Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
I have to agree with mm boost here, every time we get a new patch, there's going to be adjustments made accordingly to the sliders, to compensate for the changes. I also strongly believe, this is a BIG part of what's happening to the inflated RB's stats you guys are getting, IMHO.I have a theory that it has something to do with difficulty sliders, if the CPU rushing is turned up to make his game more difficult when he is playing games, then when its simmed, the cpu rushing is unstoppable. Someone try default all madden sliders and then turning cpu rushing down low, and then simming to see how it is. Or turn their defensive sliders up so they play better defense. I think there might be more to it than just simming it soon as you dl the patch.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
No. But they did get the Seahawks green jerseys in that they have worn a total of ONCE.
And the Jim Johnson and Steve McNair memorial decals being on the helmets after the first year is terrible.
EA just cannot get it together. Im simming a season now, im might absolutely lose it when i see these god awful RB numbers. Is this company serious??????Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Correct me if I am wrong but aren't all the inflated running back stats in "Simmed" games? The sliders only affect games that are actually played on the field, right? So what sliders would specifically affect simmed games?I have to agree with mm boost here, every time we get a new patch, there's going to be adjustments made accordingly to the sliders, to compensate for the changes. I also strongly believe, this is a BIG part of what's happening to the inflated RB's stats you guys are getting, IMHO.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
As far as Im concerned, sliders have nothing to do with simmed stats. At least not prepatch. I changed my slider in very drastic way several times and the simmed stats did not seem to change.I have to agree with mm boost here, every time we get a new patch, there's going to be adjustments made accordingly to the sliders, to compensate for the changes. I also strongly believe, this is a BIG part of what's happening to the inflated RB's stats you guys are getting, IMHO.
Only way to reduce the rushing yards is through coaching philosophy sliders I think, but that would mean way more passing yards then, because its not the rushing attempts that seem to be wrong, but obviously the average (6 or 7+ yards for the best?!) is just out of the world.
I wonder why the average was chaanged anyway, I thought I read that Looman did not want to chagne them because he predicted just this developement in his thread about the sim stats. And if I remember correctly, most people wrote that it was better to have some good backups crawling around 3.5 avg than to have what we seem to have now.
Maybe I should reread the thread.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Not as mad as I thought I would be. Let me ease some people here:
I simmed a season in Franchise.
To my suprise only 12 rushers had over 1000 yards.
LEADER IN YARDS: LaDainian Tomlinson 1777
LEADER IN TDS: Chris Johnson 16
Peyton Manning was the only 4,000 yard passer and he led TDs with 38.
Shawn Merriman lead tackles with 122.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
That sound pretty good, sure you downloaded the patch?Not as mad as I thought I would be. Let me ease some people here:
I simmed a season in Franchise.
To my suprise only 12 rushers had over 1000 yards.
LEADER IN YARDS: LaDainian Tomlinson 1777
LEADER IN TDS: Chris Johnson 16
Peyton Manning was the only 4,000 yard passer and he led TDs with 38.
Shawn Merriman lead tackles with 122.
Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Yeah i think the guy saying he did and got all those crazy numbers is just wrong.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Not sure if the sliders affect simmed games or not, I thought they did in a way, i'm not into franchises and stats, so maybe i spoke too soon, but if someone here knows for sure, please let us know, TIA.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Lol I knew someone would say that, so I started playing the first playoff game as the Eagles and the "JJ" Jim Johnson sticker was on the helmet. I did that just to make sure.
Im gona go thru and sim season two as well.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Why would sliders NOT change sim stats? You have me confused with your statement. You say SLIDERS do not matter and then you say the only way to change stats is thru SLIDERS.As far as Im concerned, sliders have nothing to do with simmed stats. At least not prepatch. I changed my slider in very drastic way several times and the simmed stats did not seem to change.
Only way to reduce the rushing yards is through coaching philosophy sliders I think, but that would mean way more passing yards then, because its not the rushing attempts that seem to be wrong, but obviously the average (6 or 7+ yards for the best?!) is just out of the world.
I wonder why the average was chaanged anyway, I thought I read that Looman did not want to chagne them because he predicted just this developement in his thread about the sim stats. And if I remember correctly, most people wrote that it was better to have some good backups crawling around 3.5 avg than to have what we seem to have now.
Maybe I should reread the thread.What world do you live in?Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Interesting...As far as Im concerned, sliders have nothing to do with simmed stats. At least not prepatch. I changed my slider in very drastic way several times and the simmed stats did not seem to change.
Only way to reduce the rushing yards is through coaching philosophy sliders I think, but that would mean way more passing yards then, because its not the rushing attempts that seem to be wrong, but obviously the average (6 or 7+ yards for the best?!) is just out of the world.
I wonder why the average was chaanged anyway, I thought I read that Looman did not want to chagne them because he predicted just this developement in his thread about the sim stats. And if I remember correctly, most people wrote that it was better to have some good backups crawling around 3.5 avg than to have what we seem to have now.
Maybe I should reread the thread.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Has anyone actually played games yet? How has the adjusted ball trajectory affected interception levels in games? Does the ball usually come out more parallel with the field instead of looping in the air? Have you completed more passes while being hit?
Do any of you guys actually have definitive proof and examples of any pursuit logic and not just saying "it rox' or "it suxxx"?
Notice injuries being turned down?
Has anyone run a cover 1 or cover 3 maybe in practice mode and ran swings against flat routes that used to torch LB's 100% of the time? There's those angle routes that caused defenders to get sucked in. The regular swing pass was defended fairly well.Xbox Live Gamertag: CreatineKasey
M - I - N - N - E - S - O - T - A
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
I mean that gameplay sliders do not change simmed stats, but coaching philosophy sliders do. In order to change those for all teams, you have to play as all teams in franchise though.
Hope its clear now.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
To the guy who got the outrageous numbers, we should compare sliders if i get another season like the first one i simmed. Because I really dont see any other way that we could have that big of a difference in final stats.
And as for gameplay, I noticed the D does play better. Especially in the flats. With my sliders I would usually get torched playing with a bad team. I took the Rams and won 16-13. I got two sacks in that game that would have normally been avoided by the QB throwing out of them.
I also noticed that the twitchy running is gone.
Draft info does show up for all the players.
And it looks like KRs have gotten easier AGAIN.Last edited by GatorBait06NC; 12-04-2009, 09:10 AM.Comment


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