Madden NFL 10: The Game Which Almost Was - Operation Sports Forums

Madden NFL 10: The Game Which Almost Was

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  • kjcheezhead
    MVP
    • May 2009
    • 3133

    #31
    Re: Madden NFL 10: The Game Which Almost Was

    Madden 10: The game that was never close.

    I couldn't wait to use the online league since I had been paying for leaguedaddy.com and manually entering stats before this year. That mode was stripped of everything that makes a franchise. Caps, Salaries,trade logic, etc. By week 4, 5 of my long time league guys had quit madden all together.

    The game on the field was only a modest improvement from 09. Lineman were spinning in circles, the pursuit angles made for at least a kick return a game and Pro-tak made for more glitching/morphing/sliding than ever before.

    I also had to turn commentary off because I just couldn't stand one more minute of Tom Hammond and the new presentation included a whole two first down measurement animations so I knew if it was good or not when it started, but wasn't allowed to skip it.

    By the time patch 2 dropped, I had had enough of this game. First time in 10 years I wasn't playing a football game at midseason.

    Comment

    • randers
      Rookie
      • Nov 2007
      • 91

      #32
      Re: Madden NFL 10: The Game Which Almost Was

      Originally posted by Rocky
      I would honestly rather see them focus on the offline franchise than online franchise. IMO, that is still the single most important mode in sports gaming.

      I believe I had a great, easy to implement idea in adding storylines to the franchise mode.
      http://www.operationsports.com/forum...ibilities.html

      The best franchise mode ever (Madden NFL 2007 for the PS2) had something similar to this and I played the heck out of that game.
      NOONONONONONONONONONO.

      The world is shrinking. Get out and join a community of gamers and interact with them. Get out of your own head and enjoy being a human.

      PLEASE KEEP ALL THE FOCUS ON THE GAMEPLAY AND ONLINE FRANCHISE.

      Those will be the biggest selling points in the future, near and far.

      gogoogogogogogoogo
      rpmpoker.com

      Comment

      • PGaither84
        MVP
        • Mar 2009
        • 4450

        #33
        Instead of making another long post like I normally do, I'll just say this:

        I hope the improvements to Madden 11 are more along the lines of 09 to 10 than what we got from 06-09 combined. Only time will tell.

        Give us Head Coach/[PS2] Madden 07 franchise mode for on and offline play. Regarding gameplay, improve WR/DB interactions, blocking AI, and pursuit angles [this is the first Madden I remember them being this terrible.] In my opinion, that is what m11 needs the most.
        My Madden Blog

        Comment

        • metallicatz
          Banned
          • Sep 2003
          • 1872

          #34
          Originally posted by tazdevil20
          I find it amusing to read posts like this. It's the single most important mode in sports games in YOUR OPINION... Simply because YOU enjoy it the most. Someone who plays online and likes to have real online leagues will think the exact opposite. A simple solution? How about making all of the modes you have in the game up to par with what is out there already or was done 5 years ago?

          There's a long way to go for Madden to be worth 60 dollars... Or 20 dollars for that matter.
          And likewise, your last statement is YOUR OPINION......and nothing more than that.

          Comment

          • Tito78
            Banned
            • Nov 2007
            • 625

            #35
            Re: Madden NFL 10: The Game Which Almost Was

            Originally posted by PGaither84
            Instead of making another long post like I normally do, I'll just say this:

            I hope the improvements to Madden 11 are more along the lines of 09 to 10 than what we got from 06-09 combined. Only time will tell.

            Give us Head Coach/[PS2] Madden 07 franchise mode for on and offline play. Regarding gameplay, improve WR/DB interactions, blocking AI, and pursuit angles [this is the first Madden I remember them being this terrible.] In my opinion, that is what m11 needs the most.
            Honestly, if Madden 11 is everything that Madden 10 was advertised to be, I'll be quite satisfied. Many of the things that were supposed to be in Madden 10 never made it , or they were implemented poorly.

            If we can get adaptive AI that adapts, custom stadium sounds, ratings that truly do set elite apart from average and presentation that's on par with 2k5 and a deeper franchise mode(with a working IR feature), we'll have a great football game.

            Comment

            • jyoung
              Hall Of Fame
              • Dec 2006
              • 11157

              #36
              Re: Madden NFL 10: The Game Which Almost Was

              Regardless of where Madden's at right now in terms of overall quality, I think the strides they made this year are more significant than any other year since the PS2 days.

              NFL 2K5 wasn't built in a day.

