02-16-2010, 12:53 PM
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#45
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Rookie
OVR: 14
Join Date: Jun 2009
Location: Rio de Janeiro, Brazil
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As many of you (including me) are pointing here, the fact is: Live 10 is a very, very solid basketball game, a great first effort by the team that was assembled during this last development cycle.
And it was also critically acclaimed by the more mainstream game sites as well (like Gametrailers, Gamespot, IGN, Gamedaily, etc). The huge problem was the poor performance on the sales chart. And that helped create the perception to the average gamer that the game wasn't good.
Yes, it has its flaws gameplay-wise (just like Madden, 2K10 and any other game) but It's an all-around polished product: it plays a strong, fundamentally sound brand of basketball, has the best play-calling system in the genre, it does have an excellent online functionality, there is fresh new content every week (with the kicks and stuff), and it's very well presented.
EA needs to make an effort to make the game reach more people, but not by taking the easy way out: the arcade route. Instead, they gotta build on top of what was already done right and keep improving the game.
I'd say a price cut would go a long way towards establishing the franchise back on the right path. I hope they realize that.
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