wer void of any football physics.

                        2. Physics - so far i only have read talk about physics as it relates to randomized tackle animations. How does this translate into blocking, pursuit and in game action. the lack of description on these points worries me.

                        3. Experimental Camera Angles - Madden has its flaws but there are some things that they have nailed throug years of trial and error. I'm not sure if wacky camera angles are the best way to win over the footballing audience. There are some things that should be reapplied, in my opinion the camera angle should be straight copy of madden or APF.

                        4.Pass with right analog? - again, we keep going back to madden because the button configuration just works. Deviation just for the sake of deviation doesn't make a whole lot of sense to me. If they truly believe that using the right analog will vastly improve the control of the game and football experience then I say go for it (i doubt that is the case). I know you must try new things in order to progress an idea but make sure it is a progression.

                        I think this type of critique of the game is necessary for the game to be successful. There needs to be competition in the football game market but in order for competition to survive the product has to be on par with the industry leader.

                        I won't even complain about the character modelling. at the end of the day its the gameplay that i'm concerned about

                        it sounds like a good game, but i have those same concerns. i think on this board more than any the pursuit for perfection is on top of the list. no matter how many say they can look past it , they really can't . The player models and controls more than just the graphics and physics can really break a game

                        Comment

                        • True Blue Titan
                          Banned
                          • Jul 2009
                          • 429

                          #42
                          Re: Backbreaker Fact Sheet and Screenshots

                          Originally posted by TheWatcher
                          I just think hardcores have become spoiled with franchise modes, which is kinda weird since in Football games there have always seemed to be so many complaints about their functionality.

                          Replay value really is an individual perception. For example, I don't like playing with fake rosters in an NFL game, so I personally see no replay value in franchise modes beyond one season. I get no satisfaction from building fake players for 20+ seasons. I want to be able to do what coincides with the real NFL, meaning having the exact rosters, etc... This would be no different for me with BackBreaker.

                          For me, replay value is in how well the game plays, and if it plays well enough for me to keep coming back and playing again. So I think there are at least two ways to view this.
                          personally i dont like playing online ranked games, i have zero fun playing cheesers all day.

                          so besides online which im not a fan of why should i (and lots of people like me) consider picking this game up. for season mode? or pointless , meaningless quick games?

                          Comment

                          • ausar72
                            MVP
                            • Jul 2002
                            • 1217

                            #43
                            At this stage of the game, with the way that graphics are nowadays, these screenshots are pretty much worthless. The game looks good for the most part, but if we are going to get screenshots, at this point we need to see images of how the game is going to actually play, not really screens of tackling and jumping etc..., but HOW the game is going to function in terms of play-calling screens, weather, the actual uniforma and player customizing screens, etc...

                            If they don't have any of that to show, then it's really not worth getting too hype over. They keep show the same type of screenshots with the players flying around. We need to see a bit more to progress this thing.

                            Comment

                            • metallicatz
                              Banned
                              • Sep 2003
                              • 1869

                              #44
                              1) Madden 10 is the best football game ever made. Period.

                              2) It's funny that the Madden haters will deride the Madden engine, but will gush over the BB which has already been confirmed by the company as an ARCADE-style engine...........just because of the uniform customizations. LOL.

                              3) The visuals look awkward and clunky and the textures are several steps behind Madden.

                              4) You should have a pretty good idea of what you're getting when 90% of all press release content has to do with the tackling physics. Little to no mention of actual X's and O's gameplay.

                              5) Like some have said.....a fun rental for a weekend at best.

                              Comment

                              • True Blue Titan
                                Banned
                                • Jul 2009
                                • 429

                                #45
                                Re: Backbreaker Fact Sheet and Screenshots

                                Originally posted by metallicatz
                                1) Madden 10 is the best football game ever made. Period.

                                2) It's funny that the Madden haters will deride the Madden engine, but will gush over the BB which has already been confirmed by the company as an ARCADE-style engine...........just because of the uniform customizations. LOL.

                                3) The visuals look awkward and clunky and the textures are several steps behind Madden.

                                4) You should have a pretty good idea of what you're getting when 90% of all press release content has to do with the tackling physics. Little to no mention of actual X's and O's gameplay.

                                5) Like some have said.....a fun rental for a weekend at best.
                                As far as gameplay goes, 2k8s gameplay destoys madden, dont kid yourself. madden wins in features but gameplay is 2ks.

                                just another fanboy , and who said it was an arcade engine. although they said the hits are exaggerated, what makes it arcade? the fact their might be user catching for someone ohter than the db , unlike madden on all pro. haha

                                defending that pathetic little game is cute. you know its bad, who are you trying to convince?

                                Comment

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