              An in that sense, I like the team that is in charge of Madden now and expect them to keep taking big steps forward, like they've made this year.

              Madden really has improved more from 09 - 10 than any other year in the franchise's history since 03 - 04 or 04 - 05.

              Comment

              • nacnud
                Rookie
                • Mar 2009
                • 117

                #37
                Re: Madden NFL 10: The Game Which Almost Was

                Just my opinion but ever since the leap from ps2/xbox the game has been pretty atrocious. 09 was semi decent, and like many people have said, the leap from 09 to 10 was the biggest and most significant in a long time, if not in the history of the game.
                Favourite things:
                Lost
                Sim madden tournaments at worldgaming.com
                Texas Longhorns!!

                Comment

                • PGaither84
                  MVP
                  • Mar 2009
                  • 4450

                  #38
                  Re: Madden NFL 10: The Game Which Almost Was

                  Originally posted by wEEman33
                  Madden really has improved more from 09 - 10 than any other year in the franchise's history since 03 - 04 or 04 - 05.
                  I agree the improvements from 09 to M10 are greater than any one year, M10 still isn't as good as Madden was from 01-07 on PS2 days. We should have a game that is as good as 07 in adition to better graphics and the added features like online franchise, "QB throw from the grasp," Fight for the Fumble, and Pro-tak for example. Instead we have a hollow franchise mode, and gameplay that is just as bad (in some ways) or worse (in others) than last gen Madden.

                  For example, I can pop in Madden 04 on my NGC and see the same engin, or what ever you want to call it, that drives the animations and interactions and logic that we see today. Namely, call a pitch out of the I formation in M10 and in 04 and show me that they do not look a lot alike. I have already done these tests and have examples on my Youtube page for anyone who wants to see them.
                  My Madden Blog

                  Comment

                  • jyoung
                    Hall Of Fame
                    • Dec 2006
                    • 11157

                    #39
                    Re: Madden NFL 10: The Game Which Almost Was

                    Yeah the problem is that the overall quality of Madden took a HUGE leap backwards when the franchise went onto the 360/PS3, and as a result, the newer games are just now catching up to where Madden was back in 2005.

                    At least Madden is ahead of the NCAA Football games, in that regard.

                    I still don't think the next-gen version of the NCAA series has gotten up to par with where the franchise was at around 2004-2006.
                    Last edited by jyoung; 02-09-2010, 07:22 PM.

                    Comment

                    • CreatineKasey
                      MVP
                      • Sep 2007
                      • 4907

                      #40
                      Re: Madden NFL 10: The Game Which Almost Was

                      The big word I'll be looking for is "locomotion". Updated running animations and momentum to go with them is high on my wishlist.
                      Xbox Live Gamertag: CreatineKasey

                      M - I - N - N - E - S - O - T - A

                      Comment

                      • Rocky
                        D* W*rk!
                        • Jul 2002
                        • 6898

                        #41
                        Re: Madden NFL 10: The Game Which Almost Was

                        Originally posted by CreatineKasey
                        The big word I'll be looking for is "locomotion". Updated running animations and momentum to go with them is high on my wishlist.
                        OL/DL play (still...after 20 years....still), is on the top of my wishlist. IMO, alot of Madden's problems still from the interaction (or lack thereof) of the trenches.
                        "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
                        -Rocky Balboa

                        Comment

                        • Tito78
                          Banned
                          • Nov 2007
                          • 625

                          #42
                          Re: Madden NFL 10: The Game Which Almost Was

                          Originally posted by wEEman33
                          Regardless of where Madden's at right now in terms of overall quality, I think the strides they made this year are more significant than any other year since the PS2 days.

                          NFL 2K5 wasn't built in a day.


                          An in that sense, I like the team that is in charge of Madden now and expect them to keep taking big steps forward, like they've made this year.

                          Madden really has improved more from 09 - 10 than any other year in the franchise's history since 03 - 04 or 04 - 05.
                          Madden 10 is the 5th version of the game released on next-gen consoles; I'm sick of hearing that more time is needed. We, the fan base, have been patient enough.

                          The team isn't all that different. A lot of the people on staff who developed Madden 10, developed 06, 07, 08 and 09.

                          This is the fifth version on next gen that has failed to surpass the current gen versions.

                          They made strides, but they're so far behind that those strides are insignificant.
                          Last edited by Tito78; 02-10-2010, 04:28 PM.

                          Comment

                          • Hero_
                            Rookie
                            • Jan 2010
                            • 42

                            #43
                            Re: Madden NFL 10: The Game Which Almost Was

                            Anyone else think the best way to improve Madden is to NOT making any big changes and additions and just spend all the time and effort improving what already exists in the game?

