Getting Tackle Animations to look MUCH better

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  • MUSS
    Rookie
    • Dec 2005
    • 168

    #1

    Getting Tackle Animations to look MUCH better

    I used to edit and mess around with the editor a lot a year or two ago. I remember tweaking the ratings so that there werent so many of the tackle animations where the runner gets planted in his tracks (like the animation where the runner is wrapped and held around the neck).

    I thought I did this by simply lowering tackle rating. i have done this but still get the animation alot and dont see many of the "new" animations I got before.

    Can anyone shed some light on this for me?
  • Aso21Raiders
    Rookie
    • Dec 2008
    • 145

    #2
    Re: Getting Tackle Animations to look MUCH better

    Maybe you wanna mess around with players strength ratings?

    Comment

    • MUSS
      Rookie
      • Dec 2005
      • 168

      #3
      Re: Getting Tackle Animations to look MUCH better

      I got it working near perfect, for my preference. Tackle between 0-30 for all players is the sweet spot.

      Heres all the changes Ive made to the game, from an updated puja franchise file:

      jump +27% except Oline, qb, k, p, and d line,
      speed +25%, -25, -10 more for qbs (+25% then -25 stretches speed variation).
      composure + 27
      agility - 30, -%5, -5%, -20 more for qbs
      pass acc -40
      pass str +27%
      Leadership +27
      agg +27% (except CBs, Oline and QB)
      passrush +27 all D positions
      str +27%
      Tackle - 40, -20%, -5%,-5%,-5%,-5%, then -8 for all = 0-30 range, where a ratting of 22 would = 90, and 30=100
      For each draft class make these above changes as well as C,G, T, DT, DE str +10 before changing str up 27%.

      The most important changes are to tackle, composure, str, agg, and agility. If anyone is interested I will explain why.
      I get a smarter, more varied, AI and swarming defenses with these settings. Also, the tackle animations are insanely better to me. Agility lowered makes the cut animation appear much more frequently, rather than the runner swiveling.

      The one thing I havent figured out is how to make passrushers hit the QB instead of stop rushing when they start to pass. If i get that fixed, things look perfect to me. Just a few slider tweaks left.
      Last edited by MUSS; 03-07-2010, 05:47 PM.

      Comment

      • daflyboys
        Banned
        • May 2003
        • 18238

        #4
        Re: Getting Tackle Animations to look MUCH better

        What does +27% for jumping and lowering pass accuracy by 40 have to do with tackle animations?

        Also, with those 2 tweaks, you're asking for horrible cpu passing percentages each game.

        Comment

        • FunNgun034
          MVP
          • Aug 2004
          • 1529

          #5
          Re: Getting Tackle Animations to look MUCH better

          Originally posted by daflyboys
          What does +27% for jumping and lowering pass accuracy by 40 have to do with tackle animations?

          Also, with those 2 tweaks, you're asking for horrible cpu passing percentages each game.
          agreed... Composure and consistency are key. Aggression for LBS/Safetys helps sack the QB.

          i have a special roster i use on my own.. that I have not shared do to the tweaks i have made, my very own personal one. Its focus on Aggression and Defence.

          My best games were low scoring 10-17 - 13- 7 - I hate high scoring .. love a good running game with play action
          Last edited by FunNgun034; 02-28-2010, 01:51 PM.
          Please dont post links to other threads or sites and stay on topic which pertains to this roster FNG

          Comment

          • MUSS
            Rookie
            • Dec 2005
            • 168

            #6
            Re: Getting Tackle Animations to look MUCH better

            Originally posted by daflyboys
            What does +27% for jumping and lowering pass accuracy by 40 have to do with tackle animations?

            Also, with those 2 tweaks, you're asking for horrible cpu passing percentages each game.

            I posted all changes I made in case anyone was curious.

            Also lowering pass accuracy makes for MUCH more varied passes. With Qbs composure and leadership increased and passing slider maxed, I get very accurate passing percentages. Dont knock it till you tried it. You THINK it would, and I can definately see why, but its all part of my model which focuses on variation and tuning things which I believe are out of tune (animations and AI which are built into the game but arent accessed properly).

            FunNgun034, Do you know how to get the game to play where passrushers dont ease up on sacking the qb once he starts to throw? Sometimes I get hit, but if they are two yards or more away when the qb starts to throw, they ease up, basically giving up.

            Comment

            • daflyboys
              Banned
              • May 2003
              • 18238

              #7
              Re: Getting Tackle Animations to look MUCH better

              It's not about what the human player gets, but what the cpu gets, especially the qb. You'll need to post some honest results about what the cpu qb is doing on these tweaks. I doubt you're gonna consistently get anything NFL like.

              Comment

              • MUSS
                Rookie
                • Dec 2005
                • 168

                #8
                Re: Getting Tackle Animations to look MUCH better

                Originally posted by daflyboys
                It's not about what the human player gets, but what the cpu gets, especially the qb. You'll need to post some honest results about what the cpu qb is doing on these tweaks. I doubt you're gonna consistently get anything NFL like.
                Ofcourse. Im not talking about myself controlling the qb, but the cpu. im still trying to figure out why passrushers dont hit the qb consistently enough. When thats out of the way, I will post some numbers for you. With pass accuracy down and the slider maxed all passes are on target from elite qbs, unless they are under extreme pressure and have to throw before they are ready. Its really about the composure to me. It helps all positions especially QB, CB, Oline, positions which often play dumb.

