Backbreaker Preview (GamerPros)

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  • thedude213
    Rookie
    • Jul 2007
    • 119

    #1

    Backbreaker Preview (GamerPros)

    GamerPros has posted their hands-on preview of Backbreaker.

    "The game plays as one would hope. As the wide receivers takes off from the line of scrimmage and starts to run his route, the defensive back covering him will backpedal with him. When the receiver breaks, the defender will break with him. He’ll then keep one eye on the ball, and the other on his man.

    Speaking of passing, tossing the pigskin is mapped to right stick. You scan the field with the right stick, and when you find an open receiver, you flick up to pass. You can also pre-select receivers in focus mode."
    Last edited by thedude213; 03-02-2010, 03:17 AM.
  • Afrikan
    Banned
    • Apr 2004
    • 1462

    #2
    Re: GamerPros Article

    it's actually from this thread....

    http://www.operationsports.com/forum...-2-15-a-5.html

    also it is not GamerPros...it's GamerPops...

    I was going to recommend for him to have his own thread anyway...so good job...but fix the title if you can.

    Comment

    • SouthernBrick
      9.17.13
      • Mar 2009
      • 5831

      #3
      Re: GamerPros Article

      Looks like they did stick with the same control scheme. I like the depth of the scheme a lot. I just hope It translates well into the game. Hopefully they'll have a few different schemes, If not I trust they'll likely have It working well.

      "The level of customization will keep players engrossed."

      Thank you Donald.

      “you can create your high school team, your college team, or even your pro team. You can make the team you always wanted to make.”

      To bad you can't take these teams online against anyone that isn't in your friends list but, I got enough friends to play with.
      Originally posted by WatsonTiger
      One out of 7 billion, and we still tagged your ***.

      Comment

      • Afrikan
        Banned
        • Apr 2004
        • 1462

        #4
        Re: GamerPros Article

        Originally posted by AnyGivenSunday
        Looks like they did stick with the same control scheme. I like the depth of the scheme a lot. I just hope It translates well into the game. Hopefully they'll have a few different schemes, If not I trust they'll likely have It working well.

        "The level of customization will keep players engrossed."

        Thank you Donald.

        “you can create your high school team, your college team, or even your pro team. You can make the team you always wanted to make.”

        To bad you can't take these teams online against anyone that isn't in your friends list but, I got enough friends to play with.
        you can always add people as friends right before you play them....

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #5
          Re: GamerPros Article

          Finally, some more info.

          Interesting control scheme. That will be an adjustment for sure.

          The camera view and Road to Backbreaker sound pretty unique as well.
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

          Comment

          • SouthernBrick
            9.17.13
            • Mar 2009
            • 5831

            #6
            Re: GamerPros Article

            Originally posted by Afrikan
            you can always add people as friends right before you play them....
            Oh I know. Thats what I meant by I have enough friends already to play with although It would be nice to play random people but, Its understandable why they done this.
            Originally posted by WatsonTiger
            One out of 7 billion, and we still tagged your ***.

            Comment

            • statnut
              Pro
              • Jul 2004
              • 566

              #7
              Re: GamerPros Article

              I added one paragraph to the story this morning.

              "One play in particular stood out. The quarterback dropped back to pass, and found himself in trouble. Scrambling right, he evaded a tackle and started scrambling right. He then pulled off a spin, and switched to aggressive mode, picking up 5-10 yards on the play. What was remarkable about it was how natural the whole play looked from start to finish, from the quarterback escaping pressure to the defensive players pursuing and attempting to tackle him."

              Comment

              • kjcheezhead
                MVP
                • May 2009
                • 3118

                #8
                Re: GamerPros Article

                "The player rating system seems to be different from other games. Said Donald, “Our attribute system is not as in your face. We’re not presenting a massive grid of players. There are gold, silver, and bronze players. The attribute system works hand in hand with euphoria, takes it away from becoming a dice rolling system.”

                It sounds like this game has ratings like APF2k8 but it says the system is different from other games. Interesting that they don't feel its a dice roll system, now I'm wondering how this works and how/if players will progress.

                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26339

                  #9
                  Re: GamerPros Article

                  Originally posted by kjcheezhead
                  "The player rating system seems to be different from other games. Said Donald, “Our attribute system is not as in your face. We’re not presenting a massive grid of players. There are gold, silver, and bronze players. The attribute system works hand in hand with euphoria, takes it away from becoming a dice rolling system.”

                  It sounds like this game has ratings like APF2k8 but it says the system is different from other games. Interesting that they don't feel its a dice roll system, now I'm wondering how this works and how/if players will progress.
                  That was my exact same thoughts. When I read , gold, sliver and bronze, I'm like, what, APF had that too.

