Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot) - Operation Sports Forums

Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

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  • huskerwr38
    MVP
    • Mar 2009
    • 1552

    #16
    Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

    The tackle at 2:29 is really sweet. There are like 5 guys coming down on the ball carrier, it looks awesome!!! ( pro-tak ) Oh and the crowd looks tremendous as well at 4:54.

    I know people are just going to have a hard time getting used the camera view.

    But, I think one big seller is going to be this...!!!! "which you create from scratch using the game's extensive team, uniform, and logo creator. You can save up to 32 created teams in the game, and if you aren't much of an artist, you can copy an existing team's logo and adapt it to your liking by changing designs and color schemes"
    Last edited by huskerwr38; 03-02-2010, 01:01 AM.

    Comment

    • boxboy99
      MVP
      • Feb 2006
      • 2331

      #17
      I can't wait for this game. Sad to see no injuries right now. I honestly want something new that isn't an NFL game. I think this is going to be a fun fresh take on video football. I actually love the sound of the relaegation system. I hope the article is in incorrect where you are derelegated if you are not in the top three. It seems it should only be the botton three. I would think that is an error in the article. Gameplay looks fun, bring it on!
      MLB the Show - Cubs
      2015: 80-82
      2016: 96-66 - Lost Game 7 of WS (18 innings to Red Sox)
      2017: 93-69 - Swept by Red Sox in World Series
      2018: 100-62 - Swept by Dodgers in NLCS
      2019: 14-11

      Comment

      • p_rushing
        Hall Of Fame
        • Feb 2004
        • 14552

        #18
        Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

        Originally posted by boxboy99
        I hope the article is in incorrect where you are derelegated if you are not in the top three. It seems it should only be the botton three. I would think that is an error in the article.
        Yes its the top / bottom 3 that switch leagues. Which makes it challenging because you don't want to move up and then not be good enough and move back down the next year.

        Comment

        • Jimixiii
          Banned
          • Jun 2009
          • 351

          #19
          Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

          Originally posted by CreatineKasey
          Man.... that looks a lot more fun than I expected to be honest! The blocking animations look bad, but the tackling looks like a blast.
          I don't know...at about the 2:18 mark there was some pretty nice passing blocking for the most part imo.

          I'm happy

          also @ 4:45 the trowing motion looks slightly better too.

          I'm still mad about Ian saying this game/engine will not allow us to break tackles, I've seen quite a few so far.
          Last edited by Jimixiii; 03-02-2010, 01:19 AM.

          Comment

          • SouthernBrick
            9.17.13
            • Mar 2009
            • 5853

            #20
            Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

            Originally posted by huskerwr38
            The tackle at 2:29 is really sweet. There are like 5 guys coming down on the ball carrier, it looks awesome!!! ( pro-tak ) Oh and the crowd looks tremendous as well at 4:54.

            I know people are just going to have a hard time getting used the camera view.

            But, I think one big seller is going to be this...!!!! "which you create from scratch using the game's extensive team, uniform, and logo creator. You can save up to 32 created teams in the game, and if you aren't much of an artist, you can copy an existing team's logo and adapt it to your liking by changing designs and color schemes"
            Definitely loving that.

            I'm not the best artist in the world but, It shouldn't be to hard creating a few charger jerseys. Definitely going to get them throw backs up in there.

            Man I hope there is kind of player chatter in this game. It would kinda suck If they couldn't say anything besides yelling out audibles.
            Originally posted by WatsonTiger
            One out of 7 billion, and we still tagged your ***.

            Comment

            • Glorious Arc
              MVP
              • Sep 2008
              • 1908

              #21
              Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

              @T11

              I have to ask...Are there any soft tackles you can point out for us in this video?

              Comment

              • cdiddy71323
                Banned
                • Jun 2003
                • 657

                #22
                Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

                I love the camera angles. This is easily going to be a first day purchase for me

                Comment

                • kjcheezhead
                  MVP
                  • May 2009
                  • 3133

                  #23
                  Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

                  I liked what I saw for the most part. The no injuries was the only real disappointment for me. Confirmed ability to create 32 teams and play a 32 team league leaves no doubt about potentially recreating the NFL and the Europeam style relegation seems interesting.

                  The article concentrated on the camera angles and didn't have any gripes with the playbooks or ai--I gotta figure that means those areas are decent at least.

                  Comment

                  • t11
                    Rookie
                    • Jun 2009
                    • 284

                    #24
                    Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

                    Originally posted by Glorious Arc
                    @T11

                    I have to ask...Are there any soft tackles you can point out for us in this video?

                    LOL, no. But some good stale mates.

                    Comment

                    • SouthernBrick
                      9.17.13
                      • Mar 2009
                      • 5853

                      #25
                      Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

                      This was on easy/arcade mode because, of the glowing ball right?

                      I'm kinda digging the changing hands button depending on how effective stiff arms and certain contact is. Sorry to bring this up but, In madden the stiff arm is hardly ever triggers(hope its different in BB). I didn't like how some of those throws got into the tightly contested areas, It does happen though. None of the receivers dropped anything like it would be in madden on rookie or pro. This was only a glimpse of what is to come so I'm sure we'll see some drops eventually.

