Madden NFL 10: The Game Which Almost Was

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  • Tito78
    Banned
    • Nov 2007
    • 620

    #61
    Re: Madden NFL 10: The Game Which Almost Was

    Originally posted by Pantherbeast
    Well for the most part I love madden this year. Best ever. But will be even better come madden11. There is still work that need sto be done to madden 11 to make it much better then 10. But Ian and his crew will do it.
    Madden 10, for me, was a disappointment; it has been a disappointment for the last five years. Madden 10 is the fourth consecutive next-gen Madden that I've traded in early. The improvements were merely cosmetic in nature: they slowed down the game, they added signature throwing styles for all 32 starting QBs and made a half-hearted attempt(it was a waste IMO) to improve the presentation.

    The core problems are still there:

    1.) QBs are far too accurate when throwing without setting their feet. The "roll and chuck" is stil alive.

    2.) The animations are repetative and many times inappropiate; did I mention that they, the animations, are goofy or unrealistic at times ?

    3.) The pocket isn't a true pocket.

    4.) The AI is mentally challenged.

    5.) The playbook is reduntant

    6.) The franchise mode is shallow; the stat engine is broken.

    7.) For some reason, in the year 2010, we still are unable to
    substitute by formation in the pause menu or prior to
    starting the game. It's funny, with all interaction that this
    community has had with the developers, we still can't get
    a reason as to why we can't have formation subs in the
    pause menu.

    Honestly, if Madden 11 turns out to be everything that Madden 10 was advertised to be, and they put all of the features available on last-gen consoles onto the Xbox 360 and PS3 versions of the game, I'll be a happy camper.

    The franchise modes also needs more: they need extended rosters in the off-season and preseason, an IR feature that works, 53 man rosters with no position requirements, 45 man active game rosters and a stat engine that can at least approach reality.

    Instead of trying to wow us with the mantra " everything you see on Sundays", realize that will never happen and take a more realistic approach.

    How about " what you don't see on Sundays, you won't see in Madden 11"? It is simply not possible to re-create every aspect of an NFL contest on a video game; however, it may be possible to eliminate all of the things that happen in Madden, but don't happen during NFL games.

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    • Vikes1
      Proctor, MN. Go Rails!
      • May 2008
      • 4102

      #62
      Re: Madden NFL 10: The Game Which Almost Was

      Originally posted by Tito78

      Instead of trying to wow us with the mantra " everything you see on Sundays", realize that will never happen and take a more realistic approach.

      How about " what you don't see on Sundays, you won't see in Madden 11"? It is simply not possible to re-create every aspect of an NFL contest on a video game; however, it may be possible to eliminate all of the things that happen in Madden, but don't happen during NFL games.
      I think you make an excellent point here Tito.

      Imo anyway...this mantra sounds more presentation based than anything else. Which would be fine, if you have the core gameplay and AI that is impressive.

      Seems to me, that most of the comments about other highly thought of sport games such as The show, NHL and FIFA, are nearly always about the realistic gameplay and smooth lifelike animations. And not so much about the overall presentation. Meaning that the commentary and presentation nicely supports the core of the overall game. But it isn't for the many, the main focus of the praise.

      Anyway...I think I know what your getting at. That on Sunday, you don't see teams punting on their opponents 30 yard line on 4th and inches. Or players/ball, morphing through each other, players jet packing to the ball, or players getting sucked into blocks etc...

      I think we may agree Tito, that the thing that will bring Madden into the same conversation as theses other games is maybe what you DON'T really notice...or take for granted. Such as sense able AI, and lifelike animations. It wasn't the talk of the flash and dance that drew me to these other sports games. But rather the constant comments about how solid the basics were.
      1969 NFL Champions

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