YeLLz SiM SLiderS (patch #2)

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  • ronyell
    SimWorld Sports Inc - CEO
    • Dec 2005
    • 5932

    #1

    YeLLz SiM SLiderS (patch #2)

    great for CPU vs CPU games too!
    (also on 2kshare - gamertag: BORNSTAR YELLZ - filename: YeLLz SiM SLiDerS PaTcH 2 V.2)

    as in my previous set, i get great stats & great gameplay but of course it depends on how you play the game. these work best when used with coaching profile edits also below & the editng scales i posted in the rosters forum, but they should work for everyone.

    didnt make great changes but did slow down the cpu's willingness to attack the paint SO much & tuned turnovers. also just fyi, these sliders are also driven from & based off of the the Nogster 2.0 roster set with slight adjustments.

    couple of key notes:
    * if you stand still on offense too much the cpu will reach
    * results in the foul department will vary from game to game based on the team that youre playing & team sliders (some teams foul more than others & are stronger defensively like the Celtics for example,... they will knock your block off... lol
    * if you attack a lot, you will see a lot of fouls
    * if you play within the flow of the game & take the open jumper, not just the open 3, you will see good results & occasional "touch fouls"
    * not really suited for user vs. user but will still work if you BOTH play sim
    * work best when used with coaching profile scale below

    (last updated on 2/14/10 & updates are in bold green)



    feedback & stats would be greatly appreciated.
    Last edited by ronyell; 02-14-2010, 01:46 PM.
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  • lyrical god
    Rookie
    • Jan 2010
    • 19

    #2
    Re: YeLLz SiM SLiderS (patch #2)

    Yellz can u tell me how do I get patch 2 for ps3

    Comment

    • SwifTY031
      Rookie
      • Jun 2008
      • 8

      #3
      Re: YeLLz SiM SLiderS (patch #2)

      Ok so i just finished a game in my Kings Association

      Statistics:

      Final Score


      SAC - 113
      ORL - 108

      Team FG %

      SAC - 51% (41/79)
      ORL - 52% (43/82)

      Team 3PT FG%

      SAC - 21% (3/14)
      ORL - 42% (8/19)

      Team FT%

      SAC - 80% (28/35)
      ORL - 77% (14/18)

      Team Stats

      SAC:

      Assists - 29
      Turnovers - 12
      Fouls - 12
      Rebounds - 34
      O Rebs. - 7
      Steals - 14
      Blocks - 4
      PIP - 62
      Bench Pts - 36
      2nd Chance Pts. - 7
      Fast Break - 12

      ORL:

      Assists - 36
      Turnovers - 17
      Fouls - 23
      Rebounds - 39
      O Rebs. - 7
      Steals - 8
      Blocks - 4
      PIP - 48
      Bench Pts - 33
      2nd Chance Pts. - 8
      Fast Break - 4

      Player Stats

      SAC:

      P. Hall(My created SF ovr 77)
      22 pts 4 rebs 4 ast

      T. Evans
      19 pts 7 ast

      K-Mart
      14 pts 3 stls

      J. Crawford(Off the bench)
      13 pts 3 rebs 6 ast

      S. Hawes
      12 pts 6 rebs 2 blks

      ORL:

      V. Carter
      30 pts 3 stls

      M. Pietrus
      19 pts 7 rebs

      J. Nelson
      7pts 15 ast

      D. Howard
      9 pts 14 rebs 2 blks

      Evaluation:

      From the tip Orlando was lettin them fly from 3. V.C. was hot in the first quater nailing 2 threes to boost the to a early 9 point lead in the first. Dwight Howard was a beast on the glass, however, he landed in foul trouble in the 2nd quarter which haunted him the rest of the game. My Kings started off sluggish to the uptempo Magic. I had Tyreke slow the offense some and attacked the paint with my SF and K-Mart leading to a lotta FTA's. After Halftime, our defense locked up on those 3 pointer's Orlando kept firing up. We cut the lead down from 13 to 5 in the 3rd leading into the 4th. Jamaal Crawford came up big for us in the 4th with a big 3 to give us the 2 point lead wit less that 2 minutes left. After holdin onto the ball and a few made free throws we sealed the game.

      It was a gud experience overall. Nice sliders bro. It did seem like there more fouls than usual but the CPU was playin aggressive at the same time.

