Whats the big deal about "Route Based Passing"?

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  • Jesus
    Banned
    • Aug 2009
    • 1860

    #1

    Whats the big deal about "Route Based Passing"?

    Good question.

    1)Well as long as the passes are not tied to the routes, the qb drop backs will not be accurate to the play call. This could result in a 5 step drop back on a short primary route, an off-balance pass animation and a interception.

    2)Also, as long as there is no relation between the pass and the route, passes will have to be magnetically attached to the receiver. With that, successful blitzes will not be entirely rewarded. Quarterbacks will then be able to high-bullet to any player at the last second with the assurance that their Wr will be able to make a play on the ball.

    3) As long as the Wr is able to always make a play on the ball the game has to be designed to allow the DB's to do the same. This results in DB's running routes along with the receiver and having the ability to jump at super-human heights regardless of their momentum to compensate for the unrealistic ability of the offense.
  • xblake16x
    Pro
    • Jan 2009
    • 620

    #2
    Re: Whats the big deal about "Route Based Passing"?

    i have always wanted route based passing back! points 2 and 3 really set it apart from what we have now. You are right, the defense has to be compensated for the offenses' godly abilities.

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    • jyoung
      Hall Of Fame
      • Dec 2006
      • 11132

      #3
      Re: Whats the big deal about "Route Based Passing"?

      Player momentum and route-based passing are the main things I miss whenever I switch from All Pro Football 2K8 to Madden.

      All Pro Football 2K8 simply has a timing to its passing game that isn't there in Madden.

      In Madden, you just kind of wait for your receiver to outrun the defender and get a few steps ahead, but at no point do you feel like your receivers are actually running routes.
      Last edited by jyoung; 03-10-2010, 01:43 AM.

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      • Boregard
        Banned
        • Jun 2008
        • 614

        #4
        Re: Whats the big deal about "Route Based Passing"?

        Add in the fact that in real life a QB should throw an "out/in/curl/ and a few other routes" before the receiver makes his cut, but in Madden if you throw ahead of the receiver cutting your pass is thrown as if the player were running a fly pattern!

        All passes should be route based and the pass lead sensitivity should allow you to "throw away" a pass by leading the WR too far away from the defender, which seems to happen at random now without user input, but usually directly to the defender!!!

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        • Jesus
          Banned
          • Aug 2009
          • 1860

          #5
          Re: Whats the big deal about "Route Based Passing"?

          Originally posted by wEEman33
          Player momentum and route-based passing are the main things I miss whenever I switch from All Pro Football 2K8 to Madden.

          All Pro Football 2K8 simply has a timing to its passing game that isn't there in Madden.

          In Madden, you just kind of wait for your receiver to outrun the defender and get a few steps ahead, but at no point do you feel like your receivers are actually running routes.
          True, i feel a sense of accomplishment and accuracy when i use Maximum Passing and put a pass on the money. Conversely I feel responsible when a pass is inaccurate.

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          • Boregard
            Banned
            • Jun 2008
            • 614

            #6
            Re: Whats the big deal about "Route Based Passing"?

            ^^^Are you saying that having control over the game makes it fun??? Are you crazy??? JK

            Nothing better than playing the old version of Madden with the route based passing button and tossing a perfect out pass and doing so by throwing before the cut and leading down and away from the defender - it really was a magical feeling!

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            • Jesus
              Banned
              • Aug 2009
              • 1860

              #7
              Re: Whats the big deal about "Route Based Passing"?

              Originally posted by Boregard
              Add in the fact that in real life a QB should throw an "out/in/curl/ and a few other routes" before the receiver makes his cut, but in Madden if you throw ahead of the receiver cutting your pass is thrown as if the player were running a fly pattern!

              All passes should be route based and the pass lead sensitivity should allow you to "throw away" a pass by leading the WR too far away from the defender, which seems to happen at random now without user input, but usually directly to the defender!!!
              True, you do this in Madden and the other player will just hold triangle and their defender will turn on a dime and make a play on the ball.

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              • jyoung
                Hall Of Fame
                • Dec 2006
                • 11132

                #8
                Re: Whats the big deal about "Route Based Passing"?

                Yeah if you try to throw before the cut in Madden you will get killed with INTs.

                In APF, you have to let the ball go before the cut (just like in real life) because your receiver will only be open coming right out of his break and will usually be covered again a few steps after he completes his cut.

