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Old 02-08-2010, 04:06 PM   #35
kgisbeast
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Join Date: Jan 2010
Re: MLB 2k10 Pitchers vs hitters insight

Quote:
Originally Posted by 500Feet
The idea of having the ball hang in the zone or fall outta the zone based on falling short or going long on accuracy is similar to MVP 2005. I know it was meter based in MVP, but that's how it worked.

The mechanics of batting and pitching in MLB 2K10 seem much better than MLB 2K9. It's the way it should be in 2010. Ya know, swing early renders ball pulled. Swing late renders ball pushed.
The only issue i have with it is it sounds like pitching is purely gesture based. It doesn't sound like it matters when you let go of the stick but could be wrong, so it might be easy to pinpoint your gestures. I lilke hte fact its rating based and the window and where you are hitting your gesture is all good. I also like that you select your pitch first. I also like if you miss your gesture the pitch actually simulates that if you go to far on your gesture or too short etc.. But it would be cool if they also timed it with the animation itself. IE you start your gesture you go into your windup and then when you release the pitch you have to time when the pitch is actually released ie letting go of the stick. Heavy rain has those kind of gestures and the actual movements tie into how fast you are moving hte stick, when you release etc.. Obviously more sophisticated but that would make it incredibly realistic.

It sounds like they have the batting timing down but the pitching is more gesture based and not so much timing. When both are about timing.

Quote:
Hall of Fame pitcher Warren Spahn once said, “Hitting is timing. Pitching is upsetting timing.” After winning more games than any left-handed pitcher in baseball history, Mr. Spahn is as well versed as anyone when it comes to the battle at the plate between a pitcher and a hitter. In Major League Baseball® 2K10, we have provided an experience where the gamer will really feel the benefits and challenges of upsetting timing, as Warren Spahn so eloquently put it decades ago.
I think 2k is definately on the right track here. But am I wrong here?

Edit: Just watched the video and seems like they have the first gesture and hold down as far as power and windup, but there really isn't a release point which should play into accuracy as well as where you are hitting the stick which would make it more difficult to hit your spots.. Just add a release and they'd have it perfect.

Last edited by kgisbeast; 02-08-2010 at 04:48 PM.
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