Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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  • dfos81
    Banned
    • Jun 2009
    • 2210

    #346
    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

    Originally posted by GatorBait06NC
    I got some good news and some bad news.

    Good news is that if you control all 32 teams and set all the teams to 60-40 favoring the pass, it corrects rushing numbers. Passing numbers are still slightly high, but its playable.

    Bad news is that this does nothing for sacks.
    Try bringing the defensive aggression down and see if that helps sacks. I know coaching sliders helped pre-patch for these types of things.

    So to fix some offensive stats, like rushing yds per season, adjust offensive(coaching) sliders.
    To fix defensive sacks, adjust defensive(coaching) sliders. Its sounds logical to me.
    I will try it tomorrow and get back to everyone that cares on it.

    Comment

    • Tick32
      Banned
      • Sep 2009
      • 276

      #347
      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

      Im not teasing, but I see alot of ppl up here arent happy about the 2nd patch for the PS3. Mainly about the stats, which i careless about. Im more about the gameplay, but i did notice some complaining about that also. Now with that being said. Me being an xbox360 owner. I think i know why MS pushed back the patch agn for corrections. Im not exactly sure, but i think Sony should hav done the same if things dont seem any better. So im hoping things are better on the xbox360 version

      Comment

      • dfos81
        Banned
        • Jun 2009
        • 2210

        #348
        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

        Missed this earlier, so my previous post didn't notice this.

        Just a suggestion control 1 team, deal w/ a few inflated stats and enjoy what was improved in the game.

        WHICH WAS GAMEPLAY!

        We cry for improved gameplay and they delivered.

        I played 2 full games w/ these setting and sliders. Looking at almost every play in replay. So it took about 3 hours to complete these games.
        ---------------------------------------------------
        15min 15sec acc clk
        Playcalling: Advanced, shows more replays.

        Normal gamespeed, normal TH,
        Penalties: all maxed, except holding 50, facemask 50, and clipping 80.

        Custom sliders

        Passing 10

        Sub-Sliders
        QB ACC : 50/50
        PASS B : 50/50
        WR CAT: 50/50

        RUSHING 12

        BrK TaK: 40/50
        Run Blk : 40/50
        Fumbles: 40/50

        PASS D 14

        Rea. Time : 40/55
        Int: 5/5
        Pass Ru: 40/50

        RUSH D 14

        Reac Ti : 30/50
        Blk Shd : 30/50
        Tackling: 30/50

        Just to let you know, when I 1st started playing on MY SKILL(before going custom sliders). My Skill was about 710 max and then it tended to drop down to around the 630-650 range.

        Anyway,

        I've noticed more gameplay fixes than what I expected. Heres 10 things I've noticed so far.

        1. Lbs and dbs do cover better in the flats.

        2. The trajectory on passes are lower now, so less chance for ints.

        3. The qb will hold onto the ball more, thus allowing more sacks by the cpu a.i. and user if skilled so. Also less ints b/c of this fix.

        4. Gang tackling seemed better tuned(pro-tak), I can come in now w/ a db, Lb, or safety and finish off tackles better.
        Suprised b/c I didn't expect this at all. This could also be b/c of the better pursuit angles is giving more impacts on hits now.

        5. Pursuit, its very nice to see D-lineman, Lbs, and dbs really coming from different angles now to stop the Screen passes
        ( ie. I saw a D-lineman catch me from behind b/c I tried a quick juke on a safety, I've seen Lbs and D-lineman come from the side to keep me from breaking it down the edge).

        You really must catch them in a db blitz or engage 8 play to get any good YAC on these plays now.

        6. The cpu will stick w/ whats working until you stop it. (ie. running the ball) of course coaching sliders will dictate more of what the teams style will be and they tend to stick to that style more so now.

        7. I've noticed less overall cutscenes w/ more replays. I perfer the replays anyway.

        8. My qb pass pct is 58-63%, which is about 5% lower than pre-patch.

        9. Now these fixes mentioned above has also given me less points scored in games, which is my style anyway.
        I used to avg. 32pts per game w/ teams like the Cowboys.
        Now its down to about 21-24pts per game. Still the higher scoring games are b/c of defensive td or spteams td.

        10. Played the Falcons and they were showing Falcons stat info in the lower part of the screen early in the game. No more Bengals B/s every week.

        So to conclude,

        After 2 fully investigated games, I would rather have this better gameplay and few skewed stats categories. The stats were skewed before these gameplay fixes anyhoo.

        It seems it was tuned more so for defense now.

        I did have 1 kr Td(w/ felix jones), he got some good blocks and just outran everyone down the sideline.

