Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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  • Hova57
    MVP
    • Mar 2008
    • 3754

    #586
    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

    i'm going back to the lab to get used to this patch mainly re thinking running and defensive pressure

    Comment

    • RavensFan2k3
      Pro
      • Sep 2003
      • 609

      #587
      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

      Originally posted by rspencer86
      Nope, CPU still snaps it before you even have a chance to do anything.
      damn

      Originally posted by brza37
      Its not a 15 second runoff it runs the clock down to 15 seconds. So playing with 15 you actually have less time at the line than with 25.
      If you start with a 25 second clock though, like after a change of possession, then I think all three settings run down to about the same amount of time.
      Holy ****...I def didnt know that. I dont have the game, my friend does, so I dont get to play alot...but wow. thanks man

      Originally posted by countryboy
      I'm telling you its almost a joy to play defense now. Being able to pressure the QB, the secondary playing tighter, the flats being taken away...good, good stuff.
      this is great to hear...i cant wait!

      Comment

      • Fresh Prince
        Rookie
        • Apr 2009
        • 233

        #588
        Re: Problems w/ Patch 2 ALREADY...

        EA is ********. Seriously, why would you mess with the Wildcat? If anything, limit it online not in offline play, especially franchise mode. Trading this garbage in.

        Comment

        • Mr. Franchise
          WAT
          • Nov 2008
          • 2311

          #589
          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

          Originally posted by Mr. Franchise
          I'm currently halfway through season 1 of my franchise pre-patch. I'll let everyone know the final stats after I play the rest post-patch.
          I played half the year pre-patch, and half the year post patch and here's my results.

          NFL RUSHING YARDS LEADERS:

          1. Adrian Peterson- 2,097
          2. Michael Turner- 2,007
          3. Frank Gore- 1,676
          4. DeAngelo Williams- 1,566
          5. Matt Forte- 1,485

          NFL RUSHING TD LEADERS:

          1. Adrian Peterson- 17
          2. Frank Gore- 14
          3. Michael Turner- 12
          4. LaDanian Tomlinson- 10
          5. Knowshon Moreno- 10
          Note to self: BUY MADDEN 12*
          *there are considerable franchise upgrades
          One More Time - A New York Yankees Dynasty

          Comment

          • mustardnmayo
            Rookie
            • Sep 2008
            • 250

            #590
            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

            In franchise mode it looked liked CPU signing free agents during the season for very little money was fixed because they were some decent contracts given. Like Ronnie Brown getting a 3 year deal worth around 4mil per , and some 75+ rated players actually getting deals over a 1mil. But after you sim the next week, its back to same old thing,1 year deals for 330k, 460k for decent rated players. What a tease...
            Go Broncos. Go Wizards.

            Comment

            • brza37
              Pro
              • Oct 2008
              • 748

              #591
              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

              Originally posted by brza37
              Thats the only way to play now. Offline franchise has been ruined for me.

              The stats are awful just like everyone has reiterated here a bunch of times before but thats not the worst part of it.

              I simmed through half a season and decided to play a game against the CPU. Eagles vs. Packers. Apparently, the CPU has been on OS reading about the whole http://www.operationsports.com/forum...ter-bunny.html discussion. And the CPU Packers decided if OL ratings don't matter that they could just stick a kicker and WR on the o-line. The first play of the game the formation the packers chose had 3 WRs 1 TE and 2 RBs. I thought great a new bug that is messing up the count but then as the walked up to the line I saw the count was right. They had an extra WR playing LT and the Kicker Mason Crosby playing center. Trent Cole was pretty much stymied by the backup WR all game only getting one sack and Crosby gave up no sacks as well as doing a hell of a job in run blocking.

              After the game I went to check the roster to see why this happened and realized they had no choice. Almost all of their OL were on injured reserve! Then I checked the FA market and there were no OL left I checked team after team and about half the teams didn't have 5 healthy o-linemen!! So, if you don't get frustrated by 3 guys running for 2000+ yards, 7+ yards per carry and 3 guys breaking the sack record each year from simmed games then going up against teams with kickers and WRs on the o-line should probably do it for you.

              By the way, GatorBait posted way back about having a problem with the salary cap when controlling all 32 teams. I simmed 6 full seasons (3 controlling one team and 3 controlling all 32 teams). I had the same exact problem with the Saints by the end of the first season. I had to cut a veteran player and sign a rookie for 3 weeks straight starting in week 12 in order to keep them under the salary cap and have them with all the min. required players. This was due to the fact that so many linemen were injured for them and the CPU just takes the top guys (usually the most expensive veterans) at the position needed on the FA list. I also had all options for roster, salary cap etc. set to CPU.

              Also, in my experience simming with all 32 teams by changing run pass ratio to 40/60 and RB1/RB2 ratio 50/50 for every team I ended up only having 2 2000+ rushers in 3 seasons but that just made the sack stats even worse. I had two seasons with a 30+ sacker. Trent Cole 30 and Jared Allen 32. In those seasons I also had at least 10 guys with more than 20 sacks too. So, I don't really see changing those sliders as the answer.

              Hopefully there will be another patch to address these issues otherwise I'll have to put this game to rest.
              Is no one else having this problem (above in bold)? I thought it may have been a fluke but I played another franchise game last night this time against the Lions and they also had two non-offensive linemen starting on their O-Line. Left Tackle was #45 a rookie DB & they're starting KR and the RG was #12 a rookie backup QB! But this time they actually only had two injured offensive lineman.
              I'd just like to know whether anyone else has had this problem. By the way, I am continuing a franchise that I started before the patch.

