Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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  • Steeler99
    Banned
    • Jul 2004
    • 1655

    #316
    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

    I'm on the 360 so I don't have patch #2 yet, but the results I'm reading here are VERY disappointing to say the least!

    I plan to try the new patch myself and decide if I find it to be an improvement, but if I do decide I like it better pre-patch #2, exactly how do I delete the patch from my 360?

    I appreciate any help with this as I've never done it before.

    Thanks!

    Comment

    • Xpider
      Rookie
      • Aug 2009
      • 100

      #317
      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

      GAME PLAY:


      I'm still noticing stuttering steps when a RB breaks a huge run. That causes someone like CJ to be caught up by a slower DB. I found that if you release the sprint button just for a split second, it helps a little.

      Sacks are still hard to come by unless you manual rush a DE, which is perfectly fine by me. Like the others said, I don't need to dive for sacks anymore. Esp against a weak QB who is rated in the 70s. If you play a 4-3 defense, you should have no issue getting pressure on the QB if you have a medium-rated DE. I haven't noticed flats being defended better significantly, but I don't tend to run that route a lot.



      STATS:


      As far as stats is concerned, I've learned to pay attention to my own RB... only the W column matters in the end anyway, as much as I prefer realism I really don't see why they need to boost back up RB's YPC though. If you have a good tandem, like Williams and Stewart, they will both get good YPC. There's just no need for Josh to tune the RB simmed performance to benefit the lower rated RB. Also, I believe simmed RB stats are also based on ball carrier vision. If you have someone like Reggie Bush who's physically gifted, as reflected in game, but with low BCV, he's going to have a low YPC, just like IRL. I didn't think it was something that needed to be addressed.

      What I would love to see addressed is the number of tackles CB make. A typical CB should have anywhere from 60-80, even 90 tackles per season. Given that they're the first to tackle a WR in every game. If you do the math, a DB should at least have 5-6 tackles per game. They also need to take down RBs who are able to get past the front 7. 5x16 is at least 80 tackles. Right now, the sim engine is only giving a DB 1 or less tackle per game. Of course, I'm sure if Josh tweak the DB tackles, it's gonna affect other area as well.



      I honestly don't see a 3rd patch coming... I think they're already focusing on M11, which I hope builds upon this year's "success". Please bring back weekly roster updates though

      Comment

      • HolyCrap
        Rookie
        • Aug 2005
        • 298

        #318
        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

        Originally posted by jinc1019
        You are right...they are not listening and we have no choice but to swallow it. All we can hope for and lobby for at this point is that this exclusive rights deal never happens again.

        And by the way, why is it so hard to adjust the stats so that they will be accurate? I am not trying to be a jerk. I am serious. Does anyone know the actual reason why they are having such a hard time doing this?
        the Stats are one thing but game-play is the biggest thing and Madden 10 still having same problems that 09 and 08 had game-play wise.

        The patch didnt fix any game-play issues. it may have fixed flats for cover 2 but then it opened up another glitch.

        I dont see how EA sports or anyone for that matter can play Madden 10 and say afterward "that felt like the NFL" or "i see this on Sunday" we need competition.

        If there is competition and Madden is best game then so be it but as it stands now 2k made a better football game..and it leaves everyone wondering how good the game could have been if they were able to develop one for the last 5 years
        NFL- Bears
        NBA- Bulls
        MLB- Cubs
        NHL- Blackhawks
        Soccer- Eh

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #319
          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

          Originally posted by jinc1019
          And by the way, why is it so hard to adjust the stats so that they will be accurate? I am not trying to be a jerk. I am serious. Does anyone know the actual reason why they are having such a hard time doing this?
          My guess is that the engine is set to generate X number of whatever stat and the ratings are there just to distribute whatever in by ratings.

          So if the number of whatevers is increased, it is increased for everyone - which is why increasing backups made for more YPC, for everyone.

          The sacks, they probably ended up taking the MLB and DT sacks away, but the engine has to make X amount of sacks, so that leaves more sacks to divide up with the DE and OLBs.

          That's probably why he mentioned that if rushing TDs go up, passing TDs can go down a lot - the number of whatevers, in this case, offensive TDs, is divided between QBs and RBs (I'm guessing that WR are assigned TDs after one is "created" for the QB). So if RBs get more TDs, that leaves less for QBs.
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

          Comment

          • jyoung
            Hall Of Fame
            • Dec 2006
            • 11132

            #320
            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

            Originally posted by CreatineKasey
            Good to hear.

            wEEman... I may need to start manually playing safety especially if underneath guys can do their job a little better. You are right about safeties being too deep. I don't even respect safeties anymore... I hit posts and seams right in front of them all day.
            Yeah you don't even need to worry about safeties in this game unless they are really fast and have great closing speed, because the AI positions them too far back to come up and make a play on the ball.

            You just have to pick your poison on defense in this game.

            Manually controlling a pass rusher gives you a better pass rush at the expense of leaving your secondary extremely vulnerable.

            Controlling a secondary player helps your pass coverage but leaves you with an abysmal pass rush that won't get off blocks or sprint after the QB.

            Comment

            • Jackdog
              Wolverine Soldier
              • Aug 2002
              • 7719

              #321
              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

              This was an impressions thread. It turned into a 2K vs EA thread. Closed.
              NFL:Packers
              MLB:Reds/Tigers
              NHL:Red Wings
              NCAA:Michigan Wolverines.
              F-1: Ferrari.

              It's been a while OS. Hope all are doing well!

