Madden NFL 10 Patch #2 Available, Impressions Here (360)

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  • joejccva71
    Banned
    • Mar 2008
    • 1535

    #196
    Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

    You guys should check out Jaymee's sliders. It definately helps with the sack and rushing yards. Just simmed 3 seasons and the numbers were in fact lower.

    http://www.operationsports.com/forum...patch-2-a.html

    Comment

    • BlueNGold
      Hall Of Fame
      • Aug 2009
      • 21817

      #197
      Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

      Originally posted by joejccva71
      You guys should check out Jaymee's sliders. It definately helps with the sack and rushing yards. Just simmed 3 seasons and the numbers were in fact lower.

      http://www.operationsports.com/forum...patch-2-a.html
      Can you post the numbers you got?
      Originally posted by bradtxmale
      I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



      Comment

      • joejccva71
        Banned
        • Mar 2008
        • 1535

        #198
        Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

        Originally posted by BlueNGold
        Can you post the numbers you got?
        Ok this will take a bit. Let me sim 3 more seasons and I'll write down numbers and post them. Gimme a few.

        Comment

        • joejccva71
          Banned
          • Mar 2008
          • 1535

          #199
          Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

          Season 1:

          Rushing:
          Highest rushing yards - D.Williams 1910 yds, 13 td's
          A.Peterson - 1598 yds, 17 td's
          M.Turner - 1034 yds, 10 td's

          Only 1 player had 7.0 ypc, 6 other players were in the 6-7 ypc range, then rest were 5 ypc range or lower.

          Sacks:
          J.Allen - 20.5 (highest)
          7 other players were between 15-19 sack range.


          Season 2:

          Rushing:
          Highest rushing yards - R.Williams 2006 yrds, 14 td's

          A.Peterson - 1659 yds, 13 td's
          M.Turner - 1197, 10 td's

          3 players were in the 7.0 ypc range.
          6 players were in the 6.0 ypc range.
          Rest were lower than 5.0 ypc.

          Sacks:
          A.Kampman - 21 sacks
          T.Suggs - 20 sacks

          5 players were between 15-19 sack range. Rest were lower than 15.

          Season 3

          Rushing:
          Highest rushing yards - A.Peterson 1679 yds, 12 td's

          R.Williams - 1652 yds, 8 td's
          M.Turner - 1347 yds, 14 td's

          2 players in 7.0 ypc range
          8 players in 6.0 ypc range

          Sacks:
          J.Harrison - 22 sacks
          C.Grant - 20.5 sacks
          A.Carter - 20.5 sacks

          6 players between 15-19 sacks, rest lower than 15 sacks.



          Notes:

          I had the injury settings off during these simmed seasons. While this isn't a complete fix to the problem, it does in fact make the stats lower. I've simmed 6 seasons now and haven't seen a rusher go over 2000 yards yet, except for R.Williams who barely broke the 2000 mark. He was the ONLY one to do it though out of 6 seasons. These numbers look more realistic.

          The sacks are still somewhat of a problem although it's slightly better. I'm still seeing sack numbers going above 20, but it APPEARS that it's been mostly from teams that use 3-4 defenses.

          Jay's sliders have you adjusting the DE philosophy which could have something to do with it considering that it won't affect OLB's.

          Edit: Oh by the way, I put AP and Turner in the stats above there because they are usually the ones that go WAY over 2000 yards rushing. Was just using this as an example that this does change something.
          Last edited by joejccva71; 12-12-2009, 03:04 AM.

          Comment

          • JJ_Bills9
            Banned
            • Dec 2008
            • 264

            #200
            Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

            The reason I've noticed for the insane running back numbers is how many 20+ yard carries guys are getting every year. Michael Turner had 350 carries for 220 yards and 37 carries of 20+.

            Obviously that includes all the carries that go for 60 and 70 as well. If you take that 37 and bring it down to 10 or so, which is realistic for an NFL running back, you knock off 400-600 yards. That would make his stats read 350 for 1700 yards, which is an average of 4.85 a carry. Which is still pretty high for him, but much closer to reality.

            EA just needs to find a way to cut big running plays down by about 75%. Otherwise the patch is great. I can't play my franchise with the stats so royally screwed.

            Can this be so hard to patch EA? BTW, Jonathan Stewart had 110 carries on the year and 23 of them went for 20+ yards. Needless to say he had over 1000 yards.

            Comment

            • bomza
              Banned
              • Jul 2006
              • 196

              #201
              Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

              Oops... Just when I was praising what I had seen so far with patch #2...

              I just saw a BAD cutscene goof. This is what I guess happens when they try to add them without having enough time or people to test them.

              Third and ten for the Saints. Driving for the winning TD. Brees passes 10 yards to the sideline. I knock the pass down with Ronde Barber. The ball literally hits the ground in front of me. Cut to cutscene of refs rushing in to say "YES, IT IS a complete catch!" WTF!?!?

