Honestly I think it's time EA focused more on offline franchise for this year. Last year they focused on online franchise so lets give some love to the offline guys.
Madden NFL 11 Hints From EA (IGN)
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Re: Madden NFL 11 Hints From EA (IGN)
Honestly I think it's time EA focused more on offline franchise for this year. Last year they focused on online franchise so lets give some love to the offline guys. -
Re: Madden NFL 11 Hints From EA (IGN)
Basically, making football a rock-paper-scissors type RTS counter system?
I don't know if I like that.
The only "counter system" I want in Madden or any football game is one that is like real life - i.e. zone coverages work against some routes, but weaker against others, blitzes challenge certain gaps and are "countered" with certain protection schemes, etc along with having to work with physical matchups, and so on.
Not Play A counters Play B so that play A almost never works - never mind if in the real game or what Play B's scheme is really would "counter" Play A so successfully.
Also where would personnel fit in a "play counter" system? Would weak players in a play that "counters" the offenses play suddenly be super good? Would that be "sim" play?
As far as TSB goes, having played it again, I think it's too feast or famine. You pick the play, it has nearly 100% chance of failing. Otherwise, it has a very high chance of success. For example, I pick a pass play and the AI picked a different pass play - my defenders are clueless. They leave 2 WR out of 3 uncovered and typically struggle to put pressure simply because I didn't pick the exact play? I know Tecmo isn't going for super-realism so I'm not bashing it, but I don't know if I want a similar kind of system in a game that's supposedly looking for realism.
Now if Madden is just Tecmo with 3-D graphics, well I'll just go play Tecmo
Last edited by KBLover; 03-11-2010, 02:07 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Madden NFL 11 Hints From EA (IGN)
I agree with the reasons, but not the remedy, especially for defense. We don't need counte "plays". We need the ability to scheme... AKA tiered play calling.I definitely agree with the 3 replies above.
My bigest concern is the areas they are focusing on. The reason why many online players seem to use a small handfull of plays is simply because of how Madden's A.I is not up to par. Let me explain.
Gamers will use a play over and over that has a good success rate, and that is becuase madden has not done a good job in giving us plays that combat those plays. Thus making the decision for many to use the same plays over and over easy with no regrets.Shout out to The Watcher! Where you at bruh?Comment
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Re: Madden NFL 11 Hints From EA (IGN)
Nice post CK, I especially agree about the PA being overdone, considering most guys don't even bother establishing the run first. I mean who is that play fooling? There should be a legit counter to everything. Including milking the clock. As it is now the "hurry" up offense is only good for about 3 plays then your players are toast. I hope they tune the "hurry up" as well for M11.Comment
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Re: Madden NFL 11 Hints From EA (IGN)
Bezo not trying to be smart here but exactly how would tiered play calling allow us to scheme better than what we currently have available to us in Madden 10?Comment
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Re: Madden NFL 11 Hints From EA (IGN)
Rocky - I meant grow the market internally...in other words, I'm not saying bring other non-sports gamers into sports gaming online, that's never going to happen. I'm saying that there's a huge amount of offline sports games players that should be able to be brought into online gaming. A lot of folks don't want to play online because of the way others play, but that's also a problem for FPS as well. Companies that make sports games should study FPS to see how that aspect can be minimized.Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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Re: Madden NFL 11 Hints From EA (IGN)
Last year Ian stated that he hopes that a football coach who has never played madden and someone who has played madden for years can compete and have a close game. If they continue to work towards that goal things can only go upwards from there. Where basic football logic and strategy can shutdown someone who has stick skills or has a predictable
Offense.Because I live in van down by the river...Comment
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Re: Madden NFL 11 Hints From EA (IGN)
Just in case, let me reiterate how I want it tiered. We should be able to call a front, then call a stunt/blitz package(either seperately or together, then call the coverage.
This would allow for almost unlimited combinations. So instead of searching for what you want and likely not finding it, you put it together. You want a 4-3, weakside DE/DT loop, WOLB blitz, cover 1? Just put it together.
My experience has been that I have defensive ideas in my head, but can never find the "play" in the playbook. Depending on what I'm trying to stop that play, the coverage or the stunts/blitzes may be more important. So I pick a play with something close and settle for whatever else EA packaged with it. I shouldn't have to use EA's blitz/stunt package just because I want to play cover 1 free. And I shouldn't have to use a certain coverage because it's packaged with the blitz I want.
IRL, defensive coordinators are not limited by a set of plays. They have fronts, stunts, blitzes & coverages that they can combine in any way they want. That's what we should have.
Now, no disrespect to you, nor anyone that may have learned this way, but many folks learned about football through Madden. Many of those folks may not know how it should work. But they do know it's limiting, so they use the position audibles(forget what they're called) to get the defense they really want not realizing there's a tried and true way the NFL, college, HS & little leagues have been using since the beginning of (football)time.Shout out to The Watcher! Where you at bruh?Comment
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Re: Madden NFL 11 Hints From EA (IGN)
Well said CreatineKasey - there is no AI that will probably happen in our lifetimes that will equal the human intelligence in both logic, skill and unpredictability. That's not EA's fault, that's simply the fact across the board for all video games today. And if you think it's EA's game AI then simply peek into a FPS thread sometime and read how people complain about the computer controlled enemies and squad mates vs. those of playing with their buddies.
