All-Star v1.03 sliders - getting great variation so far

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  • Juiceman612
    Rookie
    • Sep 2008
    • 89

    #1

    All-Star v1.03 sliders - getting great variation so far

    edit - should have mentioned in thread title, these sliders play out well only for manual passing.

    edit 2-3-10: sliders not looking good with today's revised 1.03 tuner. Back to the drawing board...

    I've logged about a dozen games with these sliders. I really am getting great games. The CPU powerplay is tough, but I recently had a game where they went 0/5. Another game 4/4. When they went 0/5 I had to really play defense carefully. Very very minimal tick-tack (CPU boost) passing. Only happens rarely. Scoring has been really varied. Brodeur and Luongo and the like are not super-human. Fatigue really plays a part and you have to be smart with line changes too. Overall, I'm set on 1.03 (which I hated at first) and probably won't tweak these, but time will tell. I feel like 12 games is a nice sample size though. All have been extremely enjoyable games. The goals I score feel great and the goals I give up don't make me frustrated as they seem realistic. I max attribute effects and maybe it's luck, but players are playing like I would expect them to if I were really watching a game.

    Originally posted by Juiceman612
    Someone asked for my sliders, here they are. I'll post a thread in the sliders forum as well.

    5 min periods
    penalties 3
    post whistle authentic
    penalty scaling maxed
    fighting 1 or 2 doesn't matter

    all-star
    tuner latest
    cpu aid hardcore
    game speed 1
    attribute effects maxed (stars shine and I like that - seems realistic)
    fatigue effect 5/6
    fatigue rec 1/1
    injury 3/3
    puck control 2/2 (increase hum one click if having trouble)
    Acceleration 0/0 (1/0 or 1/1 works well too)

    AI learning maxed
    cpu diff zero
    facoff diff maxed
    fight diff 5
    cpu penalties 5
    cpu teammate penatlies maxed

    pass assist n/a (off)
    manual pass on
    pass speed 2
    saucer pass maxed
    pass accuracy 4/2 (4 for human is key for v1.03 imo)
    pass int 4/4

    shot acc 1/1
    shot power 4/4
    slap acc 2/2
    slap power 3/3
    one timer 1/1

    hit diff maxed
    aggression maxed
    hit power 0/0
    stick lift 2/2
    poke eff 3/3

    goalie pass 1
    cover puck 5
    screen maxed
    reaction 5/2 (5 is key to combat crazy CPU powerplay on 1.03)

    I'm getting good games with 1.03 on all-star in my BAGM. Still outshooting CPU, but I am shot happy and I really think once I got the right pass accuracy I'm getting great results. game speed on 1 is hard for me to enjoy as it feels so slow, but it definitely plays out accurately. It's hard to score goals, but not impossible. I have been getting very realistic fight-in-the-crease goals. I'm sort of up in the air about which I like better 1.01 or 1.03. I'd be curious to know if anyone else enjoys these sliders.
    *******
    I also post as "Juiceman" (less the 612) to avoid any confusion...eh, not that anyone cares!
    Last edited by Juiceman612; 02-03-2010, 09:56 PM.
    NHL, Madden, The Show, and a big Minnesota sports fan.
  • ZenoMehas
    Rookie
    • Nov 2006
    • 42

    #2
    Re: All-Star v1.03 sliders - getting great variation so far

    checked these out. After only one game I fell in love. 4-2 chicago vs. florida. chicago-38 shots florida-28 shots. I actually changed the time from 5 min periods to 8 min periods. Worked nicely. chicago-2/5 PP florida-0/3 PP. Great game overall. I did notice however there 3 co-minors that happened after the whistle but everything else was like a real game. Great job with these dude.

