Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
I second this (at least, on The Show front, haven't played NBA 2K10). The Show has a couple of things that are off a bit, like closers having more saves tha IP (though save totals themselves are fine), but overall, simmed stats in that game are great.A screaming comes across the sky...Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
I still have not had a instant replay after TD.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
I just made a post in the 360 thread.
I had two things happen in the same game that I've never seen before in 10.
1. A PI call against the AI. After patch 2, all 3 PI calls (out of 10 games) were against the user. I rarely saw a PI called at all before patch 2.
2. A CPU challenged fumble. The CPU was ahead 17 to 13. And the CPU won the challenge.
Nice to see that occur.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Nice to see when I move my team in Franchise mode I actually the proper statue instead of the shark when I have the Croc as my team logo.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Thats because normally when the CPU challenges, it has to be pretty justifiable. They normally won't challenge unless its a great chance that they will win. It's hard to predict human nature with an automated CPU team. BUT, on the contrary, I have seen the CPU lose 1 challenge on an fumble.Virginia Tech Hokies NCAA 2011 Dynasty Thread :
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
I still have issues with the lack of replays. Although playing on advanced playcalling over hardcore seems to give me a few more replays as opposed to none.
Maybe I should try clearing my cache or something.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Alright, but common sense tells me that if 5+ running backs reach the 2,000 yard milestone in a season after doing some tweaking, the tweaking is not helping. Therefore, you don't release it.Give Josh Looman another year, he'll get the sim stats where they need to be (they had two years to work on stat-accuracy for NFL HeadCoach'09, so Madden'11 should be the year).
On a related note, has anyone commented on whether or not the inflated YPC/sack stats have made a noticeable impact (positive or negative) on player progression?
All EA cares about is the fact that they have released 2 patches thus far. It's a symbol of their effort.
2011 better be DAMN good..Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Common sense also realizes that people were complaining in numbers that the backup RB's ypc were low.Alright, but common sense tells me that if 5+ running backs reach the 2,000 yard milestone in a season after doing some tweaking, the tweaking is not helping. Therefore, you don't release it.
All EA cares about is the fact that they have released 2 patches thus far. It's a symbol of their effort.
2011 better be DAMN good..
I don't agree with not releasing the patch. I don't appreciate the stats where they are, but I'll take the gameplay improvements of patch #2 over a few stats out of whack, knowing that they mess with franchise mode.
I've seen some slider strategies that will improve the yardage problem.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
What I'm noticing is the whacky YPC numbers for plus RBs seem to be inflated most by too many 20+ yard runs. Guys are regularly running for 200+ yards a game but it's not because they're actually picking up 8-10 yards a carry on a regular basis... they just have a few 50 or 60 yard breakaways in there and the numbers are being thrown out of whack.Comment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
That's exactly the issue. It seems like ratings don't matter because almost every RB breaks 1-3 60+ yard runs per game.What I'm noticing is the whacky YPC numbers for plus RBs seem to be inflated most by too many 20+ yard runs. Guys are regularly running for 200+ yards a game but it's not because they're actually picking up 8-10 yards a carry on a regular basis... they just have a few 50 or 60 yard breakaways in there and the numbers are being thrown out of whack.Ryan Spencer
University of Missouri '09
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
It is rather annoying to see the rushing leader after 2 weeks have 20 carries fro 220 yards, it is what it is though. I'll deal.HELLO BROOKYLN.
All Black EverythingComment
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
The ball does not spin anymore!
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)
Is this patch 1.03? Because that's the one my PS3 is downloading now.Comment

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