I couldn't disagree more. Please don't let EA off the hook that quickly. There is decent to good AI in several sports games. By example, check out MLB the show or College Hoops 2k8. I am not intending to bash EA, but the truth of the matter is that they continue to fall behind the curve on AI and almost all other aspects of the game. Frankly, Madden has barely developed in the past five or six years.Comment
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Re: Madden NFL 11 Hints From EA (IGN)
they implemented defensive hot routes. It's a pretty cool tool that allows you to create your D.Just in case, let me reiterate how I want it tiered. We should be able to call a front, then call a stunt/blitz package(either seperately or together, then call the coverage.
This would allow for almost unlimited combinations. So instead of searching for what you want and likely not finding it, you put it together. You want a 4-3, weakside DE/DT loop, WOLB blitz, cover 1? Just put it together.
My experience has been that I have defensive ideas in my head, but can never find the "play" in the playbook. Depending on what I'm trying to stop that play, the coverage or the stunts/blitzes may be more important. So I pick a play with something close and settle for whatever else EA packaged with it. I shouldn't have to use EA's blitz/stunt package just because I want to play cover 1 free. And I shouldn't have to use a certain coverage because it's packaged with the blitz I want.
IRL, defensive coordinators are not limited by a set of plays. They have fronts, stunts, blitzes & coverages that they can combine in any way they want. That's what we should have.
Now, no disrespect to you, nor anyone that may have learned this way, but many folks learned about football through Madden. Many of those folks may not know how it should work. But they do know it's limiting, so they use the position audibles(forget what they're called) to get the defense they really want not realizing there's a tried and true way the NFL, college, HS & little leagues have been using since the beginning of (football)time.
It takes time to get efficient at using it effectively, but once you do it is very rewarding.Comment
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Re: Madden NFL 11 Hints From EA (IGN)
No disrespect taken Bezo...I played college ball except on the offensive side of the ball. I'm familiar with tiered play calling but assumed that position audibles was basically the same thing with more work involved. Thus everyone requesting tiered play calling was mostly looking to save time. Anyway, thanks for the quick knowledge session.Just in case, let me reiterate how I want it tiered. We should be able to call a front, then call a stunt/blitz package(either separately or together, then call the coverage.
This would allow for almost unlimited combinations. So instead of searching for what you want and likely not finding it, you put it together. You want a 4-3, weakside DE/DT loop, WOLB blitz, cover 1? Just put it together.
My experience has been that I have defensive ideas in my head, but can never find the "play" in the playbook. Depending on what I'm trying to stop that play, the coverage or the stunts/blitzes may be more important. So I pick a play with something close and settle for whatever else EA packaged with it. I shouldn't have to use EA's blitz/stunt package just because I want to play cover 1 free. And I shouldn't have to use a certain coverage because it's packaged with the blitz I want.
IRL, defensive coordinators are not limited by a set of plays. They have fronts, stunts, blitzes & coverages that they can combine in any way they want. That's what we should have.
Now, no disrespect to you, nor anyone that may have learned this way, but many folks learned about football through Madden. Many of those folks may not know how it should work. But they do know it's limiting, so they use the position audibles(forget what they're called) to get the defense they really want not realizing there's a tried and true way the NFL, college, HS & little leagues have been using since the beginning of (football)time.
I would love to have tiered play calling in Madden 11 but if there is no gap control, stunts/delayed blitzes are not functional, and players don't defend their zones then we are back to square one with respect to people only using a handful of plays. As things stand right now there are too many game-play issues that hinder our play calls. I don't call certain plays because I know no matter what the circumstances are they will not work ever.
I'm not for the Tecmo Bowl style of countering your opponent. But I am for your defense or offense recognizing a play that has been ran 10 times and beating/stuffing it!Comment
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Re: Madden NFL 11 Hints From EA (IGN)
I'm not letting anyone off the hook, just saying that AI even approaching human intelligence is not even close at hand, yet some of act as if it is. Yes the AI in some games are better than others but bottom line is playing a human is always your best bet for an intelligent opponent. That's why I'd like to see more folks get online and play. Right now there's too large of a chunk of the online crowd that are not exactly a desirable demographic, if you know what I mean.Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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Re: Madden NFL 11 Hints From EA (IGN)
Yeah its always painful to get on offense first and you see the same sight, which is someone playing quarters all game or running that d that has ten people back in coverage.
Painful.
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Re: Madden NFL 11 Hints From EA (IGN)
Yep. Real teams would run a dive for 10 yards and laugh as they score in 4 plays. Also, real defenses couldn't afford to play that way and never would anyway. Real defenses read pass or run and react accordingly. Players in Madden backpedal into their zone regardless if it's a pass or a run. This is weird to me. Isn't the pass and run two separate facets of defense?
Pass D has space (zone) or man responsibilities. Run D has pursuit and gap responsibilities. It's two different things I think? Those aren't effectively represented in Madden at this time.Xbox Live Gamertag: CreatineKasey
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Re: Madden NFL 11 Hints From EA (IGN)
I hope that is addressed as well CK. Its as if there is no difference between a pass defense play and a run defense play.(in General)Yep. Real teams would run a dive for 10 yards and laugh as they score in 4 plays. Also, real defenses couldn't afford to play that way and never would anyway. Real defenses read pass or run and react accordingly. Players in Madden backpedal into their zone regardless if it's a pass or a run. This is weird to me. Isn't the pass and run two separate facets of defense?
Pass D has space (zone) or man responsibilities. Run D has pursuit and gap responsibilities. It's two different things I think? Those aren't effectively represented in Madden at this time.Comment

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