Franchise Mode: Players and Draft

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  • MaddenBalla
    Banned
    • Feb 2010
    • 354

    #1

    Franchise Mode: Players and Draft

    Hello, here with some more ideas. This will not be as innovative as my coaches and coordinators thread, but it is something to throw out there and help improve Madden 11 franchise and bring back that great mode that you never wanted to put your remote down to stop playing. When we were young kids, we used to always come home from school and jump on Madden and play a Franchise (atleast I did!).

    Before I start, EA-Tiburon must put in place a formula for teams to NOT pick-up allstars so we see Peyton Manning on the Patriots with Tom Brady. There has to be a cap limit based on contracts and the overall rating. If the computer AI reads that Brady is 90+ overall with a 6 year contract, then the AI should compute that and say "we don't need a QB." The computer also must read that a team with a QB that was drafted in the 1st round is the future, unless he slopes in a 3 year period (J.P. Losman).

    Perfect example Josh Freeman who is 1st round pick. The AI needs to know he was a 1st round pick, in his 2nd year so in the off-season they would not pursue a QB higher than him. The AI should look for experienced QBs to back him up or anyone lower than his overall. If it was 3 years later, and he has been slumping - be it with injuries or just not progressing then yes the AI should go ahead and sign a big time QB or even draft. But, for those 3 years, the AI should NOT draft a QB in the first 3 rounds. Yes, they can draft a QB in the 4-7 rounds, and could be better than Josh Freeman - that is considered a steal. That is realistic - hello Tom Brady. The AI has to be confined to those limitations.

    EXAMPLE:

    2010 season: Rookie QB Tim Tebow is on the Jaguars, 1st round pick. David Garrard is rated higher than him, so Tebow is a bench player. Once Garrard's contract is up no matter how good he does, the CPU AI on the Jaguars should release him unless he does something phenomenal like win a Super Bowl. Youth Movement, it is Tebow's turn and the overall will just be a number. Say, 2013 he is an 82 overall. He has 3 years to prove he is a field general. In 3 years, if he is consistently throwing for a certain number of yards and touchdowns and the Jaguars are basically winning, then he will progress and the AI will not look for any QBs rated higher than 82 and restricted to rounds 4-7 for backups. If, he happens to start throwing more interceptions than touchdowns, 2,400 yards a season etc. Inconsistent play, the programmed AI will see that Tebow isn't reaching the expectations (code formula implemented) and the AI will be open to draft a QB in the 1-3 rounds.

    Hope you follow?

    Quick thing about the draft I wanted to mention, since some players aren't doing drills... I think that it should also happen in Madden franchise. When you go to scout in the combine, you should see that some players did NOT participate but they happened to do really good in college. This would provide mystery and suspense and you can draft that guy not knowing how fast, his catching ability, etc and he might be a 57 overall! Potential rating must be hidden cause there is always a Ryan Leaf in the draft somewhere.
  • ZoneKIller
    MVP
    • Mar 2009
    • 1388

    #2
    Re: Franchise Mode: Players and Draft

    Nice.I hear ya about playing madden all day very day back on the PS2.


    One problem though.The way you think the computer should treat their draft picks.It sound like they don't know the potential grade if they treat them like that.So should we be able to know the potential grade if they don't?
    Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1

    Comment

    • MaddenBalla
      Banned
      • Feb 2010
      • 354

      #3
      Re: Franchise Mode: Players and Draft

      Originally posted by ZoneKIller
      Nice.I hear ya about playing madden all day very day back on the PS2.


      One problem though.The way you think the computer should treat their draft picks.It sound like they don't know the potential grade if they treat them like that.So should we be able to know the potential grade if they don't?
      I think the Potential should be there, but hidden. Why I think, because nobody knows how good a player should be. Yes, Josh Freeman can be Potential D, but let us as Users see that he isnt progressing and use the coaching staff (my other thread) and training camps to improve him past his Potential. Nobody knew Tom Brady's Potential was an A, he was just a third string QB warming the bench. It wasn't till he got behind center, did we know he was turning the Patriots into a dynasty. Coaches should affect Potential, also. Josh Freeman could be a D in one offense, but an A in another.

