Madden NFL 11 Blog: Catch Tuning

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dmick4324
    Rookie
    • Oct 2009
    • 374

    #61
    Re: Madden NFL 11 Blog: Catch Tuning

    It was a good read, I can't help but be excited. It was extremely frustrating to have my receiver catch a pass running back towards the line of scrimmage followed by a failed hit stick by the computer to knock me back another 5 yards.

    Cheers to intelligence on the field.
    KB24

    Comment

    • Joborule
      EA Game Changer
      • Sep 2005
      • 436

      #62
      Re: Madden NFL 11 Blog: Catch Tuning

      Good stuff. Really drives me up the wall when the reciever catches the ball in an odd fashion that prevents him from running it to the house or keeping the ball in bounce when he had a lot of time to prepare for it. Also would be great if screen passes aren't so hit and miss on the ball carrier making the wrong first steps or catch the ball in stride right into defenders in the middle of the field. Stay where you are, catch the ball, cut up the feild thank you.

      These adjustments to the catching game will make a lot of difference to the passing game in general. Great receivers, especially the high hoppers should be able to stand out a lot more and gamers can be more aggressive at heaving the ball up for the receivers to make a play. Just as long as the defense is smart enough to make plays on the ball when they able to and catch the easy picks more often.
      Apply to Become an EA SPORTS Game Changer here: About EA SPORTS Game Changers
      Follow me on Twitter: @JosephLayne

      Comment

      • LBzrule
        Hall Of Fame
        • Jul 2002
        • 13085

        #63
        Re: Madden NFL 11 Blog: Catch Tuning

        I like the new Boldin screen. Keep them coming lol. One thing I want to comment on though. I hope it is possible for curl routes that if the DB is playing well off, I'm hoping that you also have time to square up after you catch the pass. So if I have Boldin for instance, which I will and the DB is playing off coverage, I hit him on the curl, I should be able to square up and face the DB as he is making his way toward me, now the moves come into play. I might stiff arm him or maybe he tries to tackle me low. I think this is a great start, however, I want more after the catch.

        Comment

        • FootballDetails
          Banned
          • May 2008
          • 1177

          #64
          Re: Madden NFL 11 Blog: Catch Tuning

          It's a good blog with relevant gameplay info that has the potential to truly improve the game.

          The CPU's lack of sideline awareness in M10 contributed to me stopping an offline franchise. So frustrating. It's hard to believe it's taken them this long to fix it, but let's be thankful they supposedly did.

          Now how about a few M11 videos that showcase the improvements?

          Last edited by FootballDetails; 03-24-2010, 05:07 PM.

          Comment

          • TheWatcher
            MVP
            • Oct 2008
            • 3408

            #65
            Re: Madden NFL 11 Blog: Catch Tuning

            Sounds good. Sideline catches have been a problem in lots of football games. You expect the WR to at least attempt to tap his feet, but he either doesn't or does it ridiculously late. It's very frustrating. So a fix here would great.

            But we also need for code involving whether the WR was in or not, to recognize properly. I've had a lot of situations where a team got a TD past the 2-minute cutoff and it wasn't reviewed from upstairs. So the CPU got a free TD. Then there were other situations at different points in the game where a TD was ruled a catch, even though the user replay clearly showed that it wasn't, but for some reason I couldn't challenge it, or I got the same myself and the CPU didn't review it.

            .. and finally, the challenge replay angles... those are just not good at all and have been bad for all 5 games of this generation. The angles are totally unhelpful to figuring out whether the play was good or not. So in addition to fixing the catch tuning for sideline catches, I hope that these other things that branch off from it are fixed as well.

            Comment

            • Atomic Martian
              Rookie
              • Mar 2009
              • 154

              #66
              Re: Madden NFL 11 Blog: Catch Tuning

              LOL i told myself i wouldnt read any blogs till or search for info for at least 3 weeks
              FAIL!, but good news none the less last year we were talking about motion tracking in the first blog. So many things the devs took care of last year cant wait!

              Comment

              • HolyCrap
                Rookie
                • Aug 2005
                • 298

                #67
                Re: Madden NFL 11 Blog: Catch Tuning

                I just hope these new sideline catch and new catch animations don't defy physics.

                Also receivers start to make catches that don't make sense or some how stay in bounds when in real life momentum would have prevented them from coming down in bounds.

                Madden is such an offensive game already, sometimes those glitches of wr running out of bounds was the only thing that could keep u in the game.
                Last edited by HolyCrap; 03-24-2010, 05:52 PM.
                NFL- Bears
                NBA- Bulls
                MLB- Cubs
                NHL- Blackhawks
                Soccer- Eh

                Comment

                • jclentzthadon
                  Rookie
                  • Jul 2008
                  • 335

                  #68
                  Re: Madden NFL 11 Blog: Catch Tuning

                  Originally posted by LBzrule
                  I like the new Boldin screen. Keep them coming lol. One thing I want to comment on though. I hope it is possible for curl routes that if the DB is playing well off, I'm hoping that you also have time to square up after you catch the pass. So if I have Boldin for instance, which I will and the DB is playing off coverage, I hit him on the curl, I should be able to square up and face the DB as he is making his way toward me, now the moves come into play. I might stiff arm him or maybe he tries to tackle me low. I think this is a great start, however, I want more after the catch.
                  This is a HUGE thing in my eyes and I have brought this up in the past. Give the WR's a chance at a run after catch even on a simple curl route. This happens all the time on any given sunday, escpecially guys like Boldin.
                  PSN: jclentzthadon

                  Comment

                  • FootballDetails
                    Banned
                    • May 2008
                    • 1177

                    #69
                    Re: Madden NFL 11 Blog: Catch Tuning

                    Instead of slowing down and jumping up to catch a pass, a receiver in open space will try and catch the ball in stride now.

