Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dfos81
    Banned
    • Jun 2009
    • 2210

    #361
    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

    Originally posted by grunt
    This is for my game play people. I have a question regarding the cover 2. Some were saying now the gap between the corner and the safety is too large. There are 2 cover 2 formations one that play an inverted flats indicated by the blue and the other that play a more passive flat which is indicated by the yellow.

    When playing cover 2 (yellow) how effective are they playing the flats?

    When playing cover 2 (blue) how large is the gap between the cb and the safety?
    The dbs in the yellow hook zone cover 2 will cover deep down the sideline, especially if you highlight that WR to cover better. Base cover 2 w/ the blue seems to focus much more on the flats now, which it should.
    Good news is, I saw Shawn Springs playing a blue cover 2 zone and b/c he only had 1 assignment underneath, he seemed to keep dropping, almost like he was in a yellow hook zone, so if the zones not flooded, then they will drop more so.
    I belive its just right and w/ the recent changes I've made to my sliders this morning, games are for sure more defensive now.

    Another thing for those wondering, cutscenes still happen on the goal-line. Haven't seen the randomness in the cutscene for the chain gang though, darn it.

    Haven't seen the jitter running, but I'm still not sure if that has more to do w/ fatigue. I'm in pre-season, so its not like WRs, rbs, Tes are playing a full game. So it could still happen down the stretch of reg. games.

    I'll keep posting stuff I find as far as gameplay, as it comes. Thanks for the feedback on sliders as well guys!

    Comment

    • CreatineKasey
      MVP
      • Sep 2007
      • 4897

      #362
      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

      Originally posted by thudias
      Nope..the higher the trajectory the more Jake Delhomme you are.
      It has to do with lower trajectory and taking sacks when hit, not passes overall.
      Xbox Live Gamertag: CreatineKasey

      M - I - N - N - E - S - O - T - A

      Comment

      • ForeverYoung
        Rookie
        • May 2003
        • 291

        #363
        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

        From EA forums:
        "So here is the pass I was talking about in another thread. It is clearly caught. Then the receiver runs with the ball for AT LEAST 5 steps before being hit and "fumbling" it.

        However, in PATCH 2, this is now considered an INCOMPLETE PASS.

        http://www.easports.com/media/play/video/14081213"


        Has anyone seen something like this?

        And some other guys report that sideline chatches are even worse since patch 2 (pass ruled incomplete although receiver had more than 2 steps before he ran out of bounds)?

        Comment

        • dfos81
          Banned
          • Jun 2009
          • 2210

          #364
          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

          Originally posted by ForeverYoung
          From EA forums:
          "So here is the pass I was talking about in another thread. It is clearly caught. Then the receiver runs with the ball for AT LEAST 5 steps before being hit and "fumbling" it.

          However, in PATCH 2, this is now considered an INCOMPLETE PASS.

          http://www.easports.com/media/play/video/14081213"


          Has anyone seen something like this?

          And some other guys report that sideline chatches are even worse since patch 2 (pass ruled incomplete although receiver had more than 2 steps before he ran out of bounds)?
          I noticed the sideline out of bounds catches, but they looked out of bounds on the 2nd step everytime. Imo, this just makes for a more defensive game.
          Now, the 1st question about the the WR taking 5 steps, then getting hit and it being called incomplete is B/S. I've seen a fumble called after taking 2 or 3 steps though. .

          Comment

          • darthsat
            Rookie
            • Sep 2009
            • 22

            #365
            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

            Just thought I'd post some off-line franchise stats on all-madden, default sliders, 8min quarters with 15 second accelerated clock. I just recorded the stats that others have observed to be inflated post-patch.

            1st Season

            Passing:
            Top 3 Passer Rating:
            110.2
            101.5
            100.4

            Top 3 Passing Yards:
            4536
            4088
            3891

            Top 3 Passing TD's:
            44
            36
            32

            Rushing:
            Top 3 Rushing Yards:
            1940
            1930
            1865

            Top 3 Rushing TD's:
            25
            19
            17

            Top 3 Rushing YPC:
            7.2
            7.1
            7.0

            Receiving:

            Top 3 Receptions:
            104
            102
            100

            Top 3 Receiving Yards:
            1522
            1488
            1399

            Top 3 Receiving TD's:
            17
            17
            14

            Defense:
            Top 3 Sacks:
            19.5
            19.5
            18.0