    Comment

    • SakicFTW
      Rookie
      • Nov 2008
      • 42

      #3
      Re: All-Star v1.03 sliders - getting great variation so far

      Originally posted by ZenoMehas
      checked these out. After only one game I fell in love. 4-2 chicago vs. florida. chicago-38 shots florida-28 shots. I actually changed the time from 5 min periods to 8 min periods. Worked nicely. chicago-2/5 PP florida-0/3 PP. Great game overall. I did notice however there 3 co-minors that happened after the whistle but everything else was like a real game. Great job with these dude.
      To changed the post whistle co-minors as you call it. Just change the after whistle to relaxed instead of authentic.

      Comment

      • RoyalBoyle78
        Aka."Footballforever"
        • May 2003
        • 23918

        #4
        Re: All-Star v1.03 sliders - getting great variation so far

        Originally posted by Juiceman612
        edit - should have mentioned in thread title, these sliders play out well only for manual passing.

        I've logged about a dozen games with these sliders. I really am getting great games. The CPU powerplay is tough, but I recently had a game where they went 0/5. Another game 4/4. When they went 0/5 I had to really play defense carefully. Very very minimal tick-tack (CPU boost) passing. Only happens rarely. Scoring has been really varied. Brodeur and Luongo and the like are not super-human. Fatigue really plays a part and you have to be smart with line changes too. Overall, I'm set on 1.03 (which I hated at first) and probably won't tweak these, but time will tell. I feel like 12 games is a nice sample size though. All have been extremely enjoyable games. The goals I score feel great and the goals I give up don't make me frustrated as they seem realistic. I max attribute effects and maybe it's luck, but players are playing like I would expect them to if I were really watching a game.



        *******
        I also post as "Juiceman" (less the 612) to avoid any confusion...eh, not that anyone cares!
        5 min, I can't image you getting good shot stats on 5 minutes?
        N.Y Mets
        N.Y Giants
        N.Y Knicks
        N.Y Islanders
        Miami Hurricanes


        Twitter - @RoyalBoyle78
        XBOX LIVE - Royalboyle78
        PSN - RoyalBoyle78

        Comment

        • Juiceman
          Rookie
          • Sep 2008
          • 155

          #5
          Re: All-Star v1.03 sliders - getting great variation so far

          Originally posted by FootballForever
          5 min, I can't image you getting good shot stats on 5 minutes?
          Well, define good. I think they're awesome.

          I'm going for accurate gameplay (somewhat concerned about stats, but more with gameplay) in what I think would mimick a shorter NHL game. Shots are usually pretty close in qty by the end of the game. I have had games where I totally outshoot the CPU, I can't lie about that, but overall that happened twice in the 12 games I played so far w these sliders. Time of possession has been excellent.

          And to the other poster - yeah, relaxed will fix the coincidental minors. I go back and forth between authentic and relaxed. Still kind of undecided on that.

          Comment

          • RoyalBoyle78
            Aka."Footballforever"
            • May 2003
            • 23918

            #6
            Re: All-Star v1.03 sliders - getting great variation so far

            Originally posted by Juiceman
            Well, define good. I think they're awesome.

            I'm going for accurate gameplay (somewhat concerned about stats, but more with gameplay) in what I think would mimick a shorter NHL game. Shots are usually pretty close in qty by the end of the game. I have had games where I totally outshoot the CPU, I can't lie about that, but overall that happened twice in the 12 games I played so far w these sliders. Time of possession has been excellent.

            And to the other poster - yeah, relaxed will fix the coincidental minors. I go back and forth between authentic and relaxed. Still kind of undecided on that.
            no, thats why I'm asking, what have your shot totals been?
            N.Y Mets
            N.Y Giants
            N.Y Knicks
            N.Y Islanders
            Miami Hurricanes


            Twitter - @RoyalBoyle78
            XBOX LIVE - Royalboyle78
            PSN - RoyalBoyle78

            Comment

            • Juiceman
              Rookie
              • Sep 2008
              • 155

              #7
              Re: All-Star v1.03 sliders - getting great variation so far

              Originally posted by FootballForever
              no, thats why I'm asking, what have your shot totals been?
              It honestly depends on the matchup. I've had 14-12 (hu-cpu), I've had 28-10. I've also had 14-21 and CPU as low as 9 in one other game. Because of the matchups and the variation you get in this game regardless of sliders, the shots vary game-to-game by quite a bit.

