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Old 02-19-2010, 02:00 PM   #832
Klocker
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Klocker's Arena
 
OVR: 16
Join Date: Jul 2003
Location: Gilbert, AZ
Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Quote:
Originally Posted by Heelfan71
not feeling the demo either ( I liked the last one). Sure I will like it more when I can unlock and use a gun I like etc. Can we add attachments to the guns? FOrgot if you could in BF1

requote from previous page

Quote:
~All Kits~
Primary: M1A1 (Thompson SMG), 870MCS, S20K, SPAS12, T194, USAS12, NS2000, SPAS15, M1 Garand, G3, M14 MOD 0 Enhanced Secondary: M9, M1911, MP443, MP412, TRCR-4 (Tracer Dart), M93R,

Perk 1: Increased Sprint Speed, Double Ammo, Double Explosives/Rockets, Double Grenades/Underbarrel Ammo, Higher Accuracy Sabot Rounds (Shotguns)

Perk 2: Ceramic Plating, Marksman Bullets, Explosive Damage Upgrade,, Increased Capacity (Shotguns)

Vehicle Perk
: Sensors, Armor, Stronger Ammo, Faster Reloads, Smokescreen, Optics Upgrade, Coaxial Gun
Special: Knife, Grenade

~Assault~
Primary: AEK-971, XM8, F2000, AUG, AN94, M416, M16
Gadget 1: Underbarrel Grenade Launcher, Underbarrel Smoke Grenade Launcher, Underbarrel Shotgun, *C4* (C4 Only when the M1A1 [all 'all kit' weapons?] or Shotguns are Primary)
Gadget 2: Ammo Pack
Perk 1: ACOG, 4x Scope
Perk 2: Grip

~Engineer~
Primary: 9A91, SCAR-L, XM8C, AKS74U, UZI, PP2000, UMP45
Gadget 1: RPG-7, M2CG, M136, Anti-Tank Mines
Gadget 2: Repair Tool
Perk 1: ACOG, 4x Scope
Perk 2: Accurized Silencer

~Medic~

Primary: PKM, M249, QJY88, M60, XM8LMG, MG36, MG3
Gadget 1: Defibrillator
Gadget 2: Health Pack
Perk 1: ACOG, 4x Scope, Health Pack Speed Upgrade
Perk 2: Health Pack Range Upgrade, More Accurate Barrel

~Recon~
Primary: M24, QBY88, SV98, SVU, GOL, VSS, M95
Gadget 1: Sensor Ball
Gadget 2: C4, Mortar Strike
Perk 1: 4x Scope, 12x Scope, ACOG
Perk 2: Auto Spotter
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