Speaking of passing, tossing the pigskin is mapped to right stick. You scan the field with the right stick, and when you find an open receiver, you flick up to pass. You can also pre-select receivers in focus mode."
Backbreaker Preview (GamerPros)
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Backbreaker Preview (GamerPros)
GamerPros has posted their hands-on preview of Backbreaker.
"The game plays as one would hope. As the wide receivers takes off from the line of scrimmage and starts to run his route, the defensive back covering him will backpedal with him. When the receiver breaks, the defender will break with him. He’ll then keep one eye on the ball, and the other on his man.
Speaking of passing, tossing the pigskin is mapped to right stick. You scan the field with the right stick, and when you find an open receiver, you flick up to pass. You can also pre-select receivers in focus mode."Last edited by thedude213; 03-02-2010, 03:17 AM.Tags: None -
Re: GamerPros Article
it's actually from this thread....
http://www.operationsports.com/forum...-2-15-a-5.html
also it is not GamerPros...it's GamerPops...
I was going to recommend for him to have his own thread anyway...so good job...but fix the title if you can. -
Re: GamerPros Article
Looks like they did stick with the same control scheme. I like the depth of the scheme a lot. I just hope It translates well into the game. Hopefully they'll have a few different schemes, If not I trust they'll likely have It working well.
"The level of customization will keep players engrossed."
Thank you Donald.
“you can create your high school team, your college team, or even your pro team. You can make the team you always wanted to make.”
To bad you can't take these teams online against anyone that isn't in your friends list but, I got enough friends to play with.Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: GamerPros Article
you can always add people as friends right before you play them....Looks like they did stick with the same control scheme. I like the depth of the scheme a lot. I just hope It translates well into the game. Hopefully they'll have a few different schemes, If not I trust they'll likely have It working well.
"The level of customization will keep players engrossed."
Thank you Donald.
“you can create your high school team, your college team, or even your pro team. You can make the team you always wanted to make.”
To bad you can't take these teams online against anyone that isn't in your friends list but, I got enough friends to play with.Comment
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Re: GamerPros Article
Finally, some more info.
Interesting control scheme. That will be an adjustment for sure.
The camera view and Road to Backbreaker sound pretty unique as well."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: GamerPros Article
I added one paragraph to the story this morning.
"One play in particular stood out. The quarterback dropped back to pass, and found himself in trouble. Scrambling right, he evaded a tackle and started scrambling right. He then pulled off a spin, and switched to aggressive mode, picking up 5-10 yards on the play. What was remarkable about it was how natural the whole play looked from start to finish, from the quarterback escaping pressure to the defensive players pursuing and attempting to tackle him."Comment
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Re: GamerPros Article
"The player rating system seems to be different from other games. Said Donald, “Our attribute system is not as in your face. We’re not presenting a massive grid of players. There are gold, silver, and bronze players. The attribute system works hand in hand with euphoria, takes it away from becoming a dice rolling system.”
It sounds like this game has ratings like APF2k8 but it says the system is different from other games. Interesting that they don't feel its a dice roll system, now I'm wondering how this works and how/if players will progress.Comment
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Re: GamerPros Article
That was my exact same thoughts. When I read , gold, sliver and bronze, I'm like, what, APF had that too."The player rating system seems to be different from other games. Said Donald, “Our attribute system is not as in your face. We’re not presenting a massive grid of players. There are gold, silver, and bronze players. The attribute system works hand in hand with euphoria, takes it away from becoming a dice rolling system.”
It sounds like this game has ratings like APF2k8 but it says the system is different from other games. Interesting that they don't feel its a dice roll system, now I'm wondering how this works and how/if players will progress.Comment
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Re: GamerPros Article
As far as right stick passing, can you throw the ball to any location on the field, or does it lock on to a receiver, also can you lead and overthrow receivers.Comment
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Liquor in the front, poker in the rear.Comment
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Re: GamerPros Article
You switch between receivers by scanning the field with the right stick...if you want to "lock-on" to a player the L2 button is a focus mode that tracks your targeted receiver and makes your pass more accurate but takes away from your peripheal visio, leaving you more likely to be blindsided. As for leading the reciever, I have no idea.Comment
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Re: GamerPros Article
It probably will be absolute with adjustments based on angle and whatnot.
For example, if the Player A has 50 STR and Player B has 30 STR
And the "rules":
If hit from the side, the first player will "lose" 50% of his strength in staying upright or whatever.
If a ball carrier is hit by a tackler with at least 50% of his strength rating he will be slowed down and have to regain his top speed.
Player A will always win against player B in a straight up hit, but player A will be slowed down some (50 * 50% = 25, and player B's strength is higher than that, so he doesn't bring Player A down, but does slow him down some. Maybe some higher strength LBs can come finish him off.
However, Player B will always win against player A if hitting from the side (50 * 50% = 25, which is less than Player B's 30 STR). So if B is able to hit and wrap from the side he can force A down, but A will continue moving forward before going down due to physics and not being strong enough to stop A's momentum completely.
Things like that can make it not be a die roll system, but still use their physics/Euphoria to determine when/where/how/what state the ballcarrier (in this example) was hit from and the result.
For example, if A is slowed from B's straight on hit - perhaps a "rule" could be that if a ballcarrier is stumbling, he loses 50% of his strength until he regains his balance. So now another player of B's strength could hit player A straight on while he's stumbling and knock/bring him to the ground.
Everything is absolute, but still will "feel" random because of physics and the angles, etc.Last edited by KBLover; 03-02-2010, 12:26 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: GamerPros Article
Thanks, I hope inaccurate passing is represented well and the ability to lead receivers is implemented. Being able to throw to an area of the field instead of a particular receiver would be a nice feature, but i'm not quite sure how you could do this. For the most part this game looks to have addressed a lot of what I want to see in a football game, plus some things I never thought of, these English blokes seem to have a good handle on American football. I hope it sells well so that it has a chance to improve with future releases, but I have a feeling this will not be an annual release.You switch between receivers by scanning the field with the right stick...if you want to "lock-on" to a player the L2 button is a focus mode that tracks your targeted receiver and makes your pass more accurate but takes away from your peripheal visio, leaving you more likely to be blindsided. As for leading the reciever, I have no idea.Comment
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Re: GamerPros Article
well, I think the engine can handle it... I don't know if the controls are there....from the past videos you can see the receivers REALLY try to catch the passes....as far as stretching out their hands realistically...lets say you threw to a particular spot on the field...if the receiver was in that area, it seems like he would try to make a play for you..... where as in other games, its like either he can make the catch or not....meaning he'll teleport to that area....or the ball will just sail by him, with him not even attempting to make a catch.Thanks, I hope inaccurate passing is represented well and the ability to lead receivers is implemented. Being able to throw to an area of the field instead of a particular receiver would be a nice feature, but i'm not quite sure how you could do this. For the most part this game looks to have addressed a lot of what I want to see in a football game, plus some things I never thought of, these English blokes seem to have a good handle on American football. I hope it sells well so that it has a chance to improve with future releases, but I have a feeling this will not be an annual release.Comment

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