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Halo: Reach
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12-18-2009, 09:09 PM
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Flawless
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Re: Halo: Reach
Bungie Weekly Update
Quote:
The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a “frame dump” that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).
Quote:
This trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of “jaggies” or edges of pixles) present in what you’re watching right now but
rest assured that Reach will be significantly improved in this department compared to Halo 3.
(The extreme “AA” in the trailer was due to the “frame dump” mentioned above.)
Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
AA confirmed and still retaining the awesome lighting, which was the culprit for no AA in the Halo 3 engine.
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