              Commissioner of Sim Madden League Europe. Established league for sim players in Europe. Join here:
              SML - Europe PS4 Madden Online Franchise

              Comment

              • countryboy
                Growing pains
                • Sep 2003
                • 52852

                #592
                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                haven't seen that issue brza...
                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                I miss the old days of Operation Sports :(


                Louisville Cardinals/St.Louis Cardinals

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #593
                  Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                  Originally posted by brza37
                  Is no one else having this problem (above in bold)? I thought it may have been a fluke but I played another franchise game last night this time against the Lions and they also had two non-offensive linemen starting on their O-Line. Left Tackle was #45 a rookie DB & they're starting KR and the RG was #12 a rookie backup QB! But this time they actually only had two injured offensive lineman.
                  I'd just like to know whether anyone else has had this problem. By the way, I am continuing a franchise that I started before the patch.
                  What the heck?

                  Wow, haven't seen that either and I have three franchises I'm continuing from pre-patch 2.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • mustardnmayo
                    Rookie
                    • Sep 2008
                    • 250

                    #594
                    Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                    Originally posted by brza37
                    Is no one else having this problem (above in bold)? I thought it may have been a fluke but I played another franchise game last night this time against the Lions and they also had two non-offensive linemen starting on their O-Line. Left Tackle was #45 a rookie DB & they're starting KR and the RG was #12 a rookie backup QB! But this time they actually only had two injured offensive lineman.
                    I'd just like to know whether anyone else has had this problem. By the way, I am continuing a franchise that I started before the patch.

                    Yea I see it happen, its sucks watching kickers and punters effectively blocking DT's. They need to fix CPU depth charts for these things, it was in past Maddens too.
                    Go Broncos. Go Wizards.

                    Comment

                    • moose1619
                      Pro
                      • Feb 2003
                      • 884

                      #595
                      Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                      Fianlly downloaded the patch. Played the last game of my niners franchise in year one. The patch definately smoothed the gameplay out. I think the game is a little faster on slow speed, not sure if it feels that way because animations are smoother.

                      You can definately tell a difference on defense, especially cover 2, which I play a ton of. I think the edge gets sealed better on runs, this helps the computer run game.

                      The only problem I have deals with box scores of played franchise games, they seem to be wrong alot, with scores mainly. Not sure if this is a big problem with other people but I am seeing it.

                      Kudos to the Madden team for making huge strides this year. This is the most I have played Madden in 3 or 4 years and i am still enjoying it. Thanks guys, my $60 was a good investment.
                      I can do all things in Christ who strengthens me!
                      PSN Network: thecoach1619

                      Comment

                      • dfos81
                        Banned
                        • Jun 2009
                        • 2210

                        #596
                        Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                        Originally posted by brza37
                        Is no one else having this problem (above in bold)? I thought it may have been a fluke but I played another franchise game last night this time against the Lions and they also had two non-offensive linemen starting on their O-Line. Left Tackle was #45 a rookie DB & they're starting KR and the RG was #12 a rookie backup QB! But this time they actually only had two injured offensive lineman.
                        I'd just like to know whether anyone else has had this problem. By the way, I am continuing a franchise that I started before the patch.
                        Easy fix would be turn sim injuries off(i turned my off for preseason) and maybe turn it back on l8r in the season.

                        Comment

                        • dfos81
                          Banned
                          • Jun 2009
                          • 2210

                          #597
                          Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                          Originally posted by Skuxx24
                          that is 5 tacks a game that is better than expected this is great news thanks..
                          after simming a season, he had about 55 tackles that I recall. So yes, dbs do get tackles now!

                          Comment

                          • dfos81
                            Banned
                            • Jun 2009
                            • 2210

                            #598
                            Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                            Originally posted by KBLover
                            Is anyone else seeing more jumping catches from the WR? I had a throw to Harvin last night that was high and instead of him just trying to run to it over the shoulder, he jumped for the ball and came down with it for a completion and the defender ended up missing the hit on him (when into his missed tackle animation).

                            Heyward-Bey tried one along the sideline, had it, got hit, but lost the ball as he hit the ground.

                            Also the game before that Brandon Marshall made at least 3 reaching up/jumping catches in the game against him and was generally annoying.

                            Other times recievers go up for the ball and get hit and can't hold on.

                            These are all the AI controlled WR. I didn't switch to the receiver.

                            I'm not sure what's triggering this more often, but it seems to be happening more than I ever remember it happening before patch 2.
                            Yes, I've seen the Cpu A.I. catch a few, I've caught a few, and also seen some drops as well. So I would say, yes the Jump ball is improved now. Another ex. of how they improve things w/o mentioning them.

                            Comment

                            • Kodos
                              Rookie
                              • May 2003
                              • 216

                              #599
                              Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                              Originally posted by mustardnmayo
                              Yea I see it happen, its sucks watching kickers and punters effectively blocking DT's. They need to fix CPU depth charts for these things, it was in past Maddens too.
                              Awww, man--that's just a couple of dudes steppin' up when their team needs them!

                              Comment

                              • RayManHCP42
                                Banned
                                • Jan 2008
                                • 106

                                #600
                                Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

                                Originally posted by NFL2102
                                What was wrong with it?
                                Well, the roof never closed like all the other retractable roofs in the game.

                                I'd play in inclement weather late in the year in Dallas. Jerry Jones would never let a drop of rain touch that video board.

                                Yet I played against the Eagles in a monsoon.

                                Comment

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