Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #61
    Re: Patch Impressions

    Originally posted by Xpider
    I just saw this animation first time EVERY. Maybe it's been in the game sine the beginning and I just haven't noticed, or they tweaked it with patch#2:

    My RB (franchise rookie LeMarcus Taylor, who is a BEAST btw) ran for a 9 yard gain between the tackle. Pro-Tak came into play and about 2 LBs and a DB or 2 came in for the tackle. My RB was able to stay on his feet while being pushed backwards for a couple yards, and then the refs blow the play dead without a single player on the ground. That is just what I've been looking for in the gameplay, realistic and it shows what a stud this rookie RB is... and I drafted him in the 5th round
    Saw it a month ago. Nothing to do with patch 2.

    Comment

    • Dolfanjoe
      Rookie
      • Feb 2003
      • 22

      #62
      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

      Originally posted by mm boost
      I have a theory that it has something to do with difficulty sliders, if the CPU rushing is turned up to make his game more difficult when he is playing games, then when its simmed, the cpu rushing is unstoppable. Someone try default all madden sliders and then turning cpu rushing down low, and then simming to see how it is. Or turn their defensive sliders up so they play better defense. I think there might be more to it than just simming it soon as you dl the patch.
      I have to agree with mm boost here, every time we get a new patch, there's going to be adjustments made accordingly to the sliders, to compensate for the changes. I also strongly believe, this is a BIG part of what's happening to the inflated RB's stats you guys are getting, IMHO.

      Comment

      • GatorBait06NC
        Banned
        • Feb 2009
        • 407

        #63
        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

        Originally posted by stlstudios189
        are the Browns new brown pants in?
        No. But they did get the Seahawks green jerseys in that they have worn a total of ONCE.

        And the Jim Johnson and Steve McNair memorial decals being on the helmets after the first year is terrible.

        EA just cannot get it together. Im simming a season now, im might absolutely lose it when i see these god awful RB numbers. Is this company serious??????

        Comment

        • icicle22
          MVP
          • Jul 2002
          • 2395

          #64
          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

          Originally posted by Dolfanjoe
          I have to agree with mm boost here, every time we get a new patch, there's going to be adjustments made accordingly to the sliders, to compensate for the changes. I also strongly believe, this is a BIG part of what's happening to the inflated RB's stats you guys are getting, IMHO.
          Correct me if I am wrong but aren't all the inflated running back stats in "Simmed" games? The sliders only affect games that are actually played on the field, right? So what sliders would specifically affect simmed games?

          Comment

          • sapp99
            Rookie
            • Apr 2009
            • 56

            #65
            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

            Originally posted by Dolfanjoe
            I have to agree with mm boost here, every time we get a new patch, there's going to be adjustments made accordingly to the sliders, to compensate for the changes. I also strongly believe, this is a BIG part of what's happening to the inflated RB's stats you guys are getting, IMHO.
            As far as Im concerned, sliders have nothing to do with simmed stats. At least not prepatch. I changed my slider in very drastic way several times and the simmed stats did not seem to change.
            Only way to reduce the rushing yards is through coaching philosophy sliders I think, but that would mean way more passing yards then, because its not the rushing attempts that seem to be wrong, but obviously the average (6 or 7+ yards for the best?!) is just out of the world.
            I wonder why the average was chaanged anyway, I thought I read that Looman did not want to chagne them because he predicted just this developement in his thread about the sim stats. And if I remember correctly, most people wrote that it was better to have some good backups crawling around 3.5 avg than to have what we seem to have now.
            Maybe I should reread the thread.

            Comment

            • GatorBait06NC
              Banned
              • Feb 2009
              • 407

              #66
              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

              Not as mad as I thought I would be. Let me ease some people here:

              I simmed a season in Franchise.

              To my suprise only 12 rushers had over 1000 yards.
              LEADER IN YARDS: LaDainian Tomlinson 1777
              LEADER IN TDS: Chris Johnson 16

              Peyton Manning was the only 4,000 yard passer and he led TDs with 38.

              Shawn Merriman lead tackles with 122.

              Comment

              • sapp99
                Rookie
                • Apr 2009
                • 56

                #67
                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                Originally posted by GatorBait06NC
                Not as mad as I thought I would be. Let me ease some people here:

                I simmed a season in Franchise.

                To my suprise only 12 rushers had over 1000 yards.
                LEADER IN YARDS: LaDainian Tomlinson 1777
                LEADER IN TDS: Chris Johnson 16

                Peyton Manning was the only 4,000 yard passer and he led TDs with 38.

                Shawn Merriman lead tackles with 122.
                That sound pretty good, sure you downloaded the patch?

                Comment

                • jeffglisson
                  Rookie
                  • May 2006
                  • 88

                  #68
                  Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                  Yeah i think the guy saying he did and got all those crazy numbers is just wrong.