      Comment

      • gottibino
        "I am Tiger Woods"
        • Oct 2004
        • 1590

        #4
        Re: YeLLz SiM SLiderS (patch #2)

        It's been a minute my man, but we've both been working hard to get this game right. How r these w/ the bigs 3pt problem & have u noticed any more issues since the 2nd patch has been released? I haven't DL'd it yet & wondering if I should or not, what do u think?
        psn: Kobe_8Mamba_24

        Comment

        • ronyell
          SimWorld Sports Inc - CEO
          • Dec 2005
          • 5932

          #5
          Re: YeLLz SiM SLiderS (patch #2)

          Originally posted by gottibino
          It's been a minute my man, but we've both been working hard to get this game right. How r these w/ the bigs 3pt problem & have u noticed any more issues since the 2nd patch has been released? I haven't DL'd it yet & wondering if I should or not, what do u think?

          playing association without player roles on but you should chime in on my "association experience" file that im looking to drop if you want the "how does it work without the big 3 point glitch" issue... lol!
          Last edited by ronyell; 01-26-2010, 05:18 PM.
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          • gottibino
            "I am Tiger Woods"
            • Oct 2004
            • 1590

            #6
            Re: YeLLz SiM SLiderS (patch #2)

            Originally posted by ronyell
            playing association without player roles on but you should chime in on my "association experience" file that im looking to drop if you want the "how does it work without the big 3 point glitch" issue... lol!
            Am i taking this the wrong way? Are u out??? Finished w/ 2k10 (due to the 2nd patch amongst other issues??? Or am I misreading it? "Say it ain't so..."(from Usual Suspects)
            psn: Kobe_8Mamba_24

            Comment

            • mizyel
              Rookie
              • Oct 2008
              • 65

              #7
              Re: YeLLz SiM SLiderS (patch #2)

              how to lessen lead pass?...

              and what is hands for? if i decrease it does it mean i get a high chance of not catching the ball? or less deflection?..

              im confused

              Comment

              • Crossover1
                MVP
                • Feb 2009
                • 1925

                #8
                Re: YeLLz SiM SLiderS (patch #2)

                Offensive awareness is the key contributor to lead passing.
                'Only The Strong Survive'

                Comment

                • ronyell
                  SimWorld Sports Inc - CEO
                  • Dec 2005
                  • 5932

                  #9
                  Re: YeLLz SiM SLiderS (patch #2)

                  Originally posted by gottibino
                  Am i taking this the wrong way? Are u out??? Finished w/ 2k10 (due to the 2nd patch amongst other issues??? Or am I misreading it? "Say it ain't so..."(from Usual Suspects)
                  not quiting at all... just giving people a "REAL LIFE" starting point to their association by shring my association file.
                  SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                  THE ONLY PLACE WHERE YOU CAN:
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                  Comment

                  • gottibino
                    "I am Tiger Woods"
                    • Oct 2004
                    • 1590

                    #10
                    Re: YeLLz SiM SLiderS (patch #2)

                    Originally posted by ronyell


                    not quiting at all... just giving people a "REAL LIFE" starting point to their association by shring my association file.
                    ffeeww, u had me shook 4 a minute! lol
                    psn: Kobe_8Mamba_24

                    Comment

                    • ronyell
                      SimWorld Sports Inc - CEO
                      • Dec 2005
                      • 5932

                      #11
                      Re: YeLLz SiM SLiderS (patch #2)

                      just made some updates & posted below (they are updated in original post as well). will update 2kshare later today.

                      changes (all for regular season)
                      attempt dunk - 48
                      mid shot success - 49
                      shooting fouls - 90
                      help defense - 40

                      the help d is the major one, the cpu will leave the man that they are defending less on both ends which helps the fg% & men being SO open.
                      Last edited by ronyell; 01-27-2010, 03:31 PM.
                      SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
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                      • mizyel
                        Rookie
                        • Oct 2008
                        • 65

                        #12
                        Re: YeLLz SiM SLiderS (patch #2)

                        hands contribute to what?.. deflection of passes? or ability of a player to catch the ball in traffic?

                        Comment

                        • ronyell
                          SimWorld Sports Inc - CEO
                          • Dec 2005
                          • 5932

                          #13
                          Re: YeLLz SiM SLiderS (patch #2)

                          Originally posted by mizyel
                          hands contribute to what?.. deflection of passes? or ability of a player to catch the ball in traffic?
                          in the slider set it contributes to deflected passes, in the player rating section it refers to players being able to catch the ball.
                          SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                          THE ONLY PLACE WHERE YOU CAN:
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                          • ronyell
                            SimWorld Sports Inc - CEO
                            • Dec 2005
                            • 5932

                            #14
                            Re: YeLLz SiM SLiderS (patch #2)

                            got a few more adjustments coming... wanted to see a few more fast break points and offensive rebounds

                            *EDIT*
                            done & posted in OP
                            Last edited by ronyell; 01-28-2010, 11:26 AM.
                            SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
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                            • GaryT531
                              MVP
                              • Jun 2008
                              • 1715

                              #15
                              Re: YeLLz SiM SLiderS (patch #2)

                              these work, nice job as usual.

                              I have yet to download whatever you posted online this morning, but something about the 40 for help defense just doesn't feel right, along with having contest shots at 75.

                              I feel like there is maybe not enough contact inside. It is too easy to go coast to coast with a PG. I tested this out with bibby using nogster's roster against the lakers, and bibby gets a layup off more times than he probably should. I don't play this way, just wanted to see because pre patch 2 I felt the level of contact inside was very well balanced.

                              yellz, any thoughts? what are you seeing?

                              Comment

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