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Animations needed for 2k11
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02-03-2010, 09:40 PM
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SageInfinite
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Re: Animations needed for 2k11
Quote:
Originally Posted by
Jesus
- Different pass catching animations for poor, good and great passes.
Any one who has played basketball knows that how accurate a pass is matter greatly. It can be the difference between an in rhythm jump shot or drive and a bobbled catch that allows the defense to recover and react. Better passers tend to put it on the money, while others, not so much.
Also passing velocity should also tie into the pass rating.
- various contested catch animations
Part of the problem with paint abuse is the ease of the entry pass. There should be contesting and collision on catches made in traffic.
- Active hands
Hands into passing lanes on cutters, hands in the face of an opponent with a dead ball. All of which would tie into the contested catch animations.
- Contact on cutters
great defenders shadow cutters and great defenses help on cutters. To simulate that there should be contact on the cutters and they should be able to be collided with more often then currently available.
- Vertical rule
Great defenders with a low tendency to foul should be able to take advantage of the new NBA 'vertical' rule. If a defender jumps straight up he will be allowed to make contact with the offensive player without penalty. This allows effective contesting of shots and places a high value on good defenders.
-Baby shots
currently, around the rim there are far too many hooks. There should be a larger variety of leaning and fading baby shots when around the paint and confronted with a defender. This includes close post-ups and driving attempts.
- Contact on shots in the paint
What 2k10 has is an excellent start, but triple the number and make size a variable.
- Shot-blocking
Many of the swat attempts look down right unrealistic and akward, bigs jump too quickly when attempting to block a jumpshot, and everyone covers way too much ground from a stand-still.
- Stealing
Not enough grabbing of the ball on steal attempts and again everyone covers too much ground from a stand still. And even moving, bigs shouldnt go too far.
any additions?
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