              I check and I can't challenge either! I accidentally burn a timeout and then look at the replay showing exactly what I just said with the ball hitting the ground.

              I return to the game, and it appears the refs have changed their minds without telling me, because the line of scrimmage has not changed and it is now fourth down and ten. Oh, I see, the refs got it right, it's the cutscene refs who blew the call.

              Instead of listening to a lot of us asking for some way to turn off the cutscenes, it appears we're stuck now with the cutscene refs calling some passes complete that are obviously incomplete.

              Comment

              • Sleeping King
                Rookie
                • May 2007
                • 15

                #202
                Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                Sometimes I just have to shake my head. I'm driving with the Pats vs Jets. I drop back with Brady, no one is open so I move up in the pocket. At the last second I see Welker getting open but Rhodes jumps in front and picks it off for a touchdown. As he is returning it shows a penalty. I assume it's a block in the back.

                Nope, it's a penalty on Brady for an illegal forward pass. And guess what? The game takes away the touchdown, well actually it takes away the interception as well because it's first down Pats. Ha this game is insane.

                Comment

                • havokeff
                  Rookie
                  • Dec 2009
                  • 308

                  #203
                  Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                  Originally posted by Sleeping King
                  Sometimes I just have to shake my head. I'm driving with the Pats vs Jets. I drop back with Brady, no one is open so I move up in the pocket. At the last second I see Welker getting open but Rhodes jumps in front and picks it off for a touchdown. As he is returning it shows a penalty. I assume it's a block in the back.

                  Nope, it's a penalty on Brady for an illegal forward pass. And guess what? The game takes away the touchdown, well actually it takes away the interception as well because it's first down Pats. Ha this game is insane.
                  That is what is supposed to happen. An illegal forward pass negates anything that happens after it. The problem there is 1st Down Patriots. I'm pretty sure that is a loss of down penalty, but if that particular rule isn't in the game, then it would be 1st down and whatever yardage was penalized.

                  Comment

                  • havokeff
                    Rookie
                    • Dec 2009
                    • 308

                    #204
                    Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                    Alright, so my 2 cents on this patch.

                    The computer defense is far better against the run. I had my sliders way low and theirs way high to get this effect before and now it is actually working so I will have to adjust them back down, that is nice.

                    Sacks are fine. If you are having trouble getting pressure then balance out your sliders, that is what they are for.

                    The QB still throws the ball away when going in for the sack on occasion, but that happens in RL as well, so that shouldn't be an issue with anyone.

                    I've still see an occasional suction block, but the frequency is not unbearable.

                    The holding calls seem to be determined, not only on the sliders, but the player speed differential as well. It looks like that adjusting that down lessens the call.

                    joejccva71: I suspect that the reason one gets better rushing stats with the injuries off is that the defensive starters that are needed to keep them down stay on the field.

                    On to the stats.
                    I personally play Madden for the fun of the game AND to try to build a great team that is not 'cheap' in offline franchise mode, however, as I use the Niners, I have noticed that Patrick Willis's tackles have dropped considerably while Lawson's and Harylsons have gone up. This isn't a bad thing one year. Players get better, they get to the ball faster etc. However when I checked the leaders I noticed that not one single Inside or Middle Linebacker was in the top ten in the three years I have simed since I downloaded the patch. Obviously not very accurate, since currently in the NFL, there is only one OLB in the top 10 in tackles and in the top 20, there are only 7 which are not ILB/MLB and of those seven there are only 4 that are not LB at all.

                    Obviously, the RB stats are screwed, but that is what you get when you complain about YPC averages being too low. The only way to fix that is to *surprise* give running backs more yards. The YPC was fine. What was wrong was the TDs, and that was a computer play calling problem, not a YPC problem. Now as people have pointed out, you get more TDs but by way of longer runs and not by way of the computer calling more run plays at the goal line or whatever. So the old saying 'be careful what you wish for' springs to mind.

                    Overall I would say the patch is a very good improvement gameplay wise and a mild disappointment in one or two areas stat wise. I don't think the melodramatic "OMG I can never play it again! TOTALLY RUINED!!!" is quite called for, as there is a great deal of adjustability in the game that looks like it can fix most of it.

                    Comment

                    • bomza
                      Banned
                      • Jul 2006
                      • 196

                      #205
                      Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                      Oops #2... Just when I was praising what I had seen so far with patch #2...
                      The hesitation glitch when your RB is running is still there. And on pitches when you run at about a 45 degree angle it is really, really noticeable.

                      Oops #3...
                      Ok, it's bad enough when the cutscene refs try to say a ball that was knocked down and hit the ground is a complete pass, but one would think EA would have gotten such a basic thing as the goal line right by now. But apparently not.

