NCAA Football 11 Potential Features (Pasta Padre)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • therizing02
    MVP
    • Apr 2003
    • 4175

    #166
    Re: NCAA Football 11 Potential Features (Pasta Padre)

    Originally posted by ftball11
    Although EA is looking for our top 3, I read some where they were only looking at implementing one new feature for '11. So the fans better choose wisely.
    This is good news IMO.

    Comment

    • prowler
      MVP
      • Aug 2002
      • 1385

      #167
      Re: NCAA Football 11 Potential Features (Pasta Padre)

      Originally posted by therizing02
      This is good news IMO.
      Depending on the one feature.

      Comment

      • kehli
        Banned
        • Jun 2009
        • 67

        #168
        Re: NCAA Football 11 Potential Features (Pasta Padre)

        AD mode w/o stadium builder. Thats to big of an addition and will cause more important things to be left out.

        Coaching Carousel would be nice but not a necessity.

        Coaching styles would be great but only if what coaching style they have effects your players (examples: Mallet leaving Michigan because of Rich Rod's spread and Peek leaving Georgia Tech because of the flexbone) Some players just can't run certain types of offenses.

        Not Listed but would be an awesome addition:

        Break down the awareness rating into more subcategories. Examples:

        Sideline Awareness: Sideline catching would need to be added but adding this rating would be good with that addition.

        Pocket Presence: Effects your chances of squirming out of sacks or getting the ball away better. Could also effect fumbling snaps

        Returner Awareness: Effects calling faircatch late or catching a kick under pressure

        Longsnapper awareness: High snaps happen if the center isn't experienced at longsnapping


        Also I would like to see a chemistry rating like NBA Live has.

        Comment

        • NEOPARADIGM
          Banned
          • Jul 2009
          • 2788

          #169
          Re: NCAA Football 11 Potential Features (Pasta Padre)

          Let me know when ALL of this stuff is in the game and I'll buy again. I'm done with the whole "buy every year" thing.

          Comment

          • GoToledo
            Pro
            • Jun 2008
            • 510

            #170
            Re: NCAA Football 11 Potential Features (Pasta Padre)

            1. Locomotion, physics, etc.
            2. ESPN presentation (ESPN2 and ESPNU would be nice as well)
            3. Coaching carousel
            "Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"

            Sideshow Bob

            Comment

            • joshuat8210
              Rookie
              • Oct 2008
              • 152

              #171
              Re: NCAA Football 11 Potential Features (Pasta Padre)

              In addition to the ones that everyone else wants i would also love to see:
              a true acc clock just like madden
              team entr.
              formation subs
              better presentation

              better prog. lighting, or better yet let us choose what time the game starts.

              auto subs that work ( i still cant get them to work at all)

              the bands in the stands with the sun or lights glaring off their instruments.

              Comment

              • redsrulenc
                MVP
                • May 2009
                • 1428

                #172
                Re: NCAA Football 11 Potential Features (Pasta Padre)

                This may make me sound foolish because it's probably already been mentioned, but beside the fact that ESPN would be a great addition, all I want is the FCS SCHOOLS! Yes, that means the Big South Conference!

                Anyone else with me on this?
                I'm a current student at a University that plays football and basketball in the Big South Conference. Thank gosh we're on NCAA Basketball, maybey next year our school will make it to EA Sport's College football game.
                Check out my three critically acclaimed dynasties in the Dynasty HQ section:

                Run For The Playoffs - A Louisville Bats AAA dynasty

                Gimmie A Hell! Gimmie A Yeah! - This is Blue Mountain State Football.

                Single-A Baseball on The Show? Un-Flocking-Believable! - Go Myrtle Beach Pelicans!

                Comment

                • ActLikeYouCrow
                  MVP
                  • Apr 2009
                  • 1025

                  #173
                  Re: NCAA Football 11 Potential Features (Pasta Padre)

                  locomotion
                  formation subs
                  no jump the snap
                  no pre play guess crap
                  acc clock for the whole game


                  i know the last 4 arent listed, but its vital formation subs finally are in ncaa for the 360. the rosters cant be updated obviously, and by definition they are going to be inaccurate because its impossible to get everything right, but they have to give us formation subs so we can at least make some changes on the fly since they wont let us save the online roster for depth chart purposes. i dont even have the desire to play an online game because i have to make so many changes to my roster before starting to even make it somewhat realistic.


                  spread out the ratings and stop with this homer, top 10 teams, traditional powers getting super boosted ratings crap. southern cal had the 43rd ranked defense in the nation this year yet next year all their starters will probably be rated 90+. it ruins the game especially when 3rd stringers on good teams are rated as high as all conference players on lesser programs.


                  papaperry you bring up an interesting point that makes me think about how nagging injuries can affect the game. we have the option this year to bring guys back early and there is a reinjury risk, but what about that injury affecting their gameplay while they arent 100%. the center with a hurt hand risks a bad snap or a non center at center risks a bad snap. the longsnapper idea is good but with the smaller rosters i dont know if its feasible. offensive players with hurt fingers, hand, arm, ribs should be more susceptible to fumbling or drops. lower extremity injuries should zap some of mobility and speed.

                  i honestly wouldnt care about the perfect 3d renderings of each stadium and most realistic skyline if they got the gameplay right.

