Madden NFL 10 Patch #2 Available, Impressions Here (360)
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
Had the same thing to me - receiver caught the ball near the sideline, got THREE feet in, and the refs ruled it out of bounds.Since this patch I'm noticing a lot of BAD calls by the refs. Maybe they were bad before, but now it has been brought to awareness. I played 3 games yesterday where the WR CLEARLY had both feet down in bounds and had caught the pass. Hell even got a 3rd one down and on two of those plays I challenged it and lost and on another one I couldn't challenge it at all. Straight BS.
I went to challenge, but the option was gone. I had not viewed the replay, and it was not under 2 mins. in either half. Not amused since it was a gorgeous pass (beating a Cover 2 on 3rd and Long).Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
This is not true, on the 360 anyway, in Hardcore mode just pull the left or right trigger for the pre-snap menu, it's there. Turning the pre-snap menu off and on is done in Settings /Visual feedback.
The only difference I have seen between Hardcore and Advanced is no replays, no rewind option, and the game is not any more difficult to play on one or the other. Maybe someone from EA can explain exactly what the differences are.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
My bad, I thought it was different from Hardcore to Advanced with pre-snap controls. I guess what I meant was that Advanced has the pre-snap controls on the screen where Hardcore you need to press a button to bring them up.This is not true, on the 360 anyway, in Hardcore mode just pull the left or right trigger for the pre-snap menu, it's there. Turning the pre-snap menu off and on is done in Settings /Visual feedback.
The only difference I have seen between Hardcore and Advanced is no replays, no rewind option, and the game is not any more difficult to play on one or the other. Maybe someone from EA can explain exactly what the differences are.
Is that part true?Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
Help! Since patch one and two my smooth frame rate is gone!
XBox 360 - Am I the only one seeing this? I am currently running the game from the hard drive and it doesn't seem to help.
(BTW, you won't see this much in practice mode, but in the game it happens all the time on outside running plays.)
No more smooth frame rate. I run a lot of running plays and pitches right and left, and ever since patch one (and it's still there with patch two) the runner hiccups or hesitates when running at a 45 degree angle and it is really noticeable at times. 1-2-3 hiccup, 1-2-3 hiccup, 1-2-3 hiccup... before I even get to the line of scrimmage on a pitch or sweep.
Since we probably are not going to get a patch 3, I was wondering if there was anything I could do to improve things. Play at a faster speed, adjust the player speed slider or something... Anything...
Otherwise after patch two (with the exception of some constant really bad in or out-of-bounds calls by the refs now) I'm really enjoying the game. I've scanned this thread, and I don't see any mention of it. It's so obvious at times I can't believe no one else is seeing this. Or is everyone who plays Madden pass-happy?Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
To be honest the framerate is exactly the same as it was pre-patch to me.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
Well I rebooted, and I'm running from the disk now and I immediately noticed the running plays were smoother. I only noticed it on a couple running plays when going back to my saved franchise and it wasn't near as noticeable. In this game I also mixed up the plays more and didn't call as many runs.
Could it have anything to do with any of the following?
Free disk drive space
Playing numerous multiple franchise games
Using the rewind feature
Just curious if anyone else is experiencing this hiccup on tosses and pitches to the outside (with blockers in front) in running plays where it seems to briefly hesitate every second or so.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
Everyone has the same issue....Was done on purpose believe it or not....Well I rebooted, and I'm running from the disk now and I immediately noticed the running plays were smoother. I only noticed it on a couple running plays when going back to my saved franchise and it wasn't near as noticeable. In this game I also mixed up the plays more and didn't call as many runs.
Could it have anything to do with any of the following?
Free disk drive space
Playing numerous multiple franchise games
Using the rewind feature
Just curious if anyone else is experiencing this hiccup on tosses and pitches to the outside (with blockers in front) in running plays where it seems to briefly hesitate every second or so.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
its progressive fatigue. ull only see it when the guy is tired and mostly happens on runs that open up downfield when ur holding turbo. its the effect of ur guy being tired and slowing down on a long one. it just looks crappy the way it stutters, thats all. youll also notice he'll be getting subbed out in the next play or the one there after. it seemed more pronounced after patch 1. it looked 20x worse in ncaa 09 tho. the guys foot would hang in mid air and not touch the ground as he hiccupped and stuttered down the field. maybe next yr they can clean it up even more to make it less visually noticeableWell I rebooted, and I'm running from the disk now and I immediately noticed the running plays were smoother. I only noticed it on a couple running plays when going back to my saved franchise and it wasn't near as noticeable. In this game I also mixed up the plays more and didn't call as many runs.