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                • Jesus
                  Banned
                  • Aug 2009
                  • 1860

                  #9
                  Re: Whats the big deal about "Route Based Passing"?

                  Originally posted by Boregard
                  ^^^Are you saying that having control over the game makes it fun??? Are you crazy??? JK

                  Nothing better than playing the old version of Madden with the route based passing button and tossing a perfect out pass and doing so by throwing before the cut and leading down and away from the defender - it really was a magical feeling!
                  I loved Madden 06, im thinking of buying it again. Player Roles were greatness.

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                  • Boregard
                    Banned
                    • Jun 2008
                    • 614

                    #10
                    Re: Whats the big deal about "Route Based Passing"?

                    Ahhh the good ole days when Madden was still fun. You know I could actually lose games back then and still be having fun!!! M10 I can win and feel like crap because my opponent got screwed by the ball going directly through their player and landed in the hands of my player who is not even facing the ball!!!!

                    Comment

                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #11
                      Re: Whats the big deal about "Route Based Passing"?

                      Originally posted by wEEman33
                      Yeah if you try to throw before the cut in Madden you will get killed with INTs.

                      In APF, you have to let the ball go before the cut (just like in real life) because your receiver will only be open coming right out of his break and will usually be covered again a few steps after he completes his cut.
                      Exaclty, inside/outside coverage is meaningless in Madden 10, mainly due to the fact that DB's begin reacting to the pass as the QB begins his throw. That's right. They somehow know exactly where the ball will go before the ball has been thrown. Just watch the replays, the evidence is there.

                      As for Route Based Passing, here's the video I put together for it last year.

                      <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/h3V1Ib4j4Rs&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h3V1Ib4j4Rs&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

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                      • davjaffe
                        Rookie
                        • Sep 2008
                        • 104

                        #12
                        Re: Whats the big deal about &quot;Route Based Passing&quot;?

                        This would be a very nice addition. I like Madden 10, but it is quite annoying how many DBs seem to have Revis-esque abilities when jumping routes.

                        Comment

                        • CreatineKasey
                          MVP
                          • Sep 2007
                          • 4897

                          #13
                          Re: Whats the big deal about &quot;Route Based Passing&quot;?

                          I've seen some plays that are route based in M10, such as corner-posts and deep in routes.

                          That being said, it's very limited to certain routes. Many routes can be hit 90% of the time they are being ran. My biggest peeve of this is when someone runs man press and I run slants. The DB's hold the WR's for some time, then the QB is expected to pass once they get off the press. It's very mucky and feels off to me.

                          It's not like APF though where you could make a great pre-snap read and throw a pass 100% on time before the cut for some gorgeous throws. APF was too lenient in some situations with well-timed passes though. Some guys got away with murder throwing into double coverage on time. It worked against most all defenses unless you sold out against it. That got annoying at times.

                          There's a balance to be struck between both games IMO.
                          Xbox Live Gamertag: CreatineKasey

                          M - I - N - N - E - S - O - T - A

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                          • Rashad19
                            Pro
                            • May 2008
                            • 525

                            #14
                            Re: Whats the big deal about &quot;Route Based Passing&quot;?

                            The big deal is it allows you to anticipate throws and throw to areas of the field where an open area is. When playing against an actual human opponent it forces them to call a more diverse defensive gameplan because they have to honor every route!!

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                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #15
                              Re: Whats the big deal about &quot;Route Based Passing&quot;?

                              I think this would make blitzing even more overpowered than it is, especially against the AI.

                              Also, with how passive and unaware WR are in this game, making the passing game rely on them running their routes and looking for the ball only at a few times in the route would get frustrating.

                              Not to mention how lazily they run their routes.

                              Not to mention press coverage, at least by the AI, is insanely too good.

                              They would also have to just let balls be incomplete. Right now, if they did this and you couldn't have perfect timing, the ball would probably go to a defender instead of just being off-target.

                              All of this combined with being able to throw the ball at only 1 point in the route? Sounds like sacks and picks haven.

                              Do this as part of a complete overhaul of the passing game? Then it can make sense. Just sticking it on top of what's there? I don't think that would work.

                              BTW, when I throw an out-route, I do it just like in that video, Valdarez. When the target is at the "vertex" of the route and looks like he's making his cut, I throw the ball - it goes to the out, instead of acting like a fly route.
                              Last edited by KBLover; 03-10-2010, 12:15 PM.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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