                  Comment

                  • Dolfanjoe
                    Rookie
                    • Feb 2003
                    • 22

                    #69
                    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                    Originally posted by icicle22
                    Correct me if I am wrong but aren't all the inflated running back stats in "Simmed" games? The sliders only affect games that are actually played on the field, right? So what sliders would specifically affect simmed games?
                    Not sure if the sliders affect simmed games or not, I thought they did in a way, i'm not into franchises and stats, so maybe i spoke too soon, but if someone here knows for sure, please let us know, TIA.

                    Comment

                    • GatorBait06NC
                      Banned
                      • Feb 2009
                      • 407

                      #70
                      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                      Originally posted by sapp99
                      That sound pretty good, sure you downloaded the patch?
                      Lol I knew someone would say that, so I started playing the first playoff game as the Eagles and the "JJ" Jim Johnson sticker was on the helmet. I did that just to make sure.

                      Im gona go thru and sim season two as well.

                      Comment

                      • lasthour
                        Pro
                        • Sep 2002
                        • 621

                        #71
                        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                        Originally posted by sapp99
                        As far as Im concerned, sliders have nothing to do with simmed stats. At least not prepatch. I changed my slider in very drastic way several times and the simmed stats did not seem to change.
                        Only way to reduce the rushing yards is through coaching philosophy sliders I think, but that would mean way more passing yards then, because its not the rushing attempts that seem to be wrong, but obviously the average (6 or 7+ yards for the best?!) is just out of the world.
                        I wonder why the average was chaanged anyway, I thought I read that Looman did not want to chagne them because he predicted just this developement in his thread about the sim stats. And if I remember correctly, most people wrote that it was better to have some good backups crawling around 3.5 avg than to have what we seem to have now.
                        Maybe I should reread the thread.
                        Why would sliders NOT change sim stats? You have me confused with your statement. You say SLIDERS do not matter and then you say the only way to change stats is thru SLIDERS.
                        What world do you live in?

                        Comment

                        • Dolfanjoe
                          Rookie
                          • Feb 2003
                          • 22

                          #72
                          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                          Originally posted by sapp99
                          As far as Im concerned, sliders have nothing to do with simmed stats. At least not prepatch. I changed my slider in very drastic way several times and the simmed stats did not seem to change.
                          Only way to reduce the rushing yards is through coaching philosophy sliders I think, but that would mean way more passing yards then, because its not the rushing attempts that seem to be wrong, but obviously the average (6 or 7+ yards for the best?!) is just out of the world.
                          I wonder why the average was chaanged anyway, I thought I read that Looman did not want to chagne them because he predicted just this developement in his thread about the sim stats. And if I remember correctly, most people wrote that it was better to have some good backups crawling around 3.5 avg than to have what we seem to have now.
                          Maybe I should reread the thread.
                          Interesting...

                          Comment

                          • CreatineKasey
                            MVP
                            • Sep 2007
                            • 4897

                            #73
                            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                            Has anyone actually played games yet? How has the adjusted ball trajectory affected interception levels in games? Does the ball usually come out more parallel with the field instead of looping in the air? Have you completed more passes while being hit?

                            Do any of you guys actually have definitive proof and examples of any pursuit logic and not just saying "it rox' or "it suxxx"?

                            Notice injuries being turned down?

                            Has anyone run a cover 1 or cover 3 maybe in practice mode and ran swings against flat routes that used to torch LB's 100% of the time? There's those angle routes that caused defenders to get sucked in. The regular swing pass was defended fairly well.
                            Xbox Live Gamertag: CreatineKasey

                            M - I - N - N - E - S - O - T - A

                            Comment

                            • sapp99
                              Rookie
                              • Apr 2009
                              • 56

                              #74
                              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                              Originally posted by lasthour
                              Why would sliders NOT change sim stats? You have me confused with your statement. You say SLIDERS do not matter and then you say the only way to change stats is thru SLIDERS.
                              I mean that gameplay sliders do not change simmed stats, but coaching philosophy sliders do. In order to change those for all teams, you have to play as all teams in franchise though.
                              Hope its clear now.

                              Comment

                              • GatorBait06NC
                                Banned
                                • Feb 2009
                                • 407

                                #75
                                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                                To the guy who got the outrageous numbers, we should compare sliders if i get another season like the first one i simmed. Because I really dont see any other way that we could have that big of a difference in final stats.

                                And as for gameplay, I noticed the D does play better. Especially in the flats. With my sliders I would usually get torched playing with a bad team. I took the Rams and won 16-13. I got two sacks in that game that would have normally been avoided by the QB throwing out of them.

                                I also noticed that the twitchy running is gone.

                                Draft info does show up for all the players.

                                And it looks like KRs have gotten easier AGAIN.
                                Last edited by GatorBait06NC; 12-04-2009, 09:10 AM.

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