                      I can already tell this game is really going to take some getting used to. Hopefully the control scheme is good/comfortable for this game and has a few different ones and possibly customizable. Any info on that yet?
                      Originally posted by WatsonTiger
                      One out of 7 billion, and we still tagged your ***.

                      Comment

                      • adamgod8
                        Rookie
                        • Apr 2009
                        • 450

                        #26
                        Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

                        Originally posted by AnyGivenSunday
                        This was on easy/arcade mode because, of the glowing ball right?

                        I'm kinda digging the changing hands button depending on how effective stiff arms and certain contact is. Sorry to bring this up but, In madden the stiff arm is hardly ever triggers(hope its different in BB). I didn't like how some of those throws got into the tightly contested areas, It does happen though. None of the receivers dropped anything like it would be in madden on rookie or pro. This was only a glimpse of what is to come so I'm sure we'll see some drops eventually.

                        I can already tell this game is really going to take some getting used to. Hopefully the control scheme is good/comfortable for this game and has a few different ones and possibly customizable. Any info on that yet?
                        Here is the best link I can give you for controls, hope it helps... http://forum.backbreakergame.com/sho...arts+with+ends
                        (It is over 2 years old, but gives some good insight)

                        Comment

                        • SouthernBrick
                          9.17.13
                          • Mar 2009
                          • 5853

                          #27
                          Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

                          Just some of the things I found important and interesting. Its old so It may not be interesting but, It was a pretty good read IMO. The bolded is my post.

                          "To put this in context lets take an example. Imagine you’re a wide receiver who has just received the ball and there are two linebackers heading directly at you. You remain in agile mode and by performing a semi-circular gesture on the right analog stick, spin around the first linebacker. There’s a lot of traffic ahead and you only need a few yards for a 1st down, so you switch into aggressive mode by holding down the right trigger. The camera moves closer behind the character and the sound design changes to highlight the threats in the vicinity of the ball carrier as he begins to pick up speed. A well-timed stiff-arm executed by tapping the right analog stick in the relevant direction thrusts the arm of the ball carrier into the face mask of the linebacker, putting him down. Releasing the right trigger the player switches back to agile mode and a tap up on the right analog stick allows him to jump over a low tackle from the left before he’s taken down from the right by a safety."

                          "So the resulting control system is one in which the player is continually evaluating the game situation and how best to approach it. To reinforce the different modes, we’re also doing some pretty cool stuff with the camera and sound design which helps communicate your chosen state and the threats around you."

                          I think I might like this but, I'm not sure. So basically the the analog sticks control just about everything you do with the ball carrier. I'm guessing the A button on a 360 will be to switch the ball from left hand to right hand hands as seen in the lastest interview video I believe. I have doubts about how this may work and feel but, I got some faith in this dev team(did a great job with camera).

                          Liked this quote: "This is especially true given that we have euphoria and morpheme giving us incredible fidelity and depth, which simply wouldn’t be accessible through simple button presses."

                          Most important: "Consider the player’s movement, for example. In Backbreaker, the left stick determines the player’s direction and speed. Push it forward a little, and the player starts jogging – push it further, and the player sprints. But the speed at which you move the stick is being monitored too: ease it back, and the player slows down to jogging speed – or if you suddenly flip it back, the player does an emergency stop. Equally, sprint forward and ease the stick to the left, and you’re banking left. Flick it to the left, however, and the player does a cut turn."

                          "This degree of player control is unachievable with old-style control systems. In Backbreaker, it allows us to give experienced players an incredibly deep skill differential to explore, whereas casual players can pick it up and play, without having to remember lots of buttons."

                          I thought all this stuff was pretty interesting. If they do indeed go with this there the response timing better be on point if analogs are this main basis surrounding the control scheme. I have faith this dev team knows what they're doing. My confidence is building for this game and the the potential control scheme had more depth to it than I originally thought(pending this is actually it). Which even though the article is very old I think it will be or at least be pretty similar.
                          Last edited by SouthernBrick; 03-02-2010, 03:59 AM.
                          Originally posted by WatsonTiger
                          One out of 7 billion, and we still tagged your ***.

                          Comment

                          • JMD
                            MVP
                            • Feb 2008
                            • 4471

                            #28
                            Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

                            After reading that review and watching the video I am very pleased. When release day comes and I put this game in my console I am fully expecting to experience and completely new and exciting football game. As I've said before I've been playing video game football for 23 years, so I'm kind of set in my ways when it comes to camera angles and control schemes, but I am really looking forward to this new way to play. Yeah it will take me some time to get use to it, but I'm guessing after a few games it will be second nature.

                            Ultimately after I do get to play Backbreaker I'm hoping I'll finally be able to say two words, Bye Madden. I honestly believe once we experience the way this game will play we will not want to go back to the old way. I don't think I will, NFL or not.
                            Last edited by JMD; 03-02-2010, 08:56 AM.

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                            • Gusto1
                              Rookie
                              • May 2008
                              • 30

                              #29
                              Possible sleeper hit for 2010

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                              • sportyguyfl31
                                MVP
                                • Nov 2005
                                • 4749

                                #30
                                Im in love with the defensive camera angle.

                                The trenches action looks a little jumbled attimes from what I saw.

                                Im not in love with the fall away passes though.

                                The deciding point, for me, will be when I see full speed, gameplay footage.

                                I want to see how the play calling layout is done, if players align properly, how the AI players react to things around them, etc.

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