            2nd Season

            Passing:
            Top 3 Passer Rating:
            99.4
            97.0
            95.6

            Top 3 Passing Yards:
            4264
            3813
            3803

            Top 3 Passing TD's:
            38
            34
            31

            Rushing:
            Top 3 Rushing Yards:
            2294
            2029
            2008

            Top 3 Rushing TD's:
            19
            17
            16

            Top 3 Rushing YPC:
            8.2
            7.7
            7.4

            Receiving:

            Top 3 Receptions:
            93
            91
            90

            Top 3 Receiving Yards:
            1438
            1416
            1384

            Top 3 Receiving TD's:
            16
            14
            13

            Defense:
            Top 3 Sacks:
            19.5
            19.0
            18.0

            3rd Season

            Passing:
            Top 3 Passer Rating:
            96.5
            96.3
            94.8

            Top 3 Passing Yards:
            4283
            4038
            3893

            Top 3 Passing TD's:
            34
            31
            30

            Rushing:
            Top 3 Rushing Yards:
            2047
            1876
            1815

            Top 3 Rushing TD's:
            19
            17
            17

            Top 3 Rushing YPC:
            9.7
            8.3
            7.9

            Receiving:

            Top 3 Receptions:
            107
            96
            94

            Top 3 Receiving Yards:
            1411
            1367
            1358

            Top 3 Receiving TD's:
            16
            15
            12

            Defense:
            Top 3 Sacks:
            20.0
            18.5
            18.0


            Obviously I can't say others will get similar numbers, but these are somewhat similar to the ones others have posted so far. The difference is that in simming 3 seasons, I didn't have a completely crazy stat total (30sacks, 2,600 rush yds). The one crazy one was the 8.3 and 9.7 YPC. The 9.7 was on a guy with just 133 carries. I can live with these stat trends overall, and the higher receiving and passing stats will be more fun to compete with since I have been having the top 3 in receptions and yards in my off-line franchise for my last couple seasons with patch 1. Also, I think these inflated stats are worth it with the improved gameplay (smoother running, slightly better CPU Defense).
            Philadelphia Eagles
            Philadelphia Flyers
            Philadelphia 76ers
            Philadelphia Phillies

            Comment

            • Hiro1
              MVP
              • Sep 2009
              • 1229

              #366
              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

              lol at this thread good thing I play in an online franchise where all 32 teams are controlled. I loved the game b4 the p3ch and love it even more with the flats being better.
              Psn: Plex-07

              Comment

              • Guigsdaddy
                Banned
                • Sep 2008
                • 416

                #367
                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                Is anyone seeing any more auto replays? I still am not seeing many especially on TD's. Please answer.

                Thanks,

                Comment

                • crumpled_heap
                  MVP
                  • Feb 2003
                  • 1364

                  #368
                  Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                  Still no brown pants. How long does it take to make a pair of brown pants? A couple minutes? Did this even cross the mind of the developers?
                  Last edited by crumpled_heap; 12-05-2009, 01:47 PM.

                  Comment

                  • grunt
                    Banned
                    • Jul 2002
                    • 9527

                    #369
                    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                    Originally posted by dfos81
                    The dbs in the yellow hook zone cover 2 will cover deep down the sideline, especially if you highlight that WR to cover better. Base cover 2 w/ the blue seems to focus much more on the flats now, which it should.
                    Good news is, I saw Shawn Springs playing a blue cover 2 zone and b/c he only had 1 assignment underneath, he seemed to keep dropping, almost like he was in a yellow hook zone, so if the zones not flooded, then they will drop more so.
                    I belive its just right and w/ the recent changes I've made to my sliders this morning, games are for sure more defensive now.

                    Another thing for those wondering, cutscenes still happen on the goal-line. Haven't seen the randomness in the cutscene for the chain gang though, darn it.

                    Haven't seen the jitter running, but I'm still not sure if that has more to do w/ fatigue. I'm in pre-season, so its not like WRs, rbs, Tes are playing a full game. So it could still happen down the stretch of reg. games.