              Comment

              • Juiceman
                Rookie
                • Sep 2008
                • 155

                #8
                Re: All-Star v1.03 sliders - getting great variation so far

                Originally posted by ZenoMehas
                checked these out. After only one game I fell in love. 4-2 chicago vs. florida. chicago-38 shots florida-28 shots. I actually changed the time from 5 min periods to 8 min periods. Worked nicely. chicago-2/5 PP florida-0/3 PP. Great game overall. I did notice however there 3 co-minors that happened after the whistle but everything else was like a real game. Great job with these dude.
                Great man. I'm glad you like them. Let me know if you get any bad results- weak goals, cheap cpu defense, etc. I did try one 7 minute period game and results were still good. I just play 5 min because I don't have a ton of free time to play the longer period games.

                Comment

                • BleacherCreature
                  MVP
                  • Apr 2007
                  • 3160

                  #9
                  Re: All-Star v1.03 sliders - getting great variation so far

                  attribute effects maxed (stars shine and I like that - seems realistic)
                  This was an interesting find. I have been struggling to score goals lately since the tuner update so I decided to try this.
                  Made a huge difference. Iginla had 2 goals, an assist and was a +5 in a 5-1 win over Edmonton.
                  There were more breakaways than I can remember seeing too.
                  I also notice the defensive strategies seemed to have more meaning. I had a 3-1 lead with about 9 minutes left and switched to a trap style forecheck. In the past doing this seemed to do nothing, but this time my players actually stood up at the blueline and didn't allow anything. Edmonton then got a bit aggressive and started sending everyone on the attack which led to one breakaway goal.
                  The game also seemed faster, but in a better way. I prefer game speed at 1 and this setting seemed to make it about a 1.5, not as slow as 1 (even though I don't find 1 that slow) and not as hectic as 2.
                  Stats I can remember were:
                  EDM-1, CGY(me)-5
                  EDM-29 shots, CGY-24 shots
                  EDM-17 hits, CGY-12 hits
                  EDM-1/5 PP, CGY 0-6
                  EDM-23 Faceoffs, CGY-19
                  Last edited by BleacherCreature; 02-01-2010, 06:43 PM.

                  Comment

                  • Juiceman
                    Rookie
                    • Sep 2008
                    • 155

                    #10
                    Re: All-Star v1.03 sliders - getting great variation so far

                    Originally posted by BleacherCreature
                    This was an interesting find. I have been struggling to score goals lately since the tuner update so I decided to try this.
                    Made a huge difference. Iginla had 2 goals, an assist and was a +5 in a 5-1 win over Edmonton.
                    There were more breakaways than I can remember seeing too.
                    I also notice the defensive strategies seemed to have more meaning. I had a 3-1 lead with about 9 minutes left and switched to a trap style forecheck. In the past doing this seemed to do nothing, but this time my players actually stood up at the blueline and didn't allow anything. Edmonton then got a bit aggressive and started sending everyone on the attack which led to one breakaway goal.
                    The game also seemed faster, but in a better way. I prefer game speed at 1 and this setting seemed to make it about a 1.5, not as slow as 1 (even though I don't find 1 that slow) and not as hectic as 2.
                    Stats I can remember were:
                    EDM-1, CGY(me)-5
                    EDM-29 shots, CGY-24 shots
                    EDM-17 hits, CGY-12 hits
                    EDM-1/5 PP, CGY 0-6
                    EDM-23 Faceoffs, CGY-19
                    Yeah, I really think attributes maxed are what loosened up the scoring for me on 1.03. I was having a really tough time scoring on basically open nets. For whatever reason maxed attributes and manual passing have loosened up the game for me.

                    I also agree that it feels not quite 2 for game speed. You can get screwed pretty bad if you don't keep your line changes fresh. Big difference if you can get a scoring line out against a tired CPU line.

                    I also have found that breakouts are more useful - I switch to 'defend lead' sometimes in a close game and it helps on the back check and keeps pressure longer in the defensive end.