                      Watch below. I'm playing the Saints and Bush gets a handoff at my two yard line. Watch as I try to stop him but can't, and Bush scores a touchdown. WAIT.... No, EA and Madden say HE DID NOT SCORE! I kid you not. The following play was NOT ruled a touchdown and the Saints were given the ball at the one yard line. On third down I sacked Brees, and the Saints kicked a field goal. Thanks to this play I would up winning the game.

                      You be the judge. Is THIS a touchdown? Madden 10 post-patch 2 says NO.

                      <object width="640" height="360">

                      <embed src="http://cdn.www.easports.com/static/110.12.4/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/madden10/4031336/792A0001_3_FLV_VIDEO_ztj.flv&link=http://www.easports.com/media/play/video/14306215&linkfromdisplay=true&linktarget=_top&imag e=" width="640" height="360"></object>EA Sports: Madden NFL 10 Video Highlight

                      Comment

                      • sapp99
                        Rookie
                        • Apr 2009
                        • 56

                        #206
                        Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                        Can somebody please tell me if anything has been done with supersim? Less big plays or something like that or do the stats look like pre patch?

                        Comment

                        • SonicZulu25
                          Rookie
                          • Jan 2009
                          • 97

                          #207
                          Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                          Originally posted by bomza
                          Oops... Just when I was praising what I had seen so far with patch #2...

                          I just saw a BAD cutscene goof. This is what I guess happens when they try to add them without having enough time or people to test them.

                          Third and ten for the Saints. Driving for the winning TD. Brees passes 10 yards to the sideline. I knock the pass down with Ronde Barber. The ball literally hits the ground in front of me. Cut to cutscene of refs rushing in to say "YES, IT IS a complete catch!" WTF!?!?

                          I check and I can't challenge either! I accidentally burn a timeout and then look at the replay showing exactly what I just said with the ball hitting the ground.

                          I return to the game, and it appears the refs have changed their minds without telling me, because the line of scrimmage has not changed and it is now fourth down and ten. Oh, I see, the refs got it right, it's the cutscene refs who blew the call.

                          Instead of listening to a lot of us asking for some way to turn off the cutscenes, it appears we're stuck now with the cutscene refs calling some passes complete that are obviously incomplete.
                          These cutscenes were there prior to #2 patch though. Regardless, you're right and it is annoying.

                          Comment

                          • Ueauvan
                            MVP
                            • Mar 2009
                            • 1625

                            #208
                            Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                            dunno if anyone has pointed it out, its not a hb breaking out of a 4 man scrum, its a maul sorry im a brit and rugby is my first love

                            Comment

                            • DGuinta1
                              MVP
                              • Aug 2004
                              • 2706

                              #209
                              Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                              I am amazed when playing online, there are rarely any penalties called.
                              NFL - Dallas Cowboys, MLB - NY Yankees
                              NBA - Knicks, NHL - NY Rangers,
                              NCAABB - St. Johns Redmen (Redstorm)

                              Comment

                              • bomza
                                Banned
                                • Jul 2006
                                • 196

                                #210
                                Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

                                Originally posted by joejccva71
                                You can't throw toward the sidelines because it will be an incomplete pass even if its caught inbounds.
                                Originally posted by RavensFan2k3
                                i been hearing this alot recently...was this present before the patch too?
                                I played a lot of games before the patch, and I don't recall seeing any bad sideline calls. Now, after the patch, while most sideline calls are still correct, I've seen three really bad calls now where the ball was caught inbounds but ruled out of bounds.

                                Flats are covered a lot better, running hesitation is still there and is worse if you run at an angle. Replays are longer but still cut off at the goal line on close calls. (Ball spins in replay on 360 but not PS3) Earlier I posted a video of an obvious goal line score where it was ruled NOT a touchdown. Haven't seen the ball go through the receiver yet, so it appears that was fixed, but I still see the occasional player morph tackle.

                                Is it better after the patch? Generally, yes. It seems to play smoother. Runners aren't able to run through a pile of tacklers as often. Kickoff returns for TD's while harder after patch one still seem too easy even at All-Madden. But the more I play and the more it draws me in, the more likely I am to come across the irritating things that make me wonder if anyone was seriously testing Madden 10 for any reasonable length of time, or if they all were just racing to meet their deadlines and hoping for the best. You keep wondering to yourself, "How could they allow that in the game? How could someone NOT see that?" Didn't they realize that seeing the same two chain gang or goal line cutscenes would become repetitive after just a few games? Why do we still have no way to button through them or turn them off?

                                If you are willing to sit through the same repetitive cutscenes, accept the occasional morphing, accept some close touchdowns not being called touchdowns, and accept that all completed passes near the sidelines may not be called completed passes, then you will enjoy Madden 10 after the patch.

                                As you can tell, I still have quite a few issues with it.

                                Comment

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