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Old 02-20-2010, 11:10 AM   #56
inkpimp007
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OVR: 5
Join Date: Aug 2009
Here's the problem with this title in opinion.

You can never be sure what you are getting from Live from year to year. The only consistent thing you can rely on is hearing "wait until next year, we're almost there." I'm almost convinced there can be no basketball game made in Canada without taking two steps back. Live dev teams seem to suffer fro memory lose, there is always a constant back and forth of adding features then taking them out only to add them back in. At this point there should be no discussion where fundamentals are concerned, they should have had that grown work cover long before now. But sadly once again when Live 11 hits there going to be selling us on put back dunks. For all the great work with momentum how do you not factor in player weight? When Shaq can't affectively back down anyone (drawing the double) then whats the point of even having a center on the floor. This game just doesn't feel balanced, which leads to frustration and controller throwing.

I think personally Live needs 2 years of uninterrupted development, but they also have to pick a side. By that i mean the upper management has to decide what audience they are making this game for. If it's sim then commit to sim. I don't think Live is in that bad of shape when you consider the competition isn't doing that much better in the get it right department. Both titles have different issues.
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