        Now for the ones that say something is too easy, well thats what sliders are for. They work if you adjust 1 thing at a time to your liking.

        I will update some normal custom sliders(over in the sliders forums tomorrow).
        These will be what I'm using at this point. http://www.operationsports.com/forum...pdate-2-a.html

        This is just 2 full games played, I'm sure I will see more as I go.

        I will only control 1 team, b/c from my past experience adjusting 1 coaching schemes sliders may fix 1 stat issue, but then you see stats skewed in another area.

        I'm more focused on how the gameplays right now. So I can have fun playing the game. I've never bought Madden to sim games anyway.

        Hope this helps you guys out. PM for any questions or any feedback.
        Last edited by dfos81; 12-05-2009, 04:44 AM.

        Comment

        • sapp99
          Rookie
          • Apr 2009
          • 56

          #349
          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

          As somebody else already mentioned, can someone supersim a game and post all the stats? If the stats were corrected through this, I might be willing to do that.

          Comment

          • CubFan23
            MVP
            • Mar 2008
            • 3985

            #350
            Originally posted by baseballsim
            lol, why are you still hanging around here?
            Wanted to see how bad patch 2 turned out.
            Playstation Network:That70s_Gamer


            “I knew when my career was over. In 1965 my baseball card came out with no picture".
            - Bob Uecker

            Comment

            • grunt
              Banned
              • Jul 2002
              • 9527

              #351
              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

              Originally posted by dfos81
              Missed this earlier, so my previous post didn't notice this.

              Just a suggestion control 1 team, deal w/ a few inflated stats and enjoy what was improved in the game.

              WHICH WAS GAMEPLAY!

              We cry for improved gameplay and they delivered.

              I played 2 full games w/ these setting and sliders. Looking at almost every play in replay. So it took about 3 hours to complete these games.
              ---------------------------------------------------
              15min 15sec acc clk
              Playcalling: Advanced, shows more replays.

              Normal gamespeed, normal TH,
              Penalties: all maxed, except holding 50, facemask 50, and clipping 80.

              Custom sliders

              Passing 10

              Sub-Sliders
              QB ACC : 50/50
              PASS B : 50/50
              WR CAT: 50/50

              RUSHING 12

              BrK TaK: 40/50
              Run Blk : 40/50
              Fumbles: 40/50

              PASS D 14

              Rea. Time : 40/55
              Int: 5/5
              Pass Ru: 40/50

              RUSH D 14

              Reac Ti : 30/50
              Blk Shd : 30/50
              Tackling: 30/50

              Just to let you know, when I 1st started playing on MY SKILL(before going custom sliders). My Skill was about 710 max and then it tended to drop down to around the 630-650 range.

              Anyway,

              I've noticed more gameplay fixes than what I expected. Heres 10 things I've noticed so far.

              1. Lbs and dbs do cover better in the flats.

              2. The trajectory on passes are lower now, so less chance for ints.

              3. The qb will hold onto the ball more, thus allowing more sacks by the cpu a.i. and user if skilled so. Also less ints b/c of this fix.

              4. Gang tackling seemed better tuned(pro-tak), I can come in now w/ a db, Lb, or safety and finish off tackles better.
              Suprised b/c I didn't expect this at all. This could also be b/c of the better pursuit angles is giving more impacts on hits now.

              5. Pursuit, its very nice to see D-lineman, Lbs, and dbs really coming from different angles now to stop the Screen passes
              ( ie. I saw a D-lineman catch me from behind b/c I tried a quick juke on a safety, I've seen Lbs and D-lineman come from the side to keep me from breaking it down the edge).

              You really must catch them in a db blitz or engage 8 play to get any good YAC on these plays now.

              6. The cpu will stick w/ whats working until you stop it. (ie. running the ball) of course coaching sliders will dictate more of what the teams style will be and they tend to stick to that style more so now.

              7. I've noticed less overall cutscenes w/ more replays. I perfer the replays anyway.

              8. My qb pass pct is 58-63%, which is about 5% lower than pre-patch.

              9. Now these fixes mentioned above has also given me less points scored in games, which is my style anyway.
              I used to avg. 32pts per game w/ teams like the Cowboys.
              Now its down to about 21-24pts per game. Still the higher scoring games are b/c of defensive td or spteams td.

              10. Played the Falcons and they were showing Falcons stat info in the lower part of the screen early in the game. No more Bengals B/s every week.

              So to conclude,

              After 2 fully investigated games, I would rather have this better gameplay and few skewed stats categories. The stats were skewed before these gameplay fixes anyhoo.

