Good Morning Everyone. Here is my theory on the Throw Meter.
IT'S BROKEN The meter IMO is not working like it's supposed to. Anything outside of the Green Zone (BTW can't wait for this movie) should cause a variable throw. This isn't happening meaning no real penalty for going past the GREEN, especially with infielders.
So I tested this @ 0 & found that with a Fielder Speed of 25, not only are the fielding animations more life-like, especially IF Animations the User now feels of a sense of urgency when they pre-load there throws because the meter takes a little longer to get to the sweet spot.
As I said b-4 these are a base & we can change them @ anytime, but the initial set a try for about 5 games & we'll go from there.
Pitcher Composure. For the User I think 25 is good (might move-it to 35-40) Reason: pitchers don't get rattled after giving-up a HR in the 2nd inning of a 0-0 game. So I want to try to find a balance so I started with 25, but have noticed it may need to be bumped. Same goes for the AI Pitch Composure. (looking to move-it to 65)
therizing02, I'm intrigued by your theory of a lower AI Pitch Success. I have it a high right now to try & balance out the Pro Difficulty. Though I believe in the difference between a #1 & #5 starter. On any given day those roles can be reversed. I'll test 40 & see what we get.
What do you have Strike Zone Tendencies set to?