                  Comment

                  • stiffarmleft
                    MVP
                    • Jul 2002
                    • 1986

                    #10
                    Re: GamerPros Article

                    As far as right stick passing, can you throw the ball to any location on the field, or does it lock on to a receiver, also can you lead and overthrow receivers.

                    Comment

                    • allBthere
                      All Star
                      • Jan 2008
                      • 5847

                      #11
                      Re: GamerPros Article

                      Originally posted by stiffarmleft
                      As far as right stick passing, can you throw the ball to any location on the field, or does it lock on to a receiver, also can you lead and overthrow receivers.
                      great question.

                      I really can't wait to buy this and play the **** out of it.
                      Liquor in the front, poker in the rear.

                      Comment

                      • adamgod8
                        Rookie
                        • Apr 2009
                        • 449

                        #12
                        Re: GamerPros Article

                        You switch between receivers by scanning the field with the right stick...if you want to "lock-on" to a player the L2 button is a focus mode that tracks your targeted receiver and makes your pass more accurate but takes away from your peripheal visio, leaving you more likely to be blindsided. As for leading the reciever, I have no idea.

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #13
                          Re: GamerPros Article

                          Originally posted by kjcheezhead
                          It sounds like this game has ratings like APF2k8 but it says the system is different from other games. Interesting that they don't feel its a dice roll system, now I'm wondering how this works and how/if players will progress.
                          It probably will be absolute with adjustments based on angle and whatnot.

                          For example, if the Player A has 50 STR and Player B has 30 STR

                          And the "rules":

                          If hit from the side, the first player will "lose" 50% of his strength in staying upright or whatever.

                          If a ball carrier is hit by a tackler with at least 50% of his strength rating he will be slowed down and have to regain his top speed.

                          Player A will always win against player B in a straight up hit, but player A will be slowed down some (50 * 50% = 25, and player B's strength is higher than that, so he doesn't bring Player A down, but does slow him down some. Maybe some higher strength LBs can come finish him off.

                          However, Player B will always win against player A if hitting from the side (50 * 50% = 25, which is less than Player B's 30 STR). So if B is able to hit and wrap from the side he can force A down, but A will continue moving forward before going down due to physics and not being strong enough to stop A's momentum completely.

                          Things like that can make it not be a die roll system, but still use their physics/Euphoria to determine when/where/how/what state the ballcarrier (in this example) was hit from and the result.

                          For example, if A is slowed from B's straight on hit - perhaps a "rule" could be that if a ballcarrier is stumbling, he loses 50% of his strength until he regains his balance. So now another player of B's strength could hit player A straight on while he's stumbling and knock/bring him to the ground.

                          Everything is absolute, but still will "feel" random because of physics and the angles, etc.
                          Last edited by KBLover; 03-02-2010, 12:26 PM.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • stiffarmleft
                            MVP
                            • Jul 2002
                            • 1986

                            #14
                            Re: GamerPros Article

                            Originally posted by adamgod8
                            You switch between receivers by scanning the field with the right stick...if you want to "lock-on" to a player the L2 button is a focus mode that tracks your targeted receiver and makes your pass more accurate but takes away from your peripheal visio, leaving you more likely to be blindsided. As for leading the reciever, I have no idea.
                            Thanks, I hope inaccurate passing is represented well and the ability to lead receivers is implemented. Being able to throw to an area of the field instead of a particular receiver would be a nice feature, but i'm not quite sure how you could do this. For the most part this game looks to have addressed a lot of what I want to see in a football game, plus some things I never thought of, these English blokes seem to have a good handle on American football. I hope it sells well so that it has a chance to improve with future releases, but I have a feeling this will not be an annual release.

                            Comment

                            • Afrikan
                              Banned
                              • Apr 2004
                              • 1462

                              #15
                              Re: GamerPros Article

                              Originally posted by stiffarmleft
                              Thanks, I hope inaccurate passing is represented well and the ability to lead receivers is implemented. Being able to throw to an area of the field instead of a particular receiver would be a nice feature, but i'm not quite sure how you could do this. For the most part this game looks to have addressed a lot of what I want to see in a football game, plus some things I never thought of, these English blokes seem to have a good handle on American football. I hope it sells well so that it has a chance to improve with future releases, but I have a feeling this will not be an annual release.
                              well, I think the engine can handle it... I don't know if the controls are there....from the past videos you can see the receivers REALLY try to catch the passes....as far as stretching out their hands realistically...lets say you threw to a particular spot on the field...if the receiver was in that area, it seems like he would try to make a play for you..... where as in other games, its like either he can make the catch or not....meaning he'll teleport to that area....or the ball will just sail by him, with him not even attempting to make a catch.

                              Comment

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