              It seems it was tuned more so for defense now.

              I did have 1 kr Td(w/ felix jones), he got some good blocks and just outran everyone down the sideline.

              Now for the ones that say something is too easy, well thats what sliders are for. They work if you adjust 1 thing at a time to your liking.

              I will update some normal custom sliders(over in the sliders forums tomorrow).
              These will be what I'm using at this point. http://www.operationsports.com/forum...pdate-2-a.html

              This is just 2 full games played, I'm sure I will see more as I go.

              I will only control 1 team, b/c from my past experience adjusting 1 coaching schemes sliders may fix 1 stat issue, but then you see stats skewed in another area.

              I'm more focused on how the gameplays right now. So I can have fun playing the game. I've never bought Madden to sim games anyway.

              Hope this helps you guys out. PM for any questions or any feedback.
              Thanks for the info. I have a feeling that I will be very happy with this patch.

              Comment

              • CreatineKasey
                MVP
                • Sep 2007
                • 4897

                #352
                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                Thank you Dfos81! You mentioned almost everything I was wondering about and I really really appreciate it. It sounds like the patch is going to be just awesome for us man v man competitors!
                Xbox Live Gamertag: CreatineKasey

                M - I - N - N - E - S - O - T - A

                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #353
                  Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                  Originally posted by dfos81
                  Missed this earlier, so my previous post didn't notice this.

                  Just a suggestion control 1 team, deal w/ a few inflated stats and enjoy what was improved in the game.

                  WHICH WAS GAMEPLAY!

                  We cry for improved gameplay and they delivered.

                  I played 2 full games w/ these setting and sliders. Looking at almost every play in replay. So it took about 3 hours to complete these games.
                  ---------------------------------------------------
                  15min 15sec acc clk
                  Playcalling: Advanced, shows more replays.

                  Normal gamespeed, normal TH,
                  Penalties: all maxed, except holding 50, facemask 50, and clipping 80.

                  Custom sliders

                  Passing 10

                  Sub-Sliders
                  QB ACC : 50/50
                  PASS B : 50/50
                  WR CAT: 50/50

                  RUSHING 12

                  BrK TaK: 40/50
                  Run Blk : 40/50
                  Fumbles: 40/50

                  PASS D 14

                  Rea. Time : 40/55
                  Int: 5/5
                  Pass Ru: 40/50

                  RUSH D 14

                  Reac Ti : 30/50
                  Blk Shd : 30/50
                  Tackling: 30/50

                  Just to let you know, when I 1st started playing on MY SKILL(before going custom sliders). My Skill was about 710 max and then it tended to drop down to around the 630-650 range.

                  Anyway,

                  I've noticed more gameplay fixes than what I expected. Heres 10 things I've noticed so far.

                  1. Lbs and dbs do cover better in the flats.

                  2. The trajectory on passes are lower now, so less chance for ints.

                  3. The qb will hold onto the ball more, thus allowing more sacks by the cpu a.i. and user if skilled so. Also less ints b/c of this fix.

                  4. Gang tackling seemed better tuned(pro-tak), I can come in now w/ a db, Lb, or safety and finish off tackles better.
                  Suprised b/c I didn't expect this at all. This could also be b/c of the better pursuit angles is giving more impacts on hits now.

                  5. Pursuit, its very nice to see D-lineman, Lbs, and dbs really coming from different angles now to stop the Screen passes
                  ( ie. I saw a D-lineman catch me from behind b/c I tried a quick juke on a safety, I've seen Lbs and D-lineman come from the side to keep me from breaking it down the edge).

                  You really must catch them in a db blitz or engage 8 play to get any good YAC on these plays now.

                  6. The cpu will stick w/ whats working until you stop it. (ie. running the ball) of course coaching sliders will dictate more of what the teams style will be and they tend to stick to that style more so now.

                  7. I've noticed less overall cutscenes w/ more replays. I perfer the replays anyway.

                  8. My qb pass pct is 58-63%, which is about 5% lower than pre-patch.

                  9. Now these fixes mentioned above has also given me less points scored in games, which is my style anyway.
                  I used to avg. 32pts per game w/ teams like the Cowboys.
                  Now its down to about 21-24pts per game. Still the higher scoring games are b/c of defensive td or spteams td.

                  10. Played the Falcons and they were showing Falcons stat info in the lower part of the screen early in the game. No more Bengals B/s every week.

                  So to conclude,

                  After 2 fully investigated games, I would rather have this better gameplay and few skewed stats categories. The stats were skewed before these gameplay fixes anyhoo.