                Comment

                • FunNgun034
                  MVP
                  • Aug 2004
                  • 1529

                  #9
                  Re: Getting Tackle Animations to look MUCH better

                  Originally posted by MUSS
                  Ofcourse. Im not talking about myself controlling the qb, but the cpu. im still trying to figure out why passrushers dont hit the qb consistently enough. When thats out of the way, I will post some numbers for you. With pass accuracy down and the slider maxed all passes are on target from elite qbs, unless they are under extreme pressure and have to throw before they are ready. Its really about the composure to me. It helps all positions especially QB, CB, Oline, positions which often play dumb.
                  i have no problems getting to QB expecially catching it in playaction.. Ware, Freeney and Suggs .. It seems the DT is the hardest to make plays unless QB holds ball longer than 3 seconds just my two sense.. a also use delay blitzes, manually run stunts.
                  Please dont post links to other threads or sites and stay on topic which pertains to this roster FNG

                  Comment

                  • capa
                    Banned
                    • Jul 2002
                    • 5321

                    #10
                    Re: Getting Tackle Animations to look MUCH better

                    For your measurements, note that that the average number of interceptions thrown by team per game in 2009 was a little over 1 (1.03). That would equal an average of between 2-3 interceptions per game (total for both teams). Here is the link to the data:



                    Just something to use for measuring accuracy of your work.

                    C

                    Comment

                    • MUSS
                      Rookie
                      • Dec 2005
                      • 168

                      #11
                      Re: Getting Tackle Animations to look MUCH better

                      Originally posted by FunNgun034
                      i have no problems getting to QB expecially catching it in playaction.. Ware, Freeney and Suggs .. It seems the DT is the hardest to make plays unless QB holds ball longer than 3 seconds just my two sense.. a also use delay blitzes, manually run stunts.
                      Im not sure what you mean. I dont have a problem getting to the qb either. I was saying that lowering pass accuracy makes for more varied passes, overthrows, ect. It also makes it so sometimes the WR needs to go make the play. With agg up and composure up, they always go after it, so do the dbs. To me, it makes for a funner experience and more variation in pass catching and pass break ups.

                      Comment

                      • MUSS
                        Rookie
                        • Dec 2005
                        • 168

                        #12
                        Re: Getting Tackle Animations to look MUCH better

                        Originally posted by capa
                        For your measurements, note that that the average number of interceptions thrown by team per game in 2009 was a little over 1 (1.03). That would equal an average of between 2-3 interceptions per game (total for both teams). Here is the link to the data:



                        Just something to use for measuring accuracy of your work.

                        C
                        Thanks for the info. I watch a lot of football and make adjustments to attributes to reflect what I see on sundays, mondays and thursday night football more than I look at stats. If the play is accurate, the stats should fall in line.
                        Last edited by MUSS; 02-28-2010, 10:54 PM.

                        Comment

                        • daflyboys
                          Banned
                          • May 2003
                          • 18238

                          #13
                          Re: Getting Tackle Animations to look MUCH better

                          Originally posted by FunNgun034
                          i have no problems getting to QB expecially catching it in playaction..
                          Originally posted by MUSS
                          Im not sure what you mean. I dont have a problem getting to the qb either.
                          Yes, but if you do so manually using turbo boost, you're somewhat cheesing the game. Maybe if you assign some sort of house rule to control a DL once during every cpu possession, then it might be more realistic.

                          Originally posted by MUSS
                          Thanks for the info. I watch a lot of football and make adjustments to attributes to reflect what I see on sundays, mondays and thursday night football more than I look at stats. If the play is accurate, the stats should fall in line.
                          It's not just whether the play always looks accurate, b/c you could get passes broken up time and time again and have the cpu QB end up with %'s constantly sub-40 which would be poor. You wouldn't set up the rosters/sliders to have the cpu run for under 60yds per game constantly either.

                          Comment

                          • FunNgun034
                            MVP
                            • Aug 2004
                            • 1529

                            #14
                            Re: Getting Tackle Animations to look MUCH better

                            just enjoy the game for what it is.. i agree with Flyboy. Its the best football simulation out there. ( Period )
                            Please dont post links to other threads or sites and stay on topic which pertains to this roster FNG

                            Comment

                            • MUSS
                              Rookie
                              • Dec 2005
                              • 168

                              #15
                              Re: Getting Tackle Animations to look MUCH better

                              Originally posted by daflyboys
                              Yes, but if you do so manually using turbo boost, you're somewhat cheesing the game. Maybe if you assign some sort of house rule to control a DL once during every cpu possession, then it might be more realistic.



                              It's not just whether the play always looks accurate, b/c you could get passes broken up time and time again and have the cpu QB end up with %'s constantly sub-40 which would be poor. You wouldn't set up the rosters/sliders to have the cpu run for under 60yds per game constantly either.
                              If qbs ended with %s constantly sub 40, that would not reflect accurate looking gameplay because the qb would either be making horrible reads, delivering the ball at wrong times, too inaccurate, secondary being too godly, too much blown blocking assignments ect.

                              I get very accurate stats. Also, I dont use speed burst at all, or charge. it seems too easy. Also, since the CPU doesnt use the right stick to do jukes and stutters, I try to handicap myself with not using charging and speed burst so they seem more explosive and the game is more even.

                              Comment

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