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Old 02-05-2010, 03:15 PM   #7
Phobia
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Re: Backbreaker Dev Diary #1

Quote:
Originally Posted by Dudd
AI looks like it needs some work, the pass defenders don't even attempt to make a play on the ball unless it's thrown right at them. I was hoping that with a full physics engine it would make things like that easier, just set both the defender and a receiver into pass catch mode and let the physics simulate the rest, but defenders stopping and moving away from the catch is a worrying sign. It's especially horrible at the 3:15 mark, it looks like both defenders try to move to the closest point on the ball's path despite the fact that the ball would be long gone by the time they reach that point, and it opens up tons of separation for the receiver. All the pretty tackling in the world is for naught if players don't accurately react to what is happening around them.
Completely agree Dudd and looks like me and you both are saying same things on the BB boards.

I think the engine will be the honest downfall. If the AI is not perfect the weight and such of the players taking bad angles and such will completely break the game.

Football is a complex sport and having a perfect working AI for all 22 players is a tough feat to under take. I don't think the BB team has enough knowledge to succeed in this area.

The tackle engine will bring huge leaps to sports gaming but the AI in the game will ultimately make BB a failure.
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