horrible stats after patch #2

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  • lions2k9
    Rookie
    • Sep 2009
    • 314

    #1

    horrible stats after patch #2

    So I waited along time to restart my franchise because Madden developers told us franchise stats among other things would be corrected. FIRST season, simulated and had FIVE 2000 yard rushers and 10 players with over 17 sacks, including one player who had 24. Why is this happening, why did we have to wait until almost Thanksgiving for a broken patch?
  • Hassan Darkside
    We Here
    • Sep 2003
    • 7561

    #2
    Re: horrible stats after patch #2

    We are all aware of this. It happens because EA wanted to increase YPC for backup running backs and for whatever reason didn't think it'd have an effect on all RBs and in turn, simulation stats. And they also wanted to increase sacks for OLBs in the 3-4 defense, so in turn, there's bad stats everywhere.
    [NYK|DAL|VT]
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    You losin' your teeth, moving like using Kevin Durant comb
    Royce da 5'9"


    Originally posted by DCAllAmerican
    How many brothers fell victim to the skeet.........

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    • vaibhavp3
      Rookie
      • Jun 2009
      • 304

      #3
      Re: horrible stats after patch #2

      i cant believe that ea workers get paid to make the game worse.
      Originally posted by mm boost
      Finally, someone that has slider's that makes for a nail-biter hard fought win.
      Originally posted by Bigshow63
      Hey Vai, just wanted to say great sliders. I've tried them all and these seem to play the best of any of them out there.

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      • lions2k9
        Rookie
        • Sep 2009
        • 314

        #4
        Re: horrible stats after patch #2

        yeah I was kind of hoping someone from ea would respond since they post here. is the best way to get realistic stats handling all teams and adjust the scheme?

        Comment

        • Bioengineer
          Rookie
          • Jul 2009
          • 34

          #5
          Re: horrible stats after patch #2

          backup running backs are backups for a reason. why would they want to increase their #s?

          Comment

          • 4949
            Rookie
            • Aug 2009
            • 33

            #6
            Re: horrible stats after patch #2

            Damn that sucks, I really like the game play and got the sliders just right for me to have competitive games and now the stats are screwing up my franchise.
            Still Undefeated....against the computer....on rookie...with sliders all the way to the left..Damn it !

            Comment

            • lions2k9
              Rookie
              • Sep 2009
              • 314

              #7
              Re: horrible stats after patch #2

              Ok so last night I took over all teams to start out, the first menu pops up and you set up your settings. The most important part is to have all roster changes (update depth chart, fill roster, etc) set to CPU, not user, then went into coach scheme and changed all the schemes. On a side note I can't believe EA couldn't even get the correct defenses for certain teams, like Cleveland not running a 3-4. Anyway, change the scheme sliders and then go to the team you want to control, go back into franchise options and change everything back to user control and run your team like you want and the CPU will still take care of all the other teams needs like free agency, resigning. etc.

              Simmed the first season and the inflated stats went down considerably. Went from having five 2000 yard rushers to only one, and is was Adrian Peterson so I figured that is realistic to happen. It takes some time, at the bottom is the link to the schemes I used and you can adjust them to your preference.
              http://www.operationsports.com/forum...pdate-2-a.html

              Comment

              • PacMan3000
                MVP
                • Jul 2002
                • 1807

                #8
                Re: horrible stats after patch #2

                If I lowered the game duration before I simulated the CPU games, would that help with the stats? Meaning, I play 8 min games and simulate the CPU games on 8 mins. If I simulated the CPU games on 5 or 6 mins, would the stats look better for running backs?

                Comment

                • NoFear
                  Rookie
                  • Feb 2009
                  • 147

                  #9
                  Re: horrible stats after patch #2

                  ^Probably. But everything else would go down too..Passing stats, tackles, sacks etc.

                  Comment

                  • lions2k9
                    Rookie
                    • Sep 2009
                    • 314

                    #10
                    Re: horrible stats after patch #2

                    it may have an effect, I tried that awhile ago and all I remember is the stats were still too unrealistic.

                    Comment

                    • sammcculloch
                      Rookie
                      • Oct 2009
                      • 115

                      #11
                      Re: horrible stats after patch #2

                      Originally posted by PacMan3000
                      If I lowered the game duration before I simulated the CPU games, would that help with the stats? Meaning, I play 8 min games and simulate the CPU games on 8 mins. If I simulated the CPU games on 5 or 6 mins, would the stats look better for running backs?
                      no because cpu games are normal time
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                      • supercharger
                        Rookie
                        • Nov 2009
                        • 66

                        #12
                        Re: horrible stats after patch #2

                        well i guess it comes with the territory when you have a bunch of devry and full sail grads as EA developers

                        Comment

                        • RavensFan2k3
                          Pro
                          • Sep 2003
                          • 609

                          #13
                          Re: horrible stats after patch #2

                          Originally posted by Bioengineer
                          backup running backs are backups for a reason. why would they want to increase their #s?
                          because some teams use two runningbacks and the way they had it before teams like Carolina, New York, Oakland, Minnesota, Baltimore, Etc...the 2nd RB wasnt getting any carries

                          Comment

                          • Bballplaya72
                            Pro
                            • Nov 2006
                            • 702

                            #14
                            Re: horrible stats after patch #2

                            Originally posted by RavensFan2k3
                            because some teams use two runningbacks and the way they had it before teams like Carolina, New York, Oakland, Minnesota, Baltimore, Etc...the 2nd RB wasnt getting any carries
                            Exactly. Felix Jones averaging 2.6YPC for 5-6 years and having him go down to a 75ovr and rendered useless is a joke.

                            The thing that makes it the most ridiculous, is the fact he averaged 8.9YPC last year.
                            ---------------------------------
                            What's Good in the World of Sports

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                            • BTG
                              Banned
                              • Jun 2003
                              • 577

                              #15
                              Re: horrible stats after patch #2

                              If you're worried about the stats, don't be. Think about it, with Chris Henry being killed, EA will have to release a third patch with a sticker for the Bengals helmets. Hopefully they'll have time to focus on the stat issue as well.

                              Comment

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