                    I'll keep posting stuff I find as far as gameplay, as it comes. Thanks for the feedback on sliders as well guys!
                    Sounds really good. I have a question regarding the 3-4 cover 3 press. Where the outside lbs have flat coverage responsibilities. How effective are the lbs in covering the flats (blue). I was able before patch to cover flats really well when I spread my lbs in the cover 3 press.

                    Also how lbs play the flats in a regular cover 3 (yellow)?

                    Thank you again for the quick reply.

                    PS

                    Can you run a post route at the safety playing center field and what type of reaction does he have towards the ball/route.

                    Peace
                    Last edited by grunt; 12-05-2009, 01:54 PM.

                    Comment

                    • grunt
                      Banned
                      • Jul 2002
                      • 9527

                      #370
                      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                      Originally posted by Hiro1
                      lol at this thread good thing I play in an online franchise where all 32 teams are controlled. I loved the game b4 the p3ch and love it even more with the flats being better.
                      SAME HERE.

                      Hey, at least they tried to improve on a game that is clearly the best Madden since last gen. Gotta give them props just for the effort. Just reading the post in this thread we have the franchise guys, stats guys, uniform guys, and the game play guys. Tough to please us "guys".

                      Comment

                      • CWood2
                        TNA & WWE thanks you
                        • May 2004
                        • 4356

                        #371
                        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                        Originally posted by ahuffman
                        I have only tried the Patriots so far, but they had the numbers back on the helmets. No more boxes!
                        Thank goodness!!

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #372
                          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                          Originally posted by dfos81
                          6. The cpu will stick w/ whats working until you stop it. (ie. running the ball) of course coaching sliders will dictate more of what the teams style will be and they tend to stick to that style more so now.
                          I think they just stick to their gameplan more than sticking to what works.

                          I say that because against Denver, they ran Moreno all of 12 times while Orton had a decent day, but threw two INTs.

                          Moreno, meanwhile, had a 5.0 per carry average. Why didn't they pound it at me.

                          I WISH the AI would stick to something once they find something that works, especially if that something is running the ball.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • 2ndBase
                            Rookie
                            • Dec 2002
                            • 450

                            #373
                            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                            Originally posted by Guigsdaddy
                            Is anyone seeing any more auto replays? I still am not seeing many especially on TD's. Please answer.

                            Thanks,
                            I'm not seeing any.

                            Comment

                            • Mike Lowe
                              All Star
                              • Dec 2006
                              • 5304

                              #374
                              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                              I did a franchise mode season sim after adjusting coach sliders.

                              -I set every team to Run vs. Pass to zero (all the way against the run)

                              -I set every team to zero aggression thinking it might stop the long run plays by RB's and help against sack totals for defensive players.

                              -I set every team to zero aggression for offense hoping they'd run more stale run plays up the middle; cloud of dust type stuff to help limit the ypc.

                              Drum roll...

                              Nothing changed! I didn't check sacks because I was disappointed enough looking at the ypc totals still being through the roof.

                              I didn't see an option for quick-simming games ala Head Coach, but I did try simming games 1 at a time but that didn't do anything either. Granteed, this was without changing the coaching sliders so maybe it would matter...but I doubt it.

                              I honestly think the only way we'd be able to get good rushing stats is to either hope for a 3rd patch (hahahaaha), or play your team's game and then let the AI play each other. This would take hours each week and something I'd never consider. Not to mention the different slider sets you'd need to keep loading in for user vs. AI and AI vs. AI.

                              Just thought I'd pass that nugget along because some were asking for it.

                              (Aside: If anyone wants to start a PS3 sim-style franchise mode let's get it together! This game could play great H2H. I would like to get a league which includes cap penalties for releasing players as I haven't notice a single league that has this built in to their manual setups).

                              Comment

                              • TomServo09
                                Banned
                                • Aug 2009
                                • 73

                                #375
                                Just played my first post-patch game, and I'm not impressed. Computer players have become impossible to tackle. Just played Ravens vs. Rams and the Rams walked (or should I say ran) all over me. Steven Jackson had over 300 yds offense by himself. He ran over through and around every single Raven with almost no effort and was wide open for passes constantly. Even Ed Reed couldn't cover him. Even when I knew exactly where he was going and could get most of my defenders over there, they couldn't tackle him.

                                Another thing; how come every time I take control of a defender they immediately start stumbling and fall down?

                                Can someone tell me how to uninstall this lousy patch?

                                Comment

                                Working...