Or, it's like having a bat super-glued to your hand at one angle, and having to rotate your wrist all the way down and around to have the bat touch the ground, because you couldn't animate the bat, or the fingers, because your animation would be way too large for the PS2 buffer, so you had to wait for the increased memory on the PS3 to solve both of those problems, but you haven't had the time to go back and fix all of the older animations yet because you were adding more game play and presentation animations into the game then you ever had in any previous year as well as redoing many of the older personal animations and adding new ones...and writing incredibly long run-on sentences here on OS at 10:52pm on a Friday night in your office. Or something like that.
Chris