Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

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  • Bballplaya72
    Pro
    • Nov 2006
    • 702

    #1

    Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

    I feel that I have come up with an idea that will revolutionize the way that players finish at the rim, and also the way defense is played at the basket.

    My thought is simple, and this: While driving to the basket, hold LT and flick the shot stick, and your player will try to initiate contact, draw a foul, and finish strong. This is not to say a foul is going to be called everytime however, but your player is going to "go hard". An offensive foul is a definite risk.

    However, if you DONT hold LT, your player will try to avoid contact, and finish in a flashy style. It may be a wise decision for Steve Nash to avoid contact with Dwight Howard at the rim and have a flashy finish, whereas Lebron is going to go right at him and go strong.

    Shaq is rarely going to go flashy (and if he does, the results wont be as good) and Chris Paul is rarely going to try to posterize someone. How many times in 2k10 do we drive the lane with Paul, only to have the worst animation take place where he just goes straight into a body of a defender with no wiggle??

    That will hopefully be in the past.

    I think this simple aspect will help the amount of fouls increase and increase free throws. It will also give you more control as to how you want to attack the basket. There's times I want Kobe to posterize someone, and there's times I want him to showcase his athleticism and pull off a sick reverse. Now we would have the ability to do so.
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    What's Good in the World of Sports
  • jtdribbles25
    Banned
    • Aug 2003
    • 1415

    #2
    Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

    intriguing thought.....

    Comment

    • RayAP19
      Banned
      • Oct 2006
      • 2668

      #3
      Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

      This is why I think OS members should have more of a say with these games...

      Darn good idea, OP

      Comment

      • michaeljordanjr
        Banned
        • Jun 2009
        • 972

        #4
        Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

        I see your vision, LT might be a good way to do it.

        The problem is there and needs fixing. I want to be able to choose how I finish not have ONE package of dunks layups that depend on which direction I pick on LS and RS.

        But like you said, I want a whole new set of packages for when I trigger them with LT that has me take a risk but rewarding me with highlights.

        I'd call it the H-LT(Highlight Left Trigger )

        props to the OP

        Comment

        • JkA3
          Strategy
          • Jul 2008
          • 858

          #5
          Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

          Great thinking. I really like the idea.
          STRATEGYHUSTLERESULTS

          Comment

          • JkA3
            Strategy
            • Jul 2008
            • 858

            #6
            Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

            Great thinking. I really like the idea.
            STRATEGYHUSTLERESULTS

            Comment

            • phant030
              MVP
              • Sep 2006
              • 1232

              #7
              Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

              I thought Shot stick Left/Right/Away were for avoiding contact? And shot stick towards the basket was to force contact and/or dunk on?

              Comment

              • Bballplaya72
                Pro
                • Nov 2006
                • 702

                #8
                Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                Originally posted by phant030
                I thought Shot stick Left/Right/Away were for avoiding contact? And shot stick towards the basket was to force contact and/or dunk on?
                I dont think so...but I could be wrong. And if so, it is horribly implemented.
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                Comment

                • jeebs9
                  Fear is the Unknown
                  • Oct 2008
                  • 47572

                  #9
                  Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                  Originally posted by phant030
                  I thought Shot stick Left/Right/Away were for avoiding contact? And shot stick towards the basket was to force contact and/or dunk on?
                  They actually are to a point. A lot of people don't notice it. But you can avoid contact very easily. I do it all the time. People are just not taking the time understand how to do it. Like...

                  or
                  Last edited by jeebs9; 12-24-2009, 09:06 AM.
                  Hands Down....Man Down - 2k9 memories
                  http://www.youtube.com/watch?v=4IHP_5GUBQo

                  Comment

                  • danphilibin
                    Rookie
                    • Mar 2009
                    • 51

                    #10
                    Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                    Love the idea, especially the idea of the foul not always being called. In 2K10 it seems like every time there's contact under the basket a foul is called. IRL if the refs think the player is going for the foul and doesn't even attempt the shot then no foul will be called. There's not enough of that in 2K10. This could also add a lot more emotion to the game as some players get out of control and heat up a bit.

                    Comment

                    • Bballplaya72
                      Pro
                      • Nov 2006
                      • 702

                      #11
                      Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                      Originally posted by jeebs9
                      They actually are to a point. A lot of people don't notice it. But you can avoid contact very easily. I do it all the time. People are just not taking the time understand how to do it. Like...

                      or
                      http://community.2ksports.com/commun...mediaid=715513
                      I'm not saying it's impossible to do, I'm just suggesting a way to make it easier, and a way to make it happen everytime you want. There's times that no matter what direction of the shot stick I hit, I get an undesired result.

                      This will allow you to have more control, such as if you're down by 4 with 20 seconds left and you have an open lane. You're obviously going to take the open lane, but at the same time you're going to want to draw a foul to get a 3-pt opportunity.

                      It may be in the game somewhat, but I feel with the suggestion it may be more absolute and easier to accomplish.

                      *Edit* Also, those videos are not ways to actually initiate contact, or avoid contact in my opinion. It is simply flicking the shot stick in the intended direction and having either a power/flashy response.
                      Last edited by Bballplaya72; 12-25-2009, 01:06 PM.
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                      What's Good in the World of Sports

                      Comment

                      • phant030
                        MVP
                        • Sep 2006
                        • 1232

                        #12
                        Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                        But Layups aren't power and flashy like dunks, but left hand/right hand..
                        Last edited by phant030; 12-25-2009, 01:30 PM.

                        Comment

                        • RayAP19
                          Banned
                          • Oct 2006
                          • 2668

                          #13
                          Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                          Regardless, this idea is better than what we have. The user needs TOTAL control, which is why I'll never know why separate jumper and layup buttons aren't damn near mandatory in basketball games by now.

                          Comment

                          • Bballplaya72
                            Pro
                            • Nov 2006
                            • 702

                            #14
                            Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                            Originally posted by phant030
                            But Layups aren't power and flashy like dunks, but left hand/right hand..
                            You would still have to hold RT as an aggressive modifier to attempt a dunk.
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                            What's Good in the World of Sports

                            Comment

                            • RedmanR
                              MVP
                              • Aug 2003
                              • 2120

                              #15
                              Re: Initiating Contact -- A Way to Revolutionize Finishing at the Rim.

                              Word is born Bballplaya72
                              Where they DO that? ? ?

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