                    Yes, yes, yes! This is a huge gripe I have with the passing game. Receivers should be able to catch the ball in stride.

                    Comment

                    • Droopy03
                      Rookie
                      • Apr 2009
                      • 347

                      #70
                      Re: Madden NFL 11 Blog: Catch Tuning

                      Good stuff but I want to hear about DEFENSE!!!!! 3-4 DEFENSE!!!!

                      Comment

                      • splff3000
                        MVP
                        • Jun 2003
                        • 2867

                        #71
                        Re: Madden NFL 11 Blog: Catch Tuning

                        I just remembered something that that used to happen in the old NCAA game that used to bother the heck out of me. Sometimes, the WR would try make a sideline catch, even though he was nowhere near the sidelines. The animation looked really crazy because he was nowhere near the sideline. I hope that doesn't happen with this.
                        PSN - Splff3000
                        Twitch

                        Comment

                        • MarkAdrianPI
                          Banned
                          • Feb 2003
                          • 78

                          #72
                          Originally posted by TheWatcher
                          Sounds good. Sideline catches have been a problem in lots of football games. You expect the WR to at least attempt to tap his feet, but he either doesn't or does it ridiculously late. It's very frustrating. So a fix here would great.

                          But we also need for code involving whether the WR was in or not, to recognize properly. I've had a lot of situations where a team got a TD past the 2-minute cutoff and it wasn't reviewed from upstairs. So the CPU got a free TD. Then there were other situations at different points in the game where a TD was ruled a catch, even though the user replay clearly showed that it wasn't, but for some reason I couldn't challenge it, or I got the same myself and the CPU didn't review it.

                          .. and finally, the challenge replay angles... those are just not good at all and have been bad for all 5 games of this generation. The angles are totally unhelpful to figuring out whether the play was good or not. So in addition to fixing the catch tuning for sideline catches, I hope that these other things that branch off from it are fixed as well.
                          Problems in lots of games huh. You realize that sideline catches were in NFL 2k5, some six or seven years ago. EA had the license since. So how can lots of football games have a problem with sideline catches when for the past six-seven years EA has had the license?

                          Get to reality, this entire blog that I read seemed like there isn't a lot of improvement from the last game. I am a bitter Madden 10 owner who was severely letdown.

                          Comment

                          • SageInfinite
                            Stop The GOAT Talk
                            • Jul 2002
                            • 11896

                            #73
                            Re: Madden NFL 11 Blog: Catch Tuning

                            Originally posted by splff3000
                            I just remembered something that that used to happen in the old NCAA game that used to bother the heck out of me. Sometimes, the WR would try make a sideline catch, even though he was nowhere near the sidelines. The animation looked really crazy because he was nowhere near the sideline. I hope that doesn't happen with this.
                            I was thinking the same thing.
                            http://twitter.com/sageinfinite

                            SageInfinite Bandcamp
                            https://sageinfinite.bandcamp.com/album/interminable
                            https://soundcloud.com/sageinfinite
                            Hidden Language Video Feat. Grandmilly
                            https://www.youtube.com/watch?v=hf5nW4rGTFM

                            #makethemaddenforumgreatagain

                            Comment

                            • shadthedad
                              Rookie
                              • Mar 2010
                              • 46

                              #74
                              Not to get too far off the catch thread, but I will bet anything that this year's Madden will be heavy on customization (game-play and character design). This is a main draw for Backbreaker and Madden will be forced to compete. In regards to the thread, it all comes back to quarterback play. The quarterback is the primary focus of the game and receiver animations should mirror this fact. Please explain more Mr. Cummings, because I'm officially worried.

                              Comment

                              • Valdarez
                                All Star
                                • Feb 2008
                                • 5075

                                #75
                                Re: Ian Cummings' Catch Tuning Blog (3/24)

                                I really baffles me as to why the devs had to wait until M11 to have a proper debugging tool. They should be able to look at the context at ANY point in time to determine what is going on, and it should not be limited to catches. No wonder they have such a hard time fixing the game. I can't imaging debugging a system without a debugger that allowed me to step into and step back/over each line/segment and even change values on the fly to see how it affects the results. I know there are debugging tools for C/C++, why are the EA devs not able to use these effectively to do the same task?
                                Follow Me On Twitter: http://twitter.com/Valdarez
                                Read My Blog - Vision Is Everything

                                Comment

                                Working...