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Old 12-05-2009, 04:35 PM   #374
Mike Lowe
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Join Date: Dec 2006
Posts: 6,302
Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

I did a franchise mode season sim after adjusting coach sliders.

-I set every team to Run vs. Pass to zero (all the way against the run)

-I set every team to zero aggression thinking it might stop the long run plays by RB's and help against sack totals for defensive players.

-I set every team to zero aggression for offense hoping they'd run more stale run plays up the middle; cloud of dust type stuff to help limit the ypc.

Drum roll...

Nothing changed! I didn't check sacks because I was disappointed enough looking at the ypc totals still being through the roof.

I didn't see an option for quick-simming games ala Head Coach, but I did try simming games 1 at a time but that didn't do anything either. Granteed, this was without changing the coaching sliders so maybe it would matter...but I doubt it.

I honestly think the only way we'd be able to get good rushing stats is to either hope for a 3rd patch (hahahaaha), or play your team's game and then let the AI play each other. This would take hours each week and something I'd never consider. Not to mention the different slider sets you'd need to keep loading in for user vs. AI and AI vs. AI.

Just thought I'd pass that nugget along because some were asking for it.

(Aside: If anyone wants to start a PS3 sim-style franchise mode let's get it together! This game could play great H2H. I would like to get a league which includes cap penalties for releasing players as I haven't notice a single league that has this built in to their manual setups).
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