01-13-2010, 10:48 PM
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#63
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MVP
OVR: 19
Join Date: Jan 2007
Location: Minneapolis, MN
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Re: Breaking Down Backbreaker
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Originally Posted by bill2451 |
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yes, you can mathematically predict what will happen between two inanimate objects when they colide if you know the exact conditions of that collision...
however we are not talking about inanimate objects, we are talking about football players... they have to be able to accelerate, make cuts, have balance, strength, vision, agility, possibly some sort of fundimentals rating (ie a bad tackler may just throw a shoulder into the ballcarrier, where as a good tackler will try to wrap the ball carrier up)... thats completely ignoring things like passing, catching, etc
yeah, realistic physics are great, but without ratings there is no game... you cant just take a physics engine, throw a bunch of dummies w/ different weight distribution in there, and expect a football game to come out of it...
there are many many more factors than just mass/speed and angle of approach when determining what happens on the field
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Are you arguing some semantic point about what 'ratings' means? APF did not have ratings. They had animations that were tied to abilities. If you didn't have the 'ability', then you could not trigger that animation.
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