EA Sports Season Opener: Football Titles
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Re: EA Sports Season Opener: Football Titles
Oh boy, I'm excited now, lol. I dont want to jump to any concrete conclusions, but I think that one small part of that paragraph just exposed a big problem in Madden/NCAA.
Things are happening because of percentage rates? This would also explain the feeling that you get that things seem to be scripted/phony.
How did your lil scat back truck that monster DE? Easy, it was predetermined by the numbers/percentages.
Now, I dont think this completely kills the game, IF they're sure to match up the percentages on both sides of the ball correctly. Which obviously hasn't happened as of yet. I can imagine its probably very time consuming, but it must be done if the ratings are to mean anything at all.Comment
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Re: EA Sports Season Opener: Football Titles
Ok, I see. So the problem is that the devs dont seem to be matching up the opposing sides of the ball correctly as far as the percentages go.Comment
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Re: EA Sports Season Opener: Football Titles
Agreed, this is one of my biggest problems with the passing game. Instead of using the percentages to limit the QB's throwing ability and thus what the user can do with the QB, it seems to bottle you into their passing percentages, which is something I abhor from a design / implementation standpoint.Comment
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"A great emphasis is being placed on creating the most diverse and realistically executed variety of offenses that are on display every Saturday in college football."
So that means defense isn't a focus this year? I'd rather have their full effort going toward making the games feel authentic. The game has gotten very boring and dull for a title that's suppose to be based on a college sport. If they barely touched the presentation/atmosphere I'll pass on buying like I did last year.I'm all for APF going PES on EA (acronyms FTW!)
Yankees!! World Series Champs #27!!
Yankees~HEAT~Miami Hurricanes~DolphinsComment
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I don't see Madden heading in the rite direction at all......why are we talking about number this means nothing to me, once again were avoiding the real issues, hmmmm lets talks about not running the ball successfully, lets talk about getting sacked on like every play, lets talk about why the linemen just sits there most of the time and not block there asignment, these are some of the issues we should be talking about, but once again lets focus on ONLINE PLAY , Madden i may have to pass on you this year....sorry! i think i'll keep my 63$ dollersComment
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They need to fix the running game and stop making the D- Line so effect. It's good that the defense stops you sometimes but it's ridiculous when their barely even letting you get back to the line of scrimmage. The defense is nowhere near you and all a sudden their on your ***. They run fastest than most of your running backs. I wouldn't doubt if they were juicing up on the sidelines. The computer freezes you sometimes when you have a clear path or when you about to brake a big run. There's too many glitches in the run game. What fun is it to brake a big run every five games you mine as well throw the ball the whole time then. I play on my skills, the passing is fine, the defense is alright but the running sucks and good running back in the game can run all over you and break tackles I don't see how this is realistic. They need to fix this other than that it's not a bad game the best one they made so far. I'll give you my opinion on other the things they need to fix in this game but this is one of the biggest problems in the game. and also is it me or With every new Madden release, there are almost always one or two features that get the bulk of the attention--features that not only make the current Madden different from its predecessors, but also seemingly make the upgrade from one year to the next worthwhile. Madden NFL 10 is no different in this respect. Some of its new features are substantial, like the long-awaited Online Franchise mode or the new types of tackles generated by the Pro-Tak system, but it feels like most of what's new in Madden 10 is less glossy and far more granular, affecting only the mechanical aspects of the football experience. It's almost as if Madden 10 represents a back-to-basics philosophy for the franchise, taking the focus away from fancy modes and even fancier presentation elements for the purpose of making the sport itself the main draw, but there are still many lingering problems.Comment
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Very true!! ( Edwolf ) I agree; isn't funny how every year it seems like E.A knows the rite thing to say to people, they always have the perfect new pics to show, or they'll play the perfect video clip for the new Madden every year, but when you play the actual game it's the same crap from the previous year with just a few tweeks here and there. Look when will the people understand this is all to make money at the end of the day it's all about Marketing sales. why you think these Developers are all on the blogs before the new Madden is released, then you hear nothing from them for months after.Comment
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Re: EA Sports Season Opener: Football Titles
Agreed, this is one of my biggest problems with the passing game. Instead of using the percentages to limit the QB's throwing ability and thus what the user can do with the QB, it seems to bottle you into their passing percentages, which is something I abhor from a design / implementation standpoint.
