Assumptions:
- In real NCAA each team averages anywhere from about 14 PF per game to about 20-22ish. That is a very high number for most gamers. These sliders once you master them should get you anywhere from 10 to 16 with some games upwards of 20.
GLOBAL SETTINGS
- HALF LENGTH: 18-Minutes
-DIFFICULTY: All Conference
-GAME SPEED: 45
-SHOOTING FOUL FREQ: 67 (Minimum of 65, max of 70. Anymore than 70 and you get a lot of touch shooting fouls)
- REACH IN FOUL FREQ: 100
- CHARGE/BLOCK FOUL FREQ: 100
- AUTO SUBS: ON (optional)
- BASKET INDICATOR: ON (optional)
- FATIGUE EFFECT: 100 (this is a must)
- FREE THROW DIFFICULTY: 60
- BOUNDARY FORCE FIELD: 50
- IN AIR COLLISION FOUL FREQ: 75
USER/CPU
-STEAL ABILITY: 85/40
- INTERCEPTION ABILITY: 100/65
- SHOT BLOCK ABILITY: 35/35
- DUNK/LAY-UP ABILITY: 45/45
- OFFENSIVE REBOUND: 75/75
- DEFENSIVE REBOUND: 50/45
- FAKEOUT DISCIPLINE: 40/40
- SHORT RANGE SHOOTING: 40/30
- MEDIUM RANGE SHOOTING: 45/42
- LONG RANGE SHOOTING 50/50
- DUNK PERCENTAGE: 45/45
- LAY-UP PERCENTAGE: 45/35
- DROP STEP EFFECTIVENESS: 50/75
- SINK OR SWIM EFFECTIVENESS: 80/80
- DEFENSIVE POST STRENGTH: 100/100
- SHOT ALTER ABILITY: 75/55
- FIGHT THROUGH SCREENS: 50/50
- HANDS IN POST: 75/55
- HANDS ON PERIMETER: 55/55
Notes:
- It's important to leave the REACH-IN FOUL and the CHARGE/BLOCK FOUL sliders at 100 to get close to appropriate number and types of fouls. Doing this you'll see about 2-3 on the ball offensive fouls a game depending on your play. You'll also off the ball fouls on offensive and defense against the cpu. Kind of sweet when they get called for an illegal screen. Leaving REACH-IN at 100 means you have to be discipline with your on the ball steal attempts. If you're the type to jab at the steal button all the time you'll need to kick yourself out of that habit.
- 100 for FATIGUE is a must since fatigue is so poorly implemented in this game.
- If you're using the rosters I posted and the cpu still does not dunk often enough for your liking try increasing the dunk ability a bit.
- If you're using the rosters I posted and the cpu still does not take enough threes for your liking, try boosting its Long Range shooting slightly. I'm not really sure that will do the trick as I found adjusting the individual 3-point ratings of players is more effective. Please don't do this until you've at least tested by playing a couple games on the road against a team that starts a lot of 3-point shooters like Duke, Michigan or Villanova. There are others like Syracuse who start three but they are good ones.
- If you're too proficient at scoring, then try lowering some of the user shooting abilities.
- And of course, sliders are highly dependent on user skill levels and abilities so these may not be for you. I'll post some box scores from games using my rosters when I get a chance.

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