                    On penalty kills I now switch use passive box and diamond in addition to large box which is what I used to use all the time. Now depending on the type of team I play I have to switch it up. Diamond works great to cause some distraction at the top of the slot.

                    And finally, yes, I've definitely noticed breakaway chances. And in each instance on either side of the puck it's been a player who I'd expect to have a breakaway.

                    Comment

                    • QB1
                      Banned
                      • Aug 2009
                      • 36

                      #11
                      Re: All-Star v1.03 sliders - getting great variation so far

                      Had a real easy time with these settings. Played 5 games with these and won every one without any real challenge from the CPU. In my last game I beat Pitt using the Lightning by a score of 8 - 2. I domintaed the entire game as the CPU didn't generate any kind of pressure at all.

                      Not realistic at all.

                      Comment

                      • Juiceman612
                        Rookie
                        • Sep 2008
                        • 89

                        #12
                        Re: All-Star v1.03 sliders - getting great variation so far

                        Originally posted by QB1
                        Had a real easy time with these settings. Played 5 games with these and won every one without any real challenge from the CPU. In my last game I beat Pitt using the Lightning by a score of 8 - 2. I domintaed the entire game as the CPU didn't generate any kind of pressure at all.

                        Not realistic at all.
                        Did you use manual passing? If you didn't then you'd whoop on the CPU. If you did use manual passing, well it sounds like you're a total beast and should be playing on superstar, dude.
                        NHL, Madden, The Show, and a big Minnesota sports fan.

                        Comment

                        • ZenoMehas
                          Rookie
                          • Nov 2006
                          • 42

                          #13
                          Re: All-Star v1.03 sliders - getting great variation so far

                          I just played two more games with these sliders...I play on 8 min quarters though. I'm Chicago, First game, OTL in shootout against florida then I go into Detroit and lose in regulation after zetterberg gets open for a breakaway with 1:30 on the clock. 1-1-1 after 3 games with these sliders. averaging 33 shots a game with the hawks and 27 against (pretty realistic). usually both teams are between 5-8 min on the attack and PP goals seem realistic, although I do admit to play stifling defense when the CPU is on the PP. I go with a tight point setup and I'm usually chasing the puck with fraser. Have only allowed 2 PP goals in three games for an overall of 2/11 PP. Overall though completely realistic and the stars really try to take over the game if it's close at the end. I did notice that my lines are extremely tired on the PP for some reason and my defense wears throughout the game. I'm still testing these but overall so far so good.

                          Comment

                          • Juiceman
                            Rookie
                            • Sep 2008
                            • 155

                            #14
                            Re: All-Star v1.03 sliders - getting great variation so far

                            Originally posted by ZenoMehas
                            I did notice that my lines are extremely tired on the PP for some reason and my defense wears throughout the game. I'm still testing these but overall so far so good.
                            I can only speculate but I would guess you're taking too long of shifts. You really have to take short shifts - which to me at least is realistic and what I want. You could try raising fatigue recovery, but I'm not sure how that will turn out. I'd raise both sides equally if you do decide to do that. Or one thing I do if lines are really tired is put line 4 out and get in a fight! That replenishes some stamina.

                            The powerplay thing is interesting. I hope that the CPU becomes a little more dominant. They probably average about 30% against me, but in a couple cases I've shut them down completely. Part of it is me playing better defense and staying in position. But that would suck if it turns out to be total shutdown penalty kill all the time. I'm not sure how we'd fix that issue without changing the entire gameplay result, you know what I mean?

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                            • Juiceman612
                              Rookie
                              • Sep 2008
                              • 89

                              #15
                              Re: All-Star v1.03 sliders - getting great variation so far

                              Well, back to the drawing board. With the newly revised 1.03 these sliders no longer work. Granted I played one game but it was so lopsided that I am pretty sure I need to rework the sliders. Back to the lab to test I suppose!
                              NHL, Madden, The Show, and a big Minnesota sports fan.

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