When teams evaluate how "good" a player is, they look at more than their forty time and their number of bench presses and their broad jump: they pay a heckuva lot of attention to their size. And they definitely should. Different sized players fit in better at different positions. Why do you think Colt McCoy is being given so much crap right now? Why is Brandon Jacobs, at 6'4, such an anomaly for a running back? Why are almost the starting LT's in the league taller than 6'3? It's because their physical dimensions are explicitly connected to how well they can play their position.
The point I'm trying to get at is this: Height and weight are physical characteristics that are just as relevant to a player's ability to play his position as speed, strength, and the like. Yet this reality is not reflected whatsoever in Madden's current rating system. I could go into player editor, and bring Fitzgerald's height down to 5'5, and his rating wouldn't budge. Likewise, I could take 5'9 speedster Steve Smith and bump his height up five inches, making him an absolute terror of a deep threat, yet his rating would receive no positive boost. This needs to change.
An obvious ramification of this change would be an improvement to how the AI values players. If you had the option to chose between two WR's with equal abilities, yet one is 6'2 and the other is 5'10, which would you pick? The taller guy without a doubt. But the CPU wouldn't have clue.
The fix, I think is simple. Have some sort of formula for each position that will effect OVR ratings based on height and possibly weight. The effects would obviously not be very drastic. After all, a 5'9 guy like Steve Smith is still a dominant force, and should not receive a significant knock if he's still capable of tearing it up. But still, a subtle change to reflect the positional value of certain heights/weights is needed.
What are your thoughts?

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