Could it have anything to do with any of the following?
Free disk drive space
Playing numerous multiple franchise games
Using the rewind feature
Just curious if anyone else is experiencing this hiccup on tosses and pitches to the outside (with blockers in front) in running plays where it seems to briefly hesitate every second or so.Last edited by o Mass Murda o; 12-17-2009, 03:50 PM.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
its progressive fatigue. ull only see it when the guy is tired and mostly happens on runs that open up downfield when ur holding turbo. its the effect of ur guy being tired and slowing down on a long one. it just looks crappy the way it stutters, thats all. youll also notice he'll be getting subbed out in the next play or the one there after. it seemed more pronounced after patch 1. it looked 20x worse in ncaa 09 tho. the guys foot would hang in mid air and not touch the ground as he hiccupped and stuttered down the field. maybe next yr they can clean it up even more to make it less visually noticeable
..then progressive fatigue is broken because i see it everywhere,
-1 st play of the series...check
-when a back is subbed in...check
-dives...check
-sweeps...check
the other problem with it(progressive fatigue) is that it doesn't have an effect on the defense
...
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
When I saw this, I thought 'man that was so cool!' and 'man, that really sucked!'
It's late in the 4th quarter of my offline franchise game between the Giants (me) at Cowboys (CPU). I'm down 17-12 with about 1:40 to go in the game. I just stuffed Barber on a 3rd down run to bring up a 4th-and-3 from my 40-yard-line.
So, I send the special teamers out there and call a punt return. Dallas lines up in a punt formation ... only they don't punt. They DIRECT SNAP the ball to the up back and (of course) there's a huge hole and he picks up the 1st down and the Cowboys proceed to run out the clock and pick up the win.
Never, ever seen the CPU call something like that in the late stages of a game. Very interesting!
Oh, and I'm loving the game post-patch. I was a fan pre-patch and after the 1st patch but now, with all the adjustments, I'm very content.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
Fatigue occurs on anything the player does. And, yes, he can come in with some fatigue even if it's the first play of the drive. Depends on where he was when he came out and how long he's been out, the fatigue slider, and his STA rating presumably.
If I sprint through/to get to a hole, then he can get fatigued one a play or two, especially with my 77 fatigue slider. Likewise if he has to push a pile or fight through tackles, all of which can be true (sprint to hit a hole, push the defenders and break tackles) so a HB getting fatigued on a dive play doesn't really surprise me.
I see it on defense as well. If my defense has barely been on the field, they are still light green, even in the 3rd quarter. If they've been getting pushed around and having to make lots of tackles/hits, they will often begin in the orange.
Whether or not it impacts the CPU, hard to tell, but once they had their WR subbed in for a DB so I assume it does."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)
i agree, on the defensive side of the ball the color changes from green to orange, but you don't see that ridiculous hitch step in their gate.Fatigue occurs on anything the player does. And, yes, he can come in with some fatigue even if it's the first play of the drive. Depends on where he was when he came out and how long he's been out, the fatigue slider, and his STA rating presumably.
If I sprint through/to get to a hole, then he can get fatigued one a play or two, especially with my 77 fatigue slider. Likewise if he has to push a pile or fight through tackles, all of which can be true (sprint to hit a hole, push the defenders and break tackles) so a HB getting fatigued on a dive play doesn't really surprise me.
I see it on defense as well. If my defense has barely been on the field, they are still light green, even in the 3rd quarter. If they've been getting pushed around and having to make lots of tackles/hits, they will often begin in the orange.
Whether or not it impacts the CPU, hard to tell, but once they had their WR subbed in for a DB so I assume it does.
my starting back should not have a hic-up fresh off of the bench, neither should my back-up...especially just rounding the edge breaking up field on the 1st play of the game.
the representation of a slow/fatigued offensive player and defensive player are both different from each other and awkward looking.
they truly need to work on their animations.
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