              Comment

              • Jackdog
                Wolverine Soldier
                • Aug 2002
                • 7719

                #322
                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                Second chance. If this turns into a EA vs 2K debate it will be locked.
                NFL:Packers
                MLB:Reds/Tigers
                NHL:Red Wings
                NCAA:Michigan Wolverines.
                F-1: Ferrari.

                It's been a while OS. Hope all are doing well!

                Comment

                • ram29jackson
                  Banned
                  • Apr 2006
                  • 1104

                  #323
                  Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                  they still havent fixed the slow slant route out of backfield.

                  Comment

                  • CubFan23
                    MVP
                    • Mar 2008
                    • 3985

                    #324
                    Glad I sold my copy a month ago. Done with Madden
                    Playstation Network:That70s_Gamer


                    “I knew when my career was over. In 1965 my baseball card came out with no picture".
                    - Bob Uecker

                    Comment

                    • RayAllen20
                      MVP
                      • Jun 2009
                      • 1825

                      #325
                      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                      I don't think this sim stats thing is that big of a deal. I will just make every team's coaching sliders of Run vs. Pass at 60. I don't think many of you care that much about attempts. QBs will still have stats like pre-patch but I never found them too bad. The HBs will now have a good YPC, yards, and TDs. Somebody confirmed this had worked.

                      And for the person that said 32 team franchises is impossible due to CAP is wrong. What he did wrong was he did not set all the other CPU teams to CPU in their franchise settings. If he did so, the Saints would've easily been fine with their CAP. Everything else you can easily fix by just letting the CPU sign players for the other teams or clearing CAP penalties. I've done 10 years of 32 team franchises and never had it ruined by a team getting into too much CAP problem.

                      I have the 360, so would anyone be nice enough to do this, and simulate a season and give me stats of the top QBs and top HBs and some back-up HBs. Would be very nice.

                      I later will be checking out stuff to fix the sacks.
                      I will always, always be a Jets fan. But trust me it hurts.

                      Comment

                      • DrUrsus
                        MVP
                        • Apr 2006
                        • 2687

                        #326
                        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                        I have a question for the guys that aren't happy with the gameplay. Did you guys reset your sliders because if the game was tuned, sliders could really be out of whack now.

                        For instance, someone mentioned LBs not covering well, but if you have your CPU reaction time on defense too low based on how it played before, that could really have changed.

                        For those of you that aren't happy with the patch, you can do lb rb xx lb rb to clear the cache, or now you can choose the hdd press Y and choose clear cache or drive maintenance or whatever they call it now. (lb means left bumper, etc. on the controller)
                        But remember you will be back to the release day version of Madden with no patches then. You also won't be able to get new rosters via Live, only through xchange or xport.

                        I have posted the patch before this one (#1) in Xport format in my blog if you have that and you can reload it using that if you need to. I am going to save it (patch 1) before I download this one in case I want to go back to patch 1 state.

                        I don't know how different the retail release is versus the last patch #1(not this new one) since I never played the retail release only (and I never knew what patch #1 "fixed", I just accepted it). Anyone think retail is better than patch #1 (or #2 for that matter)

                        Comment

                        • DrUrsus
                          MVP
                          • Apr 2006
                          • 2687

                          #327
                          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                          For Madden 11, it seems to me that the Madden team needs to address the stat engine since Franchise is so important to many Madden players. It can be done and it is not rocket science (this coming from a computer science/mathematics major :wink

                          Also, they need to work on the OL/DL interaction and pass coverage issues. The game is very close imo. If they focus on GAMEPLAY next year and not some gimmick (like the Sony team did with MLB 09 The Show (they focused on gameplay, of course they had some issues too with their game, but the gameplay was solid imo), they could have a great NFL game. To be fair, keep in mind how far this game has come since the first one on PS3/360 (I know, I know, about the game that won't be mentioned by me).

                          Overall, I like the game this year much better than the other 360/PS3 ones, and if the flats are fixed and the CPU can be sacked, I will probably like the new patch. I personally can live with the stat problems, although it is not ideal, but I understand why others would feel otherwise.

                          Comment

                          • baseballsim
                            MVP
                            • Jun 2009
                            • 1279

                            #328
                            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                            Originally posted by CubFan23
                            Glad I sold my copy a month ago. Done with Madden

                            lol, why are you still hanging around here?
                            Ballpark Dimensions

                            Comment

                            • DrUrsus
                              MVP
                              • Apr 2006
                              • 2687

                              #329
                              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                              Originally posted by wEEman33
                              Yeah you don't even need to worry about safeties in this game unless they are really fast and have great closing speed, because the AI positions them too far back to come up and make a play on the ball.

                              You just have to pick your poison on defense in this game.

                              Manually controlling a pass rusher gives you a better pass rush at the expense of leaving your secondary extremely vulnerable.

                              Controlling a secondary player helps your pass coverage but leaves you with an abysmal pass rush that won't get off blocks or sprint after the QB.
                              Yes, this is a big problem that needs to be addressed and could go a long way in making Madden solid on defense. If I remember, you can't even bring them up manually and switch players without the CPU moving them back. Plus, the CPU snaps the ball so fast, you don't have time to make any adjustments.

                              Have they addressed how fast the CPU snaps the ball when they are on offense? It wouldn't have been hard to have the CPU not snap the ball until there is less than 10 seconds on the clock if you are playing accelerated clock.

                              Comment

                              • Mr. Franchise
                                WAT
                                • Nov 2008
                                • 2311

                                #330
                                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                                Originally posted by baseballsim
                                lol, why are you still hanging around here?
                                To see if the patch worked, obviously.
                                Note to self: BUY MADDEN 12*
                                *there are considerable franchise upgrades
                                One More Time - A New York Yankees Dynasty

                                Comment

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