                            It seems like every year EA comes up with new additions to the game which only causes new problems for everyone to complain about and neglects other smaller issues which could really improve the game.

                            Also, it seems like anytime EA adds something new to the game, it is exaggerated in the game play. Animations such as 1-handed catches, and tackles that have WRs doing flips happen multiple times every game when they should be rare. One of the suggestions by the article is a QB rating for throwing off the back foot. It wouldn't surprise me if QBs with high ratings for that would start throwing a ridiculous amounts of their throws off their back foot and being un-sackable in every game.

                            Comment

                            • Artman22
                              MVP
                              • Jul 2006
                              • 5119

                              #44
                              Re: Madden NFL 10: The Game Which Almost Was

                              Originally posted by rudyjuly2
                              I gave Madden 10 a shot but my two of my biggest disappointments in it were the camera angles and the fact it's not college football. Obviously they can fix the first issue and not the second. I think Madden 10 was a lot better than NCAA 10 in my short time with it but the lousy camera angles in both games really hurt my enjoyment of the game. Some of us use to play with the blimp camera on the PS2 and like a higher point of view camera. Some of us loved the custom camera angles we used to get in the older versions. Bring some of those options back and I'll be much happier.

                              Lastly (and this is for Madden and NCAA 11) I think the game needs to go back to being fun. I think a lot of criticism of these games, and I include myself in this, is that the game isn't realistic enough. Whether the 3-4 doesn't generate enough pass rush, the NT isn't occupying enough double teams, the sim stats aren't right, etc, etc. Guess what, none of that stuff was done that well on the PS2 and many of the critics talk openly about how great the PS2 versions were (NCAA 04 or NCAA 06, Madden 03 or Madden 05).

                              The PS2 versions had lousy line play when you compared it to real life. It was Tecmo style wrestling in the trenches but the game produced decent results and we liked it. One of the things I liked about NCAA 06 were the impact players. I loved seeing the great players dominate and instill fear in you from both an offensive and defensive perspective. I'd like to see a big difference between good and bad players even if it breaks the sim rules. I'd like to see a bigger difference between scat backs breaking my ankles with crazy juke moves versus power backs running me over (and let me do it too). I want the deep ball to be easier to complete for both me and the cpu. Big plays are fun! People want realism but taking a sack or throwing the ball away has never been part of the fun football games in the past.

                              People do need to look at why they loved the football games of the past and compare what those games did versus what we are asking these new games to do. In many ways they oppose each other. Be careful what we wish for. Maybe someone will build a great football game that is truly sim AND fun. But I'll settle for fun at the moment. It's been awhile.
                              This is because madden on ps2 has smooth looking animations also. Madden 11 should really focus on making the animations smooth because they have been terrible on next gen. Especially the running animations..
                              NBA2K is the standard of sports games period.

                              Comment

                              • PGaither84
                                MVP
                                • Mar 2009
                                • 4450

                                #45
                                Re: Madden NFL 10: The Game Which Almost Was

                                Originally posted by Hero_
                                Anyone else think the best way to improve Madden is to NOT making any big changes and additions and just spend all the time and effort improving what already exists in the game?

                                It seems like every year EA comes up with new additions to the game which only causes new problems for everyone to complain about and neglects other smaller issues which could really improve the game.

                                Also, it seems like anytime EA adds something new to the game, it is exaggerated in the game play. Animations such as 1-handed catches, and tackles that have WRs doing flips happen multiple times every game when they should be rare. One of the suggestions by the article is a QB rating for throwing off the back foot. It wouldn't surprise me if QBs with high ratings for that would start throwing a ridiculous amounts of their throws off their back foot and being un-sackable in every game.
                                Agreed for the most part. I still think that things like signature styles would be nice, but from a game play stand point I agree. I felt that Madden 01-07 on last gen did what you are asking for while adding thigns like the playmaker tool, hit stick, truck stick/highlight stick, etc. I never played 01, but I played 02-08 on last gen and 08-10 on my 360. When I play 07 on my friend's PS2 with him [franchise mode baby!], I notice a lot that is the same, a lot that is better on next gen I miss and a lot of things I miss from that game in the next gen games.

                                I think one way to put it, M10 has a more simulation feel to it that any other version, but with a lot of flaws. Going back to older Madden games and the faster game speed and such makes them feel more arcade than M10 for sure.
                                My Madden Blog

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