Eh - I guess I'm used to it playing text sims and what not.
Maybe that's why I don't find the idea of percentages impacting things so horrid.
As long as the ratings impacting the percentages make sense on both sides of the equation, I'm cool with it. Right now, my beef is that I don't think that's the case."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: EA Sports Season Opener: Football Titles
It doesn't seem like everyone is reading this article with attention to detail. Old news? Some of it may be, but there's a very interesting portion that not one of ya has mentioned yet. Actually, this is the most important part of this article.
The paragraph where they touched on percentage rates for stiff arms and highlight moves anyone? Does that paragraph not make you wonder about whats under the hood in these football titles.
Let me break it down for you. The paragraph is basically saying that there is a success rate percentage in regards to how often a stiff arm, spin, etc will work. They're saying its only supposed to work 20 something percent of the time, well what about the players actual stiff arm rating? Does it even matter what the rating is, or is it fully based on the percentages?
That would explain the weird physics in Madden. If everything is based on a percentage, then the ratings will not have a big effect ya know.
Thats why momentum doesn't really mean much in this game. If the percentages dictate that this truck move aint gonna work this time around, it doesn't matter if you're plowing ahead full speed with a bruiser RB to meet a lightweight corner back who's in a weird position, the corner is GOING to make the tackle. See what I'm saying.Comment
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Re: EA Sports Season Opener: Football Titles
It doesn't seem like everyone is reading this article with attention to detail. Old news? Some of it may be, but there's a very interesting portion that not one of ya has mentioned yet. Actually, this is the most important part of this article.
The paragraph where they touched on percentage rates for stiff arms and highlight moves anyone? Does that paragraph not make you wonder about whats under the hood in these football titles.
Let me break it down for you. The paragraph is basically saying that there is a success rate percentage in regards to how often a stiff arm, spin, etc will work. They're saying its only supposed to work 20 something percent of the time, well what about the players actual stiff arm rating? Does it even matter what the rating is, or is it fully based on the percentages?
That would explain the weird physics in Madden. If everything is based on a percentage, then the ratings will not have a big effect ya know.
Thats why momentum doesn't really mean much in this game. If the percentages dictate that this truck move aint gonna work this time around, it doesn't matter if you're plowing ahead full speed with a bruiser RB to meet a lightweight corner back who's in a weird position, the corner is GOING to make the tackle. See what I'm saying.
This is a great post and probably is a good look into why Madden players believe there is a "comeback code".
Figure this, you spend 3 quarters dominating the CPU and then they usually storm back with some garbage late in the game.
Well, considering you've shut them down all game long wouldn't they then have a bunch of percentages waiting to fall in their favour? The CPU being aware of these percentages would opt to use those moves with a "high chance of success" because they've not worked all game and now should work as needed.
Sure makes a whole lot of sense to me.Comment
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Re: EA Sports Season Opener: Football Titles
(BC = Ball carrier, D = Defender)
If I make a formula that says, TRK success % = ((BC STR+ BC TRK) / 2 ) - ((D STR + D POW) / 2 * Angle Adj %)
Angle Adj % - if defender is head on 100% of D skill is used. If from the side, 50% of D is used, if from rear, 25% of D skill is used.
If BC STR and TRK is 100 and D STR and POW (hit power) is 50 and the contact is head on (100%)
((100 + 100) / 2) - ((50 + 50) / 2 * 100% )
100 - (50 * 100%)
100 - 50 = 50%
The BC would truck the defender 50% of the time.
But if the BC had 40 STR and 100 TRK and the defender was still 50's and still head on contact
((40+100) / 2) - ((50 + 50) / 2 *100%)
70 - (50 * 100)
70 - 50 = 20
The BC would truck the defender 20% of the time.
That's a big difference to go from a coin flip chance to a 1 in 5 chance, especially in a big situation like the goal line or to pick up a key 3rd down to run out the clock, etc.
If ratings don't have much impact, it has nothing to do with being percentage based, it's how the ratings are used (engine doesn't even check ratings, but mostly animations, etc) and the fact they are all packed together (not spread out enough)."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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