                  It seems it was tuned more so for defense now.

                  I did have 1 kr Td(w/ felix jones), he got some good blocks and just outran everyone down the sideline.

                  Now for the ones that say something is too easy, well thats what sliders are for. They work if you adjust 1 thing at a time to your liking.

                  I will update some normal custom sliders(over in the sliders forums tomorrow).
                  These will be what I'm using at this point. http://www.operationsports.com/forum...pdate-2-a.html

                  This is just 2 full games played, I'm sure I will see more as I go.

                  I will only control 1 team, b/c from my past experience adjusting 1 coaching schemes sliders may fix 1 stat issue, but then you see stats skewed in another area.

                  I'm more focused on how the gameplays right now. So I can have fun playing the game. I've never bought Madden to sim games anyway.

                  Hope this helps you guys out. PM for any questions or any feedback.
                  Thank you Dfos.

                  That's what some of us were looking for. A detailed description regarding gameplay.

                  Comment

                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9211

                    #354
                    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                    About the stats guys, now rushing yards are up high yes, and sacks may be a bit high (though I think 30 a guy saw was a fluke). But that's it. Passing yards, passing td's, rushing yards, receiving yards and td's, tackles, are all greatly improved by the patch. So I'd say it seems the patch improved stat tracking overall.

                    Comment

                    • huskerwr38
                      MVP
                      • Mar 2009
                      • 1549

                      #355
                      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                      "2. The trajectory on passes are lower now, so less chance for ints. "

                      I don't get that one. I would think that it would be more ints because then the LB over the middle will easily be able to jump up and snag those passes.

                      Comment

                      • Tyrant8RDFL
                        MVP
                        • Feb 2004
                        • 3563

                        #356
                        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                        Dfos thanks a ton. Like you All I care about is gameplay, and nothing more.

                        Stats I could really give a damn about. This is where I really see this as a video game, so my full attention is towards gameplay, and from what you posted it looks good.

                        Hey man don't go to crazy with sliders, and go enjoy the game.

                        Gamers really need to learn how to adjust the sliders to their skill level. It's not that hard.

                        Anyway Take care and good looking out on the info.
                        Simply *Magic* Just click the link and Watch :)
                        http://www.operationsports.com/forum...post2043715147

                        Comment

                        • JkA3
                          Strategy
                          • Jul 2008
                          • 858

                          #357
                          Re: Problems w/ Patch 2 ALREADY...

                          Good patch so far. Game plays smooth. Flats are better. I've only played one game so far.
                          STRATEGYHUSTLERESULTS

                          Comment

                          • mm boost
                            MVP
                            • Oct 2009
                            • 1686

                            #358
                            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                            And you are entitled to your own opinion. I am not bashing people, I am telling them to grow up and quit being immature over a video game. Simple as that. No, its nothing like people making personal attacks to EA, especially in a period where they have been suffering lay offs and everything, that is just wrong. If you don't see the fault in that, then I don't know what to tell you.

                            Moving on, I can't wait to download the patch tomorrow and start back up my Cowboys Franchise. I lost to the Colts in my first Superbowl, so its time to exact some revenge, and this time I won't be hearing about the Bears or the Bengals during my games, thank god! I am really looking forward to the replay additions and the more fluid gameplay. Can someone confirm that the CPU/A.I. don't blitz as much as they did pre-patch? This was a major reason I hated playing on advanced to get replays, cause they would blitz more, so I was stuck to playing on hardcore and not getting any replays. I am pumped!
                            Virginia Tech Hokies NCAA 2011 Dynasty Thread :
                            http://www.operationsports.com/forum...isfortune.html
                            (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

                            Comment

                            • grunt
                              Banned
                              • Jul 2002
                              • 9527

                              #359
                              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                              This is for my game play people. I have a question regarding the cover 2. Some were saying now the gap between the corner and the safety is too large. There are 2 cover 2 formations one that play an inverted flats indicated by the blue and the other that play a more passive flat which is indicated by the yellow.

                              When playing cover 2 (yellow) how effective are they playing the flats?

                              When playing cover 2 (blue) how large is the gap between the cb and the safety?

                              Comment

                              • thudias
                                MVP
                                • Jul 2006
                                • 1995

                                #360
                                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                                Originally posted by huskerwr38
                                "2. The trajectory on passes are lower now, so less chance for ints. "

                                I don't get that one. I would think that it would be more ints because then the LB over the middle will easily be able to jump up and snag those passes.
                                Nope..the higher the trajectory the more Jake Delhomme you are.
                                Because I can!

                                Comment

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