stockholders are def greedy but you would be surprised how many are concerned with gimmick stuff. they want hard money something that their product is investing in will have a def return. with lacking sales means that there pockets weren't fat. so using something they bought a year and half ago and only produced one game on pc and one game soon to be released to console ( white knight chronicles) they be need to show something. I think they will show the money they spent was well worth it.
EA CEO Speaks of an Innovative and New Take on Madden?
Collapse
Recommended Videos
Collapse
X
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
stockholders are def greedy but you would be surprised how many are concerned with gimmick stuff. they want hard money something that their product is investing in will have a def return. with lacking sales means that there pockets weren't fat. so using something they bought a year and half ago and only produced one game on pc and one game soon to be released to console ( white knight chronicles) they be need to show something. I think they will show the money they spent was well worth it. -
Re: EA CEO Speaks of an Innovative and New Take on Madden?
my thoughts exactlyLMAO @ this thread..you guys all post constantly in the forums about how Madden needs to really change and then when it's announced that it's really going to change there are pages of threads of people very unhappy and lamenting the fact that Madden is going to significantly change. Isn't that what you guys have all been wanting in the first place???
IMO the only people who have the right to be worried by this are people who enjoyed and are still enjoying Madden 10. That would include me. I'm alittle worried yes. But also excited. But I look at it this way...if it's truly bad then I'll still have my Madden 10 to play.Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
In all of this, I can't help but think that the introduction of Backbreaker is what is spurring this one on. A little competition goes a long way in getting better products on the market... I shudder to think at where we'd be had 2K not dropped the ball with APF and only allowing a bit of customisation... Reminds me of Winning Eleven and Fifa... Look at where Fifa is now. We should at the very least be in that same position for football...Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
I thought the reason EA stayed away from a completely physics based engine was because the player looses control as soon an animation start, which was why going half way with physics and half way with motion capture was a plus.
As cool as Backbreaker looks, i don't want a game where half the time i'm not in control of my playersComment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
Where did you see this? If this is true, this is GREAT news!!!!If this is the case this is EXCELLENT news! Realistic physics would go a long way in restoring this game back to its glory days. I am also happy to hear that Ian has dedicated an all new "sound" guy. I think the sound from the crowd, to the pads hitting (and all other on-field sounds), to the announcing needs a complete overhaul.PSN - Splff3000
TwitchComment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?I thought the reason EA stayed away from a completely physics based engine was because the player looses control as soon an animation start, which was why going half way with physics and half way with motion capture was a plus.
As cool as Backbreaker looks, i don't want a game where half the time i'm not in control of my players
How much control would a real ball carrier have?
I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.
I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.
I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.Last edited by KBLover; 01-14-2010, 11:02 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
I am sorry but I cannot find the thread. The new sound guy actually came on here and started a thread a few months ago asking people what they wanted to see included as far a sound goes for next year.
I am sure one of the more saavy guys here could dig that up...
Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
Bingo! EA/Tiburon, should adhere to the laws of physics.Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?
How much control would a real ball carrier have?
I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.
I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.
I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
Wasup Buddy. Don't go killing yourself in trying to convince people. It really is a hard battle to win, plus at this point we really do not know what is going to happen and who is going to be right in the end.
Your right it is best to take a wait and see approach. I personally hope when they mention innovation that they are referring to a whole new engine, as you know Roadman I have been stating this for the longest.
The problem with Madden is not Ian, or his crew. They said all the right things about what a sim game needs, and tried, but that engine will not allow anyone to succeed in making a sim football game. I said this to Ian, and everyone in here. Iam himself admitted that they should not have used this engine right away and stayed with last gen engine till they truly figured this engine out.
This engine was EA's biggest mistake.
You code one thing with that engine and it ruins 5 other things. It is a huge mess. You can not get the A.I right with that engine and you can not get the animations right. 2 elements needed to make a enjoyable game.
I predicted Madden 10 would fail, I predict in order for Madden 11 to succeed it will need a whole new engine. Now if they do not go with a whole new engine. Madden 11 will be a disappoint like every other Madden in the next gen era.
NBA Live made strides in the right direction this year. Fifa we all know is solid, and NHL is rock solid. I'm going to be optimistic and say Madden can do it also.
I'm really hoping here guys.
Simply *Magic* Just click the link and Watch :)
http://www.operationsports.com/forum...post2043715147Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
What you posted here makes a ton of sense. Things really need to go in the direction of realism.Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?
How much control would a real ball carrier have?
I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.
I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.
I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.
It really is that simple.Simply *Magic* Just click the link and Watch :)
http://www.operationsports.com/forum...post2043715147Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
I think so too Tyrant.
I know what you mean about the other games making great strides in the last few years. After hearing so many good things about the NHL game...I found out why. While of course no game is perfect, but the NHL game shows a polish and attention to detail I just haven't seen in Madden.
Imo...from the commentary, to smoothness of the gameplay, to a franchise mode that has more activity than I can keep up with...it's just simply a more interesting, accurate and exciting game, imo. And I also think Madden will get to the same place as these other games. I honestly believe EA/Tiburon is starting to understand their behind, when in comes to Madden/NCAA.1969 NFL ChampionsComment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
OK, I have thought about it and this is my guess. It will be the NFL trainer game for the new Sony, Xbox and Wii motion controllers that will work with Madden 11 to train your superstar. You play NFL Trainer and your superstar improves. You boot up Madden 11 and your superstar is loaded into the game with the improvements... Or, the Xbox and Sony versions will have some form of motion controlled training built in.
That or it is some peripheral controller... like a football shaped controller that reads your movement..... someone check for a patent
Follow me on Twitter @cavemangamer
http://twitter.com/#!/cavemangamerComment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
If you'll remember, ProTak was all procedural, which leads me to believe they coded it themselves. It's definitely not random using the laws of physics via PhysX.
They definitely need a new physics engine, or a rewrite / fix of the current one.Comment
-
Re: EA CEO Speaks of an Innovative and New Take on Madden?
I would completely agree with this if i hadn't seen some amazing plays in my life time. I understand what you mean, but i thought the fight for every yard was crucial because in reality, when the game is on the line and you have a player like AP or Larry aiming for that first down or touch down, miracles can happen.Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?
How much control would a real ball carrier have?
I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.
I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.
I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.
I think it was in the Vikings last game where AP broke 3 tackles (of course they were poor man tackles) and scored a TD, I screamed thats a Madden moment. If the physics engine can calculate power as well as speed and direction properly, then it may not be too much of an issue. However from all the Back Breaker videos i've seen, the player with the ball has always gone down when a decent tackles was given which isn't always true in real life.Comment

Comment