I read a poll in the Backbreaker Forums regarding their ratings system. They were choosing between:
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Originally Posted by Backbreaker Forum Administrator |
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Number system: This system, as commonly used in other games, breaks down a variety of athletic and position specific attributes and ranks them 1-100.
Special Skills/Deficiencies: This system does not include numbers, but shows where a player may excel at a specific skill (ex. Lock-down corner, runs crisp routes, pancake blocker, cannon for an arm, etc.) or be deficient at a certain skill (ex. Slow feet, poor in man coverage, etc.). Players are identified with icons on the field to help identify potential mismatches.
Combine Testing Scores: This system uses testing scores from a variety of commonly used tests in pre-season training/testing and combine tests (such as vertical leap, 40-yard dash time, pro agility time, bench-press reps of 225 lbs in 30 seconds, etc.) From these tests, as well as position-specific training exercises, one identifies and grades their players’ athletic abilities and skills. Thus, one is forced to evaluate their own players.
Combo: This system involves using one rating, an overall rating of a player, and also incorporates the special skills/deficiencies identifier/icons. It shows the overall value of a player as well as what they do extremely well or poorly.
Blend: This system involves taking a handful of athletic/mental and position-specific attributes. An example for a quarterback would be speed, agility, strength, and concentration (athletic/mental attributes). Then arm strength and passing accuracy (position-specific attributes). These six attributes will each be given a value (1-100 or 1-10 or 5 stars, etc.). Attributes would combine to create special skills as well. For instance, a quarterback with high speed, agility, and concentration ratings may be a great "scrambler." Furthermore, a quarterback with a very high passing accuracy rating might have be a "bull's eye" quarterback. These special skills would be identified through icons on the field.
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The Blend option won by a landslide. I also like Blend, but I think I can elaborate on it somemore. Here's how I think it should work:
Physical Ratings
-Speed (Rated by using what I'd like to call the
5-Star Tier System; more on that later)
-Agility (5-STS)
-Strength (5-STS)
-Jumping (5-STS)
-Stamina (Here, you would choose between options. On this particular rating, you would choose how often the player would be subbed: Frequent, Normal, Rarely, or Never)
-Durability (here, you would choose how prone the player is to injury: Weak, Below Average, Average, Strong,or Healthy)
Mental Ratings
-Attitude (Disruptive, Quiet, Neutral, Chill, or Positive; this affects off the field actions)
-Leadership Style (Selfish, None, Example [lead by example], Team Player, or Captain)
-Composure (Loose Cannon, Disruptive, Neutral, or Calm; this affects how players react to the outcome of plays. It also works in conjuction with the ATT (Attitude) rating and leadership style. So, therefore, a QB with a ATT rating of Positive; and a Leadership Style of Caprain; but with the COM (Composure) rating of Loose Cannon, is a good thing)
-Concentration (None, Little, Average, High, or Very High; this affects the players ability to stay focused on his assignment in the heat of a play, and the overall game in general)
Position Specific Ratings
1. QB
-Field Vision (5-STS; this impacts the ability of a QB to see know where all his receivers are without looking straight at them)
-Arm Strength (5-STS)
-Short Accuraccy (Adjust Completion %; you could make this as high, or low, as you want)
-Medium Accuracy (Completion %; should be no lower than 40%, no higher than 80%)
-Deep Accuracy (Completion %; should be no lower than 20%, no higher than 60%)
(Overall Accuracy combines these three ratings, and rates the QB using 5-STS)
-Pocket Presence (None, Jumpy, Cautious, Calm, Shifty, or Scramble)
-Aggresiveness (Conservative, Normal, Ambitious, or Risky; this rating tells you if your QB likes to take risks. A ''Risky'' rating will say the QB tends to turn the ball over, both through INT's, and fumbles; a ''Conservative'' rating suggests that the QB doesn't throw, or run, past 15- yards in most cases)
-Playbook Awareness (Very Low, Little, Basic, High, or Very High; this affects a QB's ability to call an effective play in the huddle, and his ability to read the defense and check the play. When a QB gets traded to a new team [or gets drafted], there's a new Head Coach, or if you choose a different playbook to run, this rating fluxuates, depending on the playbook being used)
-Rally (None, Little, Normal, High, or Very High; this affects the QB's ability to rally his team from behind to get a win in crunch time)
2. WR/TE
-Catching Style (Secure, Normal, Aggresive, or Highlight; this rating will say what type of catch the receiver usually attempts. Meaning, if he has an ''Highlight'' rating, he'll attempt to go for jump balls more often, but also will attempt more one-handed catches, and drop the ball more often)
-Catching Ability (5-STS)
-Route Running (5-STS; this affects the quality of his route-running ability, and his vision in zone coverage)
-Release (Slow, Normal, or Quick; affects the ability of the reciever to burst off the ball, and beat press coverage)
-Run Block (5-STS)
I'll add to the ratings later, when my hands aren't tired (I'm a slow typer, lol)
5-Star Tier System (5-STS)
The post in the forum mentioned a 5-star rating system, sort of like FIFA's. Well, I came up with the 5-STS. Here's how it works:
A certain attribute is rated with stars, up to five stars for one given attribute. Sounds simple enough, right? Wrong!
Any attribute that has 1-4 stars is treated as is. But any 5-star attribute is given a tier: 1st Tier (the lowest), 2nd Tier, or 3rd Tier (the highest). Any player that has a 5-Star attribute in the 1st Tier, means that he's is above average in that particular skill set. Any player that has a 5-Star, 2nd Tier attribute means that he is among the true elite in that ability. Lastly, any player that has a 5-Star, 3rd Tier attribute means that he IS the elite. Meaning that only he can jump that high; only he can run that fast; only he can throw that far, and so on...
I'll be back to add to this later. My hands are tired, lol...