                  Comment

                  • IRISHFBFAN1
                    Banned
                    • Feb 2009
                    • 290

                    #174
                    Re: NCAA Football 11 Potential Features (Pasta Padre)

                    You guys are probably sick of hearing me say this but we all need to hit EA hard with this, SLOW THE GAME DOWN, PLEASE! TO SPASTIC!
                    This will help with the Locomotion aspect alot of you guys are wanting, and I agree with you.

                    I would also like to see better interaction between offensive and defensive line play that would include the implementation of zone blocking schemes.

                    Finally, passing. Lets at least go back to the way it was in 09 or even better more like MADDEN. tHE PASSING NOW IS SO HARD AND FAST, NEEDS TO BE SLOWED DOWN, SMOOTHER.


                    That would be my 3, and if we got all of those I think the gameplay would be great.

                    Presentation should not even be talked about. Not even an option for us because it should already be in the game year in and year out.

                    If the DEVS need more space, get rid of the MASCOT game!

                    Comment

                    • bamaCT12
                      Rookie
                      • Dec 2008
                      • 176

                      #175
                      1. Running looks rediculous, if locomotion fixes that then locomotion
                      2. Authentic styles of play
                      3. (Write In) I'm so sick and tired of Noel Devine feeling just like any other back when I run with him. He should feel different so we need signature styles of running and moves.
                      such as:
                      Reggie Bush
                      Adrian Peterson
                      etc...
                      So if you select the Reggie Bush signature style then the player that has that style will run, cut, dive etc... like Reggie Bush.
                      Where 92 All-Americans happen; where 31 bowl victorys happen; where 21 SEC championships happen; where 12 National Championships happen; where Alabama happens, is where amazing happens.

                      Comment

                      • bamaCT12
                        Rookie
                        • Dec 2008
                        • 176

                        #176
                        Originally posted by IRISHFBFAN1
                        You guys are probably sick of hearing me say this but we all need to hit EA hard with this, SLOW THE GAME DOWN, PLEASE! TO SPASTIC!
                        This will help with the Locomotion aspect alot of you guys are wanting, and I agree with you.

                        I would also like to see better interaction between offensive and defensive line play that would include the implementation of zone blocking schemes.

                        Finally, passing. Lets at least go back to the way it was in 09 or even better more like MADDEN. tHE PASSING NOW IS SO HARD AND FAST, NEEDS TO BE SLOWED DOWN, SMOOTHER.


                        That would be my 3, and if we got all of those I think the gameplay would be great.

                        Presentation should not even be talked about. Not even an option for us because it should already be in the game year in and year out.

                        If the DEVS need more space, get rid of the MASCOT game!
                        No, don't slow the game down too much EA, if you do that then you lose the explosion of a Noel Devine or a C.J. Spiller. I hate playing Madden 10 and watching Chris Johnson BURST (sarcasm) through the whole at like 2 mph and then waiting like 20 seconds for him to finally make it to the end zone.
                        Where 92 All-Americans happen; where 31 bowl victorys happen; where 21 SEC championships happen; where 12 National Championships happen; where Alabama happens, is where amazing happens.

                        Comment

                        • bamaCT12
                          Rookie
                          • Dec 2008
                          • 176

                          #177
                          Oh, and we desperatley need Formation Subs and when you play dynasty things like the Heisman race need to be realistic, I'm tired of seeing people like Tim Tebow drop completley out of the race, in other words, highly rated players need to be more dominant.
                          For teams like USC and Alabama there needs to be a way to sub running backs in and out of the game because USC runs like 3-4 running backs a game, so when I look at the stats at the end of my dynasty, I don't want to see McKnight getting 99% of the carries.
                          Where 92 All-Americans happen; where 31 bowl victorys happen; where 21 SEC championships happen; where 12 National Championships happen; where Alabama happens, is where amazing happens.

                          Comment

                          • Radioactiveman
                            Banned
                            • Jul 2004
                            • 775

                            #178
                            Re: NCAA Football 11 Potential Features (Pasta Padre)

                            The things I want aren't on that list...for one, I'd like to see my defender jump (and swat or intercept the ball) when, and exactly when, I hit the triangle button on defense.

                            Second, I want control of the location and speed of the pass. Not just what guy I want to throw to, but where I want the pass to land.

                            Third, fix the blocking physics and make it, dare I say, "realistic"?

                            All that other crap doesn't mean jack sh!t of the gameplay sucks...as it currently does. The "Locomotion" thing scares me even further because that tells me they're gonna make it worse by starting over with a "new" technology and it's going to take them 3 more years to ge that right just like every other "new" feature they try to implament.

                            Comment

                            • DATCAMERAMAN ah
                              Rookie
                              • Jul 2009
                              • 176

                              #179
                              Re: NCAA Football 11 Potential Features (Pasta Padre)

                              how about putting it all in the game.
                              last time i checked , it was a college football game, and all those feature are apart of college football so why wouldnt they be emulated in the game??
                              c'mon EA step up and give us a great game next year!!
                              Kansas Jayhawks Dynasty
                              2011-2012: 1-0(0-0)

                              Comment

                              • bigjake62505
                                Banned
                                • Mar 2008
                                • 1079

                                #180
                                Re: NCAA Football 11 Potential Features (Pasta Padre)

                                Just start over and port over a copy of the old gen games. Clean them up and there you go, there are more features in those games than anything that you guys have tried yet. I have had it with all this hey, mr customer, what do you want in the game? Here is SEASON SHOWDOWN! hope you like it. I am so fed up with this generation of games, it make's me sick. At least NCAA 09 on ps2 has some depth to it and a good dynasty mode, and the ball spins!

                                Comment

                                Working...