      EDIT: The only hint we should know that the offense is suited, could be by Player Morale, which used to be in Madden.

      Comment

      • ZoneKIller
        MVP
        • Mar 2009
        • 1388

        #4
        Re: Franchise Mode: Players and Draft

        Originally posted by MaddenBalla
        I think the Potential should be there, but hidden. Why I think, because nobody knows how good a player should be. Yes, Josh Freeman can be Potential D, but let us as Users see that he isnt progressing and use the coaching staff (my other thread) and training camps to improve him past his Potential. Nobody knew Tom Brady's Potential was an A, he was just a third string QB warming the bench. It wasn't till he got behind center, did we know he was turning the Patriots into a dynasty. Coaches should affect Potential, also. Josh Freeman could be a D in one offense, but an A in another.
        Thank you.In that case then I agree 100%.

        But If they do not bring back training camps,then I think we should be able to see the potentials.
        Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1

        Comment

        • MaddenBalla
          Banned
          • Feb 2010
          • 354

          #5
          Re: Franchise Mode: Players and Draft

          Originally posted by ZoneKIller
          Thank you.In that case then I agree 100%.

          But If they do not bring back training camps,then I think we should be able to see the potentials.
          Agreed

          Comment

          • kcarr
            MVP
            • Sep 2008
            • 2787

            #6
            Re: Franchise Mode: Players and Draft

            I think something along the lines of HC09's team roadmap would really be a great solution here if properly built upon. If done right it leads to the "team needs" deal from HC which really plays into proper draft, trade, and free agent logic.

            Comment

            • cletusdog
              Rookie
              • Mar 2008
              • 251

              #7
              Re: Franchise Mode: Players and Draft

              Originally posted by kcarr
              I think something along the lines of HC09's team roadmap would really be a great solution here if properly built upon. If done right it leads to the "team needs" deal from HC which really plays into proper draft, trade, and free agent logic.
              and on that note, it isn't necessary to see FB, P as top team needs during the draft as these type players are pretty low priority and can be taken care of in free agency rather than the 1st 4 or 5 rounds of the draft.
              "Ever get the feeling you've been cheated? Good night!" -Johnny Rotten

              ...and a Baba Booey to y'all

              Comment

              • kcarr
                MVP
                • Sep 2008
                • 2787

                #8
                Re: Franchise Mode: Players and Draft

                I agree that different positions need to be weighted differently within the needs and a combination of needs and players available need to be used to determine trading up or down and players drafted. Also, it would be nice to see different coaches and gms using different percentages there for different systems. For instance if a coach likes to go 4 or 5 wide then the WR4 may get some precedence over the FB1 but if the team likes to use a lot of power running the FB1 may even move up near equal to the WR3.

                Comment

                • moylan1234
                  MVP
                  • Jul 2004
                  • 3946

                  #9
                  Re: Franchise Mode: Players and Draft

                  Originally posted by MaddenBalla
                  Nobody knew Tom Brady's Potential was an A, he was just a third string QB warming the bench. It wasn't till he got behind center, did we know he was turning the Patriots into a dynasty
                  I totally disagree with this. If you follow Brady's carreer plenty of coaches and scouts knew he had the potential to be a good NFL QB just because the average fan didn't know people act like he was some needle in a haystack that came out of nowhere. A couple of things happened to Brady before he ever got on the field. He was drafted and held a roster spot on a team that already had 3 QBs. Keeping 4 QBs is unheard of today, but Belichick did it because he knew TBs potential. The other thing people forget is that when Brady came in for Bledsoe in his 2nd year he wasn't a 3rd string player in the pre-season he moved up the depth chart to number 2 because Belichick loved the way he ran the team. So two very significant things happened before Brady's miracle super bowl run that shows you how NFL coaching staffs and scouts evaluated his talent.

                  Comment

                  • ZoneKIller
                    MVP
                    • Mar 2009
                    • 1388

                    #10
                    Re: Franchise Mode: Players and Draft

                    Originally posted by moylan55
                    I totally disagree with this. If you follow Brady's carreer plenty of coaches and scouts knew he had the potential to be a good NFL QB just because the average fan didn't know people act like he was some needle in a haystack that came out of nowhere. A couple of things happened to Brady before he ever got on the field. He was drafted and held a roster spot on a team that already had 3 QBs. Keeping 4 QBs is unheard of today, but Belichick did it because he knew TBs potential. The other thing people forget is that when Brady came in for Bledsoe in his 2nd year he wasn't a 3rd string player in the pre-season he moved up the depth chart to number 2 because Belichick loved the way he ran the team. So two very significant things happened before Brady's miracle super bowl run that shows you how NFL coaching staffs and scouts evaluated his talent.

                    Yeah but Belichick isnt the one grading these players in the game. EA is.You think EA had him as an A potential when he as a rookie?
                    Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12172

                      #11
                      Re: Franchise Mode: Players and Draft

                      Originally posted by ZoneKIller
                      Yeah but Belichick isnt the one grading these players in the game. EA is.You think EA had him as an A potential when he as a rookie?
                      Yeah, but the principle would apply to any "fictional" players.

                      Yeah for the NFL "real" players it might not hold as much water, but for all draftees, fictional players (which happen every draft in a franchise) it makes sense - and since fictionals will dominate the franchise over time (i.e. more fictional players than real players), it makes sense to me to get the system right for them if nothing else.

                      Potential should be hidden, but scouting should give you an *idea* of what his potential might be, with accuracy depending on the quality and length of time you scouted the player.

                      No one knew what Brady's potential might be until he was evaluated, scouted, and looked at on and off the field. It should be the same way for us in the game.

                      Oh and bring back the random draft classes too. That way EA's "hand grading" is totally out of the mix.
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • moylan1234
                        MVP
                        • Jul 2004
                        • 3946

                        #12
                        Re: Franchise Mode: Players and Draft

                        Originally posted by ZoneKIller
                        Yeah but Belichick isnt the one grading these players in the game. EA is.You think EA had him as an A potential when he as a rookie?
                        I'm not sure what that has to do with anything in my post, but KB hit the nail on the head coaches and scouts should be able to give you a decent idea of a player's potential in the video game and in real life

                        Comment

                        • ZoneKIller
                          MVP
                          • Mar 2009
                          • 1388

                          #13
                          Re: Franchise Mode: Players and Draft

                          Originally posted by KBLover
                          Yeah, but the principle would apply to any "fictional" players.

                          Yeah for the NFL "real" players it might not hold as much water, but for all draftees, fictional players (which happen every draft in a franchise) it makes sense - and since fictionals will dominate the franchise over time (i.e. more fictional players than real players), it makes sense to me to get the system right for them if nothing else.

                          Potential should be hidden, but scouting should give you an *idea* of what his potential might be, with accuracy depending on the quality and length of time you scouted the player.

                          No one knew what Brady's potential might be until he was evaluated, scouted, and looked at on and off the field. It should be the same way for us in the game.

                          Oh and bring back the random draft classes too. That way EA's "hand grading" is totally out of the mix.
                          So what happens to the REAL LIFE rookies in the game ?

                          We wait till the end of the real season after starting a franchise that we are 5 years in deep to find out that an original C rated players now gets an 90+ overall in the roster updates?But in our Franchise that we are 5 years in deep this player is prob one of the worst QB's.
                          Find out the Truth http://www.amazon.com/Secrets-Heaven...1163314&sr=1-1

                          Comment

                          • kcarr
                            MVP
                            • Sep 2008
                            • 2787

                            #14
                            Re: Franchise Mode: Players and Draft

                            Originally posted by ZoneKIller
                            So what happens to the REAL LIFE rookies in the game ?

                            We wait till the end of the real season after starting a franchise that we are 5 years in deep to find out that an original C rated players now gets an 90+ overall in the roster updates?But in our Franchise that we are 5 years in deep this player is prob one of the worst QB's.
                            They get ratings wrong, not just potential but other ratings too, and those are also not changed within your franchise through roster updates. By this logic they should just go ahead and not rate players for fear that a rating could be wrong but really how much sense does that make?

                            Comment

                            • G-Rapid Da Don
                              Rookie
                              • Aug 2008
                              • 37

                              #15
                              Re: Franchise Mode: Players and Draft

                              Honestly i really don't like the potential system at all.. i think it should be scrapped for